Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DADDY_L0NG_LEGSI
Odin
Level 118
God Stats
6W - 4L
1,595 SR
Queue Stats
224W - 199L
1,492 Elo+
Solo
Charybdis
Charybdis
Liz_Mushroom
Charybdis
Level 160
God Stats
9W - 10L
1,546 SR
Queue Stats
37W - 43L
1,364 Elo+
Solo
Chang'e
Chang'e
RoseDragonX
Chang'e
Level 127
God Stats
10W - 7L
1,849 SR
Queue Stats
159W - 194L
1,427 Elo+
Solo
Anubis
Anubis
zZDixie_NormasZz
Anubis
Level 109
God Stats
5W - 6L
1,526 SR
Queue Stats
39W - 49L
1,462 Elo+
Solo
Team Averages
Level 127
1,603 SR
1,449 Elo+

VS

Team Averages
Level 113
1,538 SR
1,448 Elo+
Poseidon
Poseidon
Doobiedoo_Z
Poseidon
Level 116
God Stats
3W - 6L
1,416 SR
Queue Stats
135W - 149L
1,384 Elo+
Solo
Chiron
Chiron
TheCaptainK_95
Chiron
Level 121
God Stats
14W - 17L
1,503 SR
Queue Stats
299W - 325L
1,380 Elo+
Solo
Chang'e
Chang'e
WailingWiseman
Chang'e
Level 121
God Stats
15W - 9L
1,720 SR
Queue Stats
155W - 158L
1,471 Elo+
Solo
Cthulhu
Cthulhu
alegregenio027
Cthulhu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,494 Elo+
Solo
Fenrir
Fenrir
jojoKjr1
Fenrir
Level 108
God Stats
4W - 5L
1,553 SR
Queue Stats
107W - 103L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
1 / 0 / 0
10,051
419
14,018
16,560
10,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 1
10,562
440
16,246
22,783
22,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Liz_Mushroom
Charybdis
19
3 / 2 / 1
12,002
500
11,649
18,520
8,309
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
RoseDragonX
Chang'e
19
3 / 0 / 5
11,679
487
15,873
22,023
9,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 1 / 3
11,778
491
14,571
13,538
7,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Doobiedoo_Z
Poseidon
15
1 / 4 / 0
9,599
400
8,024
14,219
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 2 / 1
10,473
436
6,779
13,663
4,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 1 / 1
10,367
432
10,302
19,609
18,508
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
0 / 2 / 2
10,736
447
21,357
24,100
34,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
jojoKjr1
Fenrir
17
3 / 5 / 2
10,896
454
13,235
26,178
13,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
5
5
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
2
2
1
1.25
L
Poseidon
Doobiedoo_Z
Poseidon
1
4
0
0.25
W
Charybdis
Liz_Mushroom
Charybdis
3
2
1
1.75
W
Chang'e
RoseDragonX
Chang'e
3
0
5
5.5
L
0
2
1
0.25
L
1
1
1
1.5
L
0
2
2
0.5
L
Fenrir
jojoKjr1
Fenrir
3
5
2
0.8
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,357
Damage
59,697
93,424
Taken
97,769
57,895
Mitigated
77,347
49,487
Healing
37,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,018
343
1,477
10,151
16,560
10,291
0
10,150
6,105
66,326
0
W
16,246
1,879
0
7,667
22,783
22,430
0
11,783
9,180
108
70,464
L
Poseidon
Doobiedoo_Z
Poseidon
8,024
1,663
0
1,180
14,219
6,109
0
9,848
4,267
86,198
0
W
Charybdis
Liz_Mushroom
Charybdis
11,649
7,537
0
8,908
18,520
8,309
3,642
1,224
17,296
0
120,002
W
Chang'e
RoseDragonX
Chang'e
15,873
1,399
1,746
13,448
22,023
9,125
0
6,582
14,347
107,739
4,197
L
6,779
2,354
886
4,583
13,663
4,986
1,368
3,848
9,814
0
96,821
L
10,302
1,486
7,556
8,450
19,609
18,508
0
11,429
7,934
44,741
0
L
21,357
1,534
627
5,814
24,100
34,346
0
8,938
13,496
91,290
0
L
Fenrir
jojoKjr1
Fenrir
13,235
3,528
0
8,762
26,178
13,398
0
10,141
15,755
0
87,276
W
14,571
1,726
0
6,090
13,538
7,740
780
7,221
6,155
92,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,072
Gold Earned
52,071
697
Minions Killed
679
0
Camps Cleared
0
2,182,824
Distance Traveled
2,149,647
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,051
419
91
4
0
472,144
4
W
Odin
10,562
440
131
5
0
436,233
4
L
Poseidon
9,599
400
141
6
0
353,886
0
W
Charybdis
12,002
500
201
8
0
395,437
3
W
Chang'e
11,679
487
137
6
0
477,879
5
L
Chiron
10,473
436
174
7
0
436,248
1
L
Chang'e
10,367
432
69
3
0
433,288
19
L
Cthulhu
10,736
447
167
7
0
449,206
1
L
Fenrir
10,896
454
128
5
0
477,019
4
W
Anubis
11,778
491
137
6
0
401,131
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role