Player Matchup

Cernunnos
Cernunnos
FragileAuzzie
Cernunnos
Level 68
God Stats
12W - 3L
1,591 SR
Queue Stats
23W - 22L
1,543 Elo+
Party 1
Eset
Eset
FragileCanadian
Eset
Level 152
God Stats
1W - 2L
1,521 SR
Queue Stats
69W - 34L
1,659 Elo+
Party 1
Hercules
Hercules
FragileGemini
Hercules
Level 142
God Stats
6W - 4L
1,510 SR
Queue Stats
65W - 33L
1,684 Elo+
Party 1
Team Averages
Level 121
1,540 SR
1,629 Elo+

VS

Team Averages
Level 74
1,670 SR
1,561 Elo+
Nu Wa
Nu Wa
GrandMcKilla
Nu Wa
Level 63
God Stats
5W - 0L
1,605 SR
Queue Stats
56W - 36L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
Prototype S4122
Sun Wukong
Level 96
God Stats
2W - 0L
1,676 SR
Queue Stats
48W - 33L
1,507 Elo+
Party 2
Hades
Hades
punchyy19
Hades
Level 64
God Stats
1W - 0L
1,729 SR
Queue Stats
31W - 14L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FragileAuzzie
Cernunnos
15
4 / 4 / 2
11,034
649
9,315
16,614
6,646
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 8 / 4
11,340
667
14,294
16,816
7,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
FragileGemini
Hercules
15
0 / 4 / 8
11,271
663
15,204
22,268
24,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 9
12,072
710
14,653
11,841
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Prototype S4122
Sun Wukong
19
5 / 2 / 11
12,417
730
13,562
18,286
15,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
punchyy19
Hades
18
9 / 4 / 7
12,898
759
17,759
21,073
11,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
7
Kills
16
16
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
FragileAuzzie
Cernunnos
4
4
2
1.25
L
3
8
4
0.63
L
Hercules
FragileGemini
Hercules
0
4
8
1
W
2
2
9
3.25
W
Sun Wukong
Prototype S4122
Sun Wukong
5
2
11
5.25
W
Hades
punchyy19
Hades
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,813
Damage
45,974
55,698
Taken
51,200
38,205
Mitigated
30,885
16,545
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
FragileAuzzie
Cernunnos
9,315
5,015
0
4,291
16,614
6,646
518
10,364
6,250
0
43,969
L
14,294
1,271
2,197
4,727
16,816
7,351
74
9,928
6,888
54,719
0
L
Hercules
FragileGemini
Hercules
15,204
3,314
0
5,330
22,268
24,208
0
12,424
9,844
0
28,780
W
14,653
3,410
0
510
11,841
4,517
897
4,411
7,430
58,295
0
W
Sun Wukong
Prototype S4122
Sun Wukong
13,562
2,629
0
5,912
18,286
15,103
478
5,293
12,993
0
40,926
W
Hades
punchyy19
Hades
17,759
1,445
428
9,020
21,073
11,265
184
5,626
15,447
62,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,645
Gold Earned
37,387
181
Minions Killed
231
3
Camps Cleared
12
820,101
Distance Traveled
934,722
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,034
649
72
4
2
270,376
2
L
Eset
11,340
667
77
5
1
264,524
3
L
Hercules
11,271
663
32
2
0
285,201
3
W
Nu Wa
12,072
710
106
6
5
294,882
3
W
Sun Wukong
12,417
730
45
3
3
324,574
2
W
Hades
12,898
759
80
5
4
315,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role