Player Matchup

Shiva
Shiva
 
Shiva
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Diddles_theClown
Sol
Level 93
God Stats
1W - 0L
1,280 SR
Queue Stats
34W - 14L
1,597 Elo+
Party 1
Ymir
Ymir
Misterroonie
Ymir
Level 11
God Stats
2W - 0L
1,604 SR
Queue Stats
4W - 8L
1,374 Elo+
Party 1
Team Averages
Level 68
1,461 SR
1,490 Elo+

VS

Team Averages
Level 115
1,419 SR
1,363 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
JORGE_PELU
Poseidon
Level 120
God Stats
2W - 6L
1,360 SR
Queue Stats
159W - 304L
1,356 Elo+
Party 2
Achilles
Achilles
SammYoung19
Achilles
Level 108
God Stats
12W - 13L
1,397 SR
Queue Stats
70W - 110L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 0 / 7
9,461
728
11,826
14,666
16,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

15
7 / 1 / 1
9,579
737
15,603
10,683
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 5
8,026
617
3,820
7,753
8,651
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 4 / 0
8,369
644
8,416
11,057
4,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
JORGE_PELU
Poseidon
11
0 / 4 / 1
7,534
580
8,092
8,592
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SammYoung19
Achilles
13
0 / 0 / 1
7,789
599
6,256
16,683
13,775
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
7
4.5
L
Danzaburou
 
Danzaburou
1
4
0
0.25
W
7
1
1
7.5
L
Poseidon
JORGE_PELU
Poseidon
0
4
1
0.13
W
0
0
5
2.5
L
Achilles
SammYoung19
Achilles
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,249
Damage
22,764
33,102
Taken
36,332
30,174
Mitigated
21,960
9,776
Healing
10,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,826
1,807
584
3,422
14,666
16,206
0
3,670
10,996
164
34,124
L
Danzaburou
 
Danzaburou
8,416
2,566
0
2,769
11,057
4,835
64
5,574
5,483
0
30,655
W
15,603
4,726
0
5,770
10,683
5,317
380
3,106
7,577
41,315
4,877
L
Poseidon
JORGE_PELU
Poseidon
8,092
1,073
0
230
8,592
3,350
145
4,456
4,136
25,788
0
W
3,820
359
0
0
7,753
8,651
0
1,833
5,920
10,790
0
L
Achilles
SammYoung19
Achilles
6,256
1,432
141
7,125
16,683
13,775
0
8,261
8,422
0
19,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
23,692
148
Minions Killed
123
6
Camps Cleared
4
752,477
Distance Traveled
664,862
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,461
728
38
3
3
272,579
0
L
Danzaburou
8,369
644
55
4
2
235,859
1
W
Sol
9,579
737
77
6
2
234,372
1
L
Poseidon
7,534
580
48
4
1
177,479
2
W
Ymir
8,026
617
33
3
1
245,526
1
L
Achilles
7,789
599
20
2
1
251,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role