Player Matchup

Morgan Le Fay
Morgan Le Fay
Azrxxl
Morgan Le Fay
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,321 Elo+
Party 1
Gilgamesh
Gilgamesh
Finesterester
Gilgamesh
Level 69
God Stats
20W - 13L
1,681 SR
Queue Stats
35W - 37L
1,451 Elo+
Party 1
Kali
Kali
lilbeetledwag
Kali
Level 48
God Stats
4W - 4L
1,564 SR
Queue Stats
24W - 29L
1,427 Elo+
Party 1
Team Averages
Level 43
1,582 SR
1,400 Elo+

VS

Team Averages
Level 99
1,541 SR
1,564 Elo+
Baron Samedi
Baron Samedi
McMenace
Baron Samedi
Level 125
God Stats
3W - 1L
1,758 SR
Queue Stats
50W - 26L
1,621 Elo+
Party 2
Hun Batz
Hun Batz
Sixshot
Hun Batz
Level 149
God Stats
1W - 1L
1,291 SR
Queue Stats
153W - 126L
1,672 Elo+
Solo
Vamana
Vamana
iTzTooEasy
Vamana
Level 23
God Stats
2W - 1L
1,574 SR
Queue Stats
22W - 14L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Azrxxl
Morgan Le Fay
13
1 / 9 / 6
9,062
604
9,835
16,123
7,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Finesterester
Gilgamesh
15
6 / 4 / 3
11,853
790
17,877
27,079
27,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 10 / 7
10,348
690
8,948
20,658
12,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
McMenace
Baron Samedi
16
7 / 6 / 13
12,123
808
16,223
15,335
7,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Sixshot
Hun Batz
17
10 / 1 / 12
12,294
820
24,434
17,363
8,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
iTzTooEasy
Vamana
16
6 / 2 / 14
12,232
815
12,273
22,142
13,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
9
Kills
23
23
Deaths
9
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Azrxxl
Morgan Le Fay
1
9
6
0.44
L
Gilgamesh
Finesterester
Gilgamesh
6
4
3
1.88
W
Baron Samedi
McMenace
Baron Samedi
7
6
13
2.25
W
Hun Batz
Sixshot
Hun Batz
10
1
12
16
W
Vamana
iTzTooEasy
Vamana
6
2
14
6.5
L
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,660
Damage
52,930
63,860
Taken
54,840
47,433
Mitigated
29,750
7,669
Healing
21,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Azrxxl
Morgan Le Fay
9,835
2,048
0
1,005
16,123
7,252
378
5,002
11,121
29,370
0
L
Gilgamesh
Finesterester
Gilgamesh
17,877
3,366
907
2,173
27,079
27,889
84
7,062
20,017
0
37,498
W
Baron Samedi
McMenace
Baron Samedi
16,223
719
2,981
4,002
15,335
7,795
691
3,266
12,069
48,368
0
W
Hun Batz
Sixshot
Hun Batz
24,434
8,424
0
3,550
17,363
8,374
1,640
2,883
14,480
0
68,203
W
Vamana
iTzTooEasy
Vamana
12,273
5,544
2,718
7,841
22,142
13,581
405
4,572
17,570
0
28,846
L
8,948
3,453
0
3,584
20,658
12,292
336
4,268
16,390
0
24,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
36,649
115
Minions Killed
177
1
Camps Cleared
11
733,531
Distance Traveled
863,411
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,062
604
54
4
1
201,219
1
L
Gilgamesh
11,853
790
32
2
0
288,659
0
W
Baron Samedi
12,123
808
71
5
3
240,119
2
W
Hun Batz
12,294
820
84
6
6
311,394
3
W
Vamana
12,232
815
22
1
2
311,898
2
L
Kali
10,348
690
29
2
0
243,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role