Player Matchup

Chronos
Chronos
Efficientz
Chronos
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 131L
1,592 Elo+
Party 2
Hercules
Hercules
FluffyThanThan
Hercules
Level 115
God Stats
5W - 4L
1,326 SR
Queue Stats
165W - 135L
1,569 Elo+
Party 2
Geb
Geb
I Seriously Cry
Geb
Level 25
God Stats
1W - 0L
1,237 SR
Queue Stats
29W - 20L
1,611 Elo+
Party 2
Cupid
Cupid
Ms Resent
Cupid
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,520 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Shake Zula5066
Tsukuyomi
Level 129
God Stats
8W - 6L
1,553 SR
Queue Stats
401W - 284L
1,628 Elo+
Party 2
Team Averages
Level 97
1,423 SR
1,584 Elo+

VS

Team Averages
Level 72
1,549 SR
1,487 Elo+
Hun Batz
Hun Batz
Cruzapalooza
Hun Batz
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,616 Elo+
Party 1
Neith
Neith
Dfence19
Neith
Level 23
God Stats
0W - 1L
1,720 SR
Queue Stats
3W - 2L
1,559 Elo+
Party 1
Olorun
Olorun
DrooIface
Olorun
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,553 Elo+
Party 1
Osiris
Osiris
HotlineDink123
Osiris
Level 122
God Stats
0W - 1L
1,523 SR
Queue Stats
14W - 5L
1,600 Elo+
Party 1
Merlin
Merlin
JordanBoris
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,108 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Efficientz
Chronos
20
9 / 3 / 19
16,136
768
32,138
20,344
11,428
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
20
3 / 11 / 22
13,924
663
20,531
40,722
44,917
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
0 / 11 / 18
13,024
620
11,109
39,273
48,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cupid
Ms Resent
Cupid
20
5 / 9 / 20
14,202
676
19,933
27,322
13,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Shake Zula5066
Tsukuyomi
20
23 / 7 / 11
19,357
922
52,933
39,669
34,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cruzapalooza
Hun Batz
20
11 / 7 / 12
13,729
654
28,231
22,063
12,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Dfence19
Neith
20
6 / 8 / 20
14,086
671
30,601
27,352
15,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
DrooIface
Olorun
20
8 / 5 / 21
15,422
734
33,979
39,100
22,354
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
13 / 7 / 20
16,851
802
32,778
38,241
47,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
18
3 / 13 / 14
12,490
595
10,092
22,245
10,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
128
40
Kills
41
41
Deaths
40
90
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Cruzapalooza
Hun Batz
11
7
12
2.43
L
Neith
Dfence19
Neith
6
8
20
2
L
Olorun
DrooIface
Olorun
8
5
21
3.7
W
Chronos
Efficientz
Chronos
9
3
19
6.17
W
Hercules
3
11
22
1.27
L
13
7
20
3.29
W
0
11
18
0.82
L
Merlin
3
13
14
0.77
W
Cupid
Ms Resent
Cupid
5
9
20
1.67
W
Tsukuyomi
Shake Zula5066
Tsukuyomi
23
7
11
4.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,644
Damage
135,681
167,330
Taken
149,001
152,286
Mitigated
107,491
56,067
Healing
58,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Cruzapalooza
Hun Batz
28,231
7,241
1,862
2,298
22,063
12,177
0
7,009
15,054
0
45,848
L
Neith
Dfence19
Neith
30,601
19,240
524
7,413
27,352
15,160
3,579
7,629
19,723
0
49,726
L
Olorun
DrooIface
Olorun
33,979
22,535
9,567
24,850
39,100
22,354
3,020
11,217
27,883
67,298
0
W
Chronos
Efficientz
Chronos
32,138
10,428
1,154
5,061
20,344
11,428
3,816
5,507
14,837
70,139
0
W
Hercules
20,531
2,946
4,293
11,052
40,722
44,917
240
12,036
28,686
78
28,797
L
32,778
8,395
4,100
7,155
38,241
47,269
481
12,225
26,016
8,213
36,712
W
11,109
820
1,909
3,474
39,273
48,721
424
8,936
30,337
19,194
0
L
Merlin
10,092
870
0
450
22,245
10,531
1,159
5,245
17,000
22,138
0
W
Cupid
Ms Resent
Cupid
19,933
7,845
4,807
8,227
27,322
13,122
2,175
10,066
17,256
0
32,196
W
Tsukuyomi
Shake Zula5066
Tsukuyomi
52,933
11,056
1,449
14,641
39,669
34,098
2,107
13,350
26,319
0
107,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,643
Gold Earned
72,578
215
Minions Killed
194
0
Camps Cleared
0
1,854,662
Distance Traveled
1,673,453
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
13,729
654
27
1
0
372,033
0
L
Neith
14,086
671
31
1
0
310,677
0
L
Olorun
15,422
734
78
4
0
350,857
2
W
Chronos
16,136
768
76
4
0
392,416
0
W
Hercules
13,924
663
21
1
0
320,788
0
L
Osiris
16,851
802
22
1
0
382,428
0
W
Geb
13,024
620
14
1
0
384,976
5
L
Merlin
12,490
595
36
2
0
257,458
0
W
Cupid
14,202
676
33
2
0
336,604
0
W
Tsukuyomi
19,357
922
71
3
0
419,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role