Player Matchup

Cu Chulainn
Cu Chulainn
UhohTJ
Cu Chulainn
Level 56
God Stats
35W - 32L
1,255 SR
Queue Stats
802W - 836L
1,289 Elo+
Party 2
Cthulhu
Cthulhu
United-Tyranny
Cthulhu
Level 87
God Stats
19W - 10L
1,558 SR
Queue Stats
417W - 424L
1,272 Elo+
Solo
Chang'e
Chang'e
cele2200
Chang'e
Level 97
God Stats
10W - 7L
1,539 SR
Queue Stats
51W - 82L
1,287 Elo+
Party 1
Arachne
Arachne
leonelvk
Arachne
Level 29
God Stats
10W - 5L
1,531 SR
Queue Stats
24W - 35L
1,248 Elo+
Party 1
Nu Wa
Nu Wa
olliesalad
Nu Wa
Level 64
God Stats
9W - 6L
1,154 SR
Queue Stats
76W - 93L
1,280 Elo+
Party 2
Team Averages
Level 67
1,407 SR
1,275 Elo+

VS

Team Averages
Level 84
1,414 SR
1,247 Elo+
Khepri
Khepri
DreadRowe
Khepri
Level 85
God Stats
1W - 3L
1,599 SR
Queue Stats
218W - 247L
1,217 Elo+
Party 4
Ishtar
Ishtar
Larron-Prime
Ishtar
Level 87
God Stats
5W - 5L
1,527 SR
Queue Stats
205W - 251L
1,204 Elo+
Party 4
Fenrir
Fenrir
Meansheentv
Fenrir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,260 Elo+
Solo
Sun Wukong
Sun Wukong
hightalk
Sun Wukong
Level 65
God Stats
1W - 2L
1,271 SR
Queue Stats
43W - 70L
1,226 Elo+
Party 3
Hun Batz
Hun Batz
lilpoppi
Hun Batz
Level 144
God Stats
0W - 4L
1,173 SR
Queue Stats
88W - 99L
1,329 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
UhohTJ
Cu Chulainn
17
9 / 2 / 6
11,813
563
20,388
31,642
25,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 2 / 9
9,260
441
7,719
17,731
21,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
cele2200
Chang'e
15
2 / 2 / 8
9,814
467
8,499
11,973
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
leonelvk
Arachne
18
7 / 2 / 4
11,196
533
12,875
18,618
8,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
18
11 / 2 / 9
11,976
570
23,545
14,339
6,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DreadRowe
Khepri
10
0 / 9 / 3
7,772
370
6,687
17,910
10,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
13
1 / 7 / 2
8,347
397
9,618
21,090
8,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
14
2 / 6 / 3
8,709
415
9,756
22,672
11,324
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
hightalk
Sun Wukong
14
1 / 7 / 1
9,083
433
3,819
17,691
10,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
lilpoppi
Hun Batz
15
6 / 7 / 1
9,810
467
16,672
21,633
8,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
31
Kills
10
10
Deaths
36
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Khepri
DreadRowe
Khepri
0
9
3
0.17
L
Ishtar
1
7
2
0.29
L
Fenrir
2
6
3
0.58
W
Cu Chulainn
UhohTJ
Cu Chulainn
9
2
6
6
W
2
2
9
3.25
W
Chang'e
cele2200
Chang'e
2
2
8
3
L
Sun Wukong
hightalk
Sun Wukong
1
7
1
0.21
W
Arachne
leonelvk
Arachne
7
2
4
4.5
L
Hun Batz
lilpoppi
Hun Batz
6
7
1
0.93
W
Nu Wa
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,026
Damage
46,552
94,303
Taken
100,996
66,040
Mitigated
49,089
32,878
Healing
12,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DreadRowe
Khepri
6,687
629
283
894
17,910
10,760
0
5,549
12,361
33,649
0
L
Ishtar
9,618
4,778
433
4,207
21,090
8,663
170
4,282
16,808
0
51,068
L
Fenrir
9,756
2,908
65
2,195
22,672
11,324
567
12,728
9,944
0
72,232
W
Cu Chulainn
UhohTJ
Cu Chulainn
20,388
4,344
407
14,489
31,642
25,204
2,956
3,761
27,881
0
96,903
W
7,719
997
370
1,516
17,731
21,614
408
772
16,959
33,077
0
W
Chang'e
cele2200
Chang'e
8,499
767
3,127
6,808
11,973
4,293
2,338
355
11,618
41,950
0
L
Sun Wukong
hightalk
Sun Wukong
3,819
1,632
263
1,543
17,691
10,336
260
5,485
12,206
0
51,992
W
Arachne
leonelvk
Arachne
12,875
7,413
0
3,288
18,618
8,810
1,675
904
17,714
0
94,135
L
Hun Batz
lilpoppi
Hun Batz
16,672
7,480
0
2,959
21,633
8,006
1,162
11,719
9,914
0
77,695
W
Nu Wa
23,545
8,978
346
2,527
14,339
6,119
4,237
895
13,444
85,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,059
Gold Earned
43,721
479
Minions Killed
393
0
Camps Cleared
0
1,927,185
Distance Traveled
1,612,849
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,772
370
48
2
0
261,428
0
L
Ishtar
8,347
397
66
3
0
316,026
0
L
Fenrir
8,709
415
79
4
0
366,614
3
W
Cu Chulainn
11,813
563
124
6
0
396,790
0
W
Cthulhu
9,260
441
43
2
0
394,885
0
W
Chang'e
9,814
467
71
3
0
320,526
1
L
Sun Wukong
9,083
433
85
4
0
334,016
0
W
Arachne
11,196
533
135
6
0
473,646
0
L
Hun Batz
9,810
467
115
5
0
334,765
3
W
Nu Wa
11,976
570
106
5
0
341,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role