Player Matchup

Izanami
Izanami
Silver V
DemonTestes
Izanami
Silver V
Level 63
God Stats
9W - 7L
1,682 SR
Queue Stats
19W - 31L
1,140 MMR
Party 1
Fenrir
Fenrir
Bronze IV
Mistercrabie
Fenrir
Bronze IV
Level 61
God Stats
0W - 1L
1,263 SR
Queue Stats
2W - 7L
1,456 MMR
Solo
Anubis
Anubis
Bronze III
TheStaticRed
Anubis
Bronze III
Level 102
God Stats
2W - 2L
1,588 SR
Queue Stats
4W - 6L
1,476 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 75
1,511 SR
1,357 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,500 SR
1,378 MMR
Nox
Nox
Gold III
 
Nox
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver IV
Ociffer
Khepri
Silver IV
Level 144
God Stats
8W - 14L
1,472 SR
Queue Stats
63W - 84L
1,102 MMR
Solo
Nemesis
Nemesis
Silver I
queenfeeder
Nemesis
Silver I
Level 83
God Stats
1W - 0L
1,528 SR
Queue Stats
26W - 42L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DemonTestes
Izanami
12
2 / 3 / 1
7,868
715
10,503
8,741
3,708
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
0 / 5 / 1
6,950
632
2,212
13,466
10,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
11
1 / 5 / 2
7,134
649
4,639
9,857
5,568
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
MerlinBaron SamediIshtarAchilles

VS

Bans
TyrShivaMedusaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
8 / 1 / 5
9,477
862
12,953
6,858
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Ociffer
Khepri
12
0 / 1 / 13
8,572
779
4,817
9,506
10,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
queenfeeder
Nemesis
13
5 / 1 / 8
8,420
765
10,621
9,812
7,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
13
13
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
8
1
5
10.5
L
Izanami
DemonTestes
Izanami
2
3
1
0.83
L
Fenrir
0
5
1
0.1
W
Khepri
Ociffer
Khepri
0
1
13
6.5
L
Anubis
1
5
2
0.4
W
Nemesis
queenfeeder
Nemesis
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,354
Damage
28,391
32,064
Taken
26,176
19,601
Mitigated
21,640
4,168
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
12,953
925
0
2,330
6,858
2,975
259
1,590
5,268
40,000
0
L
Izanami
DemonTestes
Izanami
10,503
7,360
0
704
8,741
3,708
0
5,048
3,288
0
34,995
L
Fenrir
2,212
237
269
1,708
13,466
10,325
0
6,184
6,422
0
7,167
W
Khepri
Ociffer
Khepri
4,817
108
0
1,482
9,506
10,666
40
1,420
8,086
17,598
0
L
Anubis
4,639
561
0
1,487
9,857
5,568
0
5,867
3,542
18,294
0
W
Nemesis
queenfeeder
Nemesis
10,621
2,389
0
2,676
9,812
7,999
17
1,913
7,899
0
22,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,952
Gold Earned
26,469
113
Minions Killed
123
2
Camps Cleared
9
575,675
Distance Traveled
690,733
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,477
862
77
7
3
216,391
4
L
Izanami
7,868
715
65
6
0
190,093
2
L
Fenrir
6,950
632
10
1
1
202,089
1
W
Khepri
8,572
779
10
1
2
233,612
3
L
Anubis
7,134
649
38
3
1
183,493
3
W
Nemesis
8,420
765
36
3
4
240,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role