Player Matchup

Chaac
Chaac
BurtNut
Chaac
Level 88
God Stats
2W - 0L
1,534 SR
Queue Stats
98W - 63L
1,670 Elo+
Party 1
Hachiman
Hachiman
GoofballAsh
Hachiman
Level 144
God Stats
3W - 0L
1,862 SR
Queue Stats
112W - 60L
1,721 Elo+
Party 1
Hercules
Hercules
ItsAmor
Hercules
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 31L
1,716 Elo+
Party 1
Persephone
Persephone
YungPaulBunyan
Persephone
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 66L
1,647 Elo+
Party 1
Ra
Ra
anickan
Ra
Level 143
God Stats
3W - 1L
1,545 SR
Queue Stats
109W - 63L
1,658 Elo+
Party 1
Team Averages
Level 118
1,588 SR
1,682 Elo+

VS

Team Averages
Level 150
1,389 SR
1,562 Elo+
Sol
Sol
Nogardhero
Sol
Level 154
God Stats
1W - 5L
1,164 SR
Queue Stats
123W - 129L
1,539 Elo+
Solo
Danzaburou
Danzaburou
big_red_rock_it
Danzaburou
Level 156
God Stats
1W - 2L
1,382 SR
Queue Stats
138W - 152L
1,606 Elo+
Solo
Chang'e
Chang'e
death hunter496
Chang'e
Level 160
God Stats
4W - 6L
1,211 SR
Queue Stats
300W - 285L
1,553 Elo+
Solo
Kukulkan
Kukulkan
l Le Tardif l
Kukulkan
Level 155
God Stats
10W - 5L
1,647 SR
Queue Stats
757W - 783L
1,562 Elo+
Party 2
Tsukuyomi
Tsukuyomi
tidavid666QC
Tsukuyomi
Level 125
God Stats
9W - 8L
1,542 SR
Queue Stats
414W - 404L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BurtNut
Chaac
18
4 / 3 / 15
11,296
753
11,248
21,429
18,364
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
GoofballAsh
Hachiman
20
9 / 2 / 17
12,361
824
22,388
15,476
9,087
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
ItsAmor
Hercules
17
5 / 3 / 15
10,758
717
13,274
25,347
32,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Persephone
YungPaulBunyan
Persephone
16
8 / 3 / 13
11,577
772
19,091
11,888
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 1 / 18
12,858
857
18,827
16,883
11,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 5
10,091
673
15,059
18,435
7,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
big_red_rock_it
Danzaburou
16
1 / 8 / 5
9,691
646
12,662
18,692
12,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 6 / 5
9,580
639
11,892
20,923
17,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
l Le Tardif l
Kukulkan
18
4 / 5 / 3
10,543
703
16,950
14,434
6,150
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
tidavid666QC
Tsukuyomi
15
3 / 8 / 4
9,877
658
11,251
14,584
5,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
34
30
Kills
12
12
Deaths
30
78
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
BurtNut
Chaac
4
3
15
3.83
W
Hachiman
GoofballAsh
Hachiman
9
2
17
8.75
W
Hercules
ItsAmor
Hercules
5
3
15
4.17
L
2
3
5
1.5
W
Persephone
YungPaulBunyan
Persephone
8
3
13
4.83
W
4
1
18
13
L
Danzaburou
big_red_rock_it
Danzaburou
1
8
5
0.44
L
2
6
5
0.75
L
Kukulkan
l Le Tardif l
Kukulkan
4
5
3
1.1
L
Tsukuyomi
tidavid666QC
Tsukuyomi
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,828
Damage
67,814
91,023
Taken
87,068
77,081
Mitigated
48,085
50,078
Healing
26,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BurtNut
Chaac
11,248
800
701
5,152
21,429
18,364
177
12,568
8,861
0
26,374
W
Hachiman
GoofballAsh
Hachiman
22,388
12,123
2,944
3,391
15,476
9,087
4,625
6,636
8,840
0
43,055
W
Hercules
ItsAmor
Hercules
13,274
1,406
2,104
7,775
25,347
32,318
351
9,269
16,078
0
13,287
L
15,059
4,694
1,422
6,445
18,435
7,287
0
10,178
8,065
31,719
0
W
Persephone
YungPaulBunyan
Persephone
19,091
675
692
1,757
11,888
6,234
1,262
6,989
4,896
26,901
0
W
18,827
1,523
15,584
9,978
16,883
11,078
2,040
8,437
8,446
58,412
0
L
Danzaburou
big_red_rock_it
Danzaburou
12,662
2,833
1,217
1,822
18,692
12,046
0
6,694
11,443
0
25,166
L
11,892
754
8,493
5,759
20,923
17,064
0
6,249
14,347
19,914
0
L
Kukulkan
l Le Tardif l
Kukulkan
16,950
325
122
204
14,434
6,150
0
7,865
6,349
43,230
0
L
Tsukuyomi
tidavid666QC
Tsukuyomi
11,251
1,779
740
354
14,584
5,538
0
6,932
7,542
0
19,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,850
Gold Earned
49,782
177
Minions Killed
159
0
Camps Cleared
0
1,465,488
Distance Traveled
1,199,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,296
753
28
2
0
271,825
0
W
Hachiman
12,361
824
41
3
0
279,531
0
W
Hercules
10,758
717
5
0
0
318,948
0
L
Sol
10,091
673
34
2
0
224,940
0
W
Persephone
11,577
772
13
1
0
284,830
0
W
Ra
12,858
857
90
6
0
310,354
0
L
Danzaburou
9,691
646
25
2
0
223,012
0
L
Chang'e
9,580
639
19
1
0
255,953
0
L
Kukulkan
10,543
703
66
4
0
266,323
0
L
Tsukuyomi
9,877
658
15
1
0
229,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role