Player Matchup

Aphrodite
Aphrodite
ChineseBot
Aphrodite
Level 64
God Stats
18W - 18L
1,511 SR
Queue Stats
111W - 102L
1,543 Elo+
Solo
Pele
Pele
LarryKapiha
Pele
Level 147
God Stats
1W - 2L
1,566 SR
Queue Stats
52W - 46L
1,550 Elo+
Solo
Geb
Geb
Mikip23
Geb
Level 20
God Stats
2W - 3L
1,534 SR
Queue Stats
29W - 32L
1,399 Elo+
Party 2
Sol
Sol
hardtulipaprimo
Sol
Level 157
God Stats
19W - 25L
1,552 SR
Queue Stats
334W - 355L
1,501 Elo+
Solo
Medusa
Medusa
paumy
Medusa
Level 125
God Stats
6W - 6L
1,856 SR
Queue Stats
232W - 257L
1,456 Elo+
Party 2
Team Averages
Level 103
1,604 SR
1,490 Elo+

VS

Team Averages
Level 95
1,610 SR
1,523 Elo+
Awilix
Awilix
 
Awilix
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
LunaForlorn
Fafnir
Level 87
God Stats
15W - 7L
1,647 SR
Queue Stats
192W - 163L
1,493 Elo+
Solo
Janus
Janus
Misty Hobbit
Janus
Level 147
God Stats
2W - 0L
1,532 SR
Queue Stats
118W - 103L
1,539 Elo+
Party 1
Ishtar
Ishtar
Srsantos
Ishtar
Level 124
God Stats
3W - 1L
1,871 SR
Queue Stats
65W - 51L
1,584 Elo+
Solo
Chaac
Chaac
WeTheSunBanned
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ChineseBot
Aphrodite
10
0 / 4 / 0
5,886
420
1,842
11,964
5,205
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
4 / 3 / 1
7,309
522
6,252
12,480
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
10
1 / 2 / 1
6,425
459
5,788
13,874
9,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 2 / 2
8,209
586
8,493
10,926
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
paumy
Medusa
10
0 / 3 / 1
5,949
425
7,239
9,958
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
4 / 1 / 2
7,916
565
8,596
12,804
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
11
0 / 1 / 6
7,370
526
4,574
12,937
11,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 5 / 1
7,112
508
3,615
8,346
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Srsantos
Ishtar
12
3 / 0 / 3
7,270
519
11,176
8,331
3,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 2 / 2
9,322
666
10,938
11,476
7,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
8
Kills
14
14
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
2
5
L
Aphrodite
ChineseBot
Aphrodite
0
4
0
0
L
4
3
1
1.5
W
Fafnir
0
1
6
3
L
Geb
1
2
1
0.75
W
2
5
1
0.5
W
Ishtar
Srsantos
Ishtar
3
0
3
4.5
W
5
2
2
3
L
3
2
2
2
L
Medusa
paumy
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,614
Damage
38,899
59,202
Taken
53,894
28,533
Mitigated
31,397
15,723
Healing
17,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
8,596
3,918
0
3,504
12,804
4,842
1,292
2,300
10,504
0
54,411
L
Aphrodite
ChineseBot
Aphrodite
1,842
174
586
5,271
11,964
5,205
0
975
10,937
36,606
0
L
6,252
1,482
0
902
12,480
4,623
0
503
11,977
0
50,149
W
Fafnir
4,574
631
2,466
5,192
12,937
11,994
88
3,251
9,686
9,986
6,521
L
Geb
5,788
592
0
1,930
13,874
9,725
0
2,217
11,557
23,310
0
W
3,615
141
0
972
8,346
3,345
183
3,025
5,321
38,862
0
W
Ishtar
Srsantos
Ishtar
11,176
7,493
0
1,617
8,331
3,459
885
3,247
5,084
0
63,941
W
10,938
2,952
0
4,160
11,476
7,757
486
3,362
8,114
0
74,067
L
8,493
3,335
0
4,364
10,926
5,287
613
1,384
9,476
59,400
6,934
L
Medusa
paumy
Medusa
7,239
3,004
0
2,670
9,958
3,693
972
1,630
8,310
0
46,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,778
Gold Earned
38,990
352
Minions Killed
421
0
Camps Cleared
0
1,332,002
Distance Traveled
1,360,910
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,916
565
88
6
0
313,696
2
L
Aphrodite
5,886
420
66
5
0
242,051
8
L
Pele
7,309
522
85
6
0
303,419
4
W
Fafnir
7,370
526
11
1
0
263,782
3
L
Geb
6,425
459
27
2
0
282,762
4
W
Janus
7,112
508
82
6
0
247,131
3
W
Ishtar
7,270
519
102
7
0
265,498
1
W
Chaac
9,322
666
138
10
0
270,803
1
L
Sol
8,209
586
103
7
0
267,110
2
L
Medusa
5,949
425
71
5
0
236,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role