Player Matchup

Ratatoskr
Ratatoskr
Aquiles8Maximus
Ratatoskr
Level 85
God Stats
27W - 36L
1,495 SR
Queue Stats
120W - 119L
1,458 Elo+
Solo
Nu Wa
Nu Wa
BoRnKiNg 4xz
Nu Wa
Level 117
God Stats
3W - 2L
1,593 SR
Queue Stats
22W - 15L
1,530 Elo+
Solo
Ra
Ra
Donnyboy19
Ra
Level 44
God Stats
2W - 1L
1,827 SR
Queue Stats
59W - 88L
1,230 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NOSLlNOEL
Ah Muzen Cab
Level 158
God Stats
14W - 15L
1,564 SR
Queue Stats
171W - 190L
1,410 Elo+
Solo
Fenrir
Fenrir
Ptk Jesus
Fenrir
Level 34
God Stats
4W - 5L
1,526 SR
Queue Stats
12W - 22L
1,255 Elo+
Solo
Team Averages
Level 88
1,601 SR
1,376 Elo+

VS

Team Averages
Level 105
1,475 SR
1,378 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
I cupidd I
Loki
Level 69
God Stats
1W - 1L
1,286 SR
Queue Stats
187W - 203L
1,306 Elo+
Solo
Sobek
Sobek
Malditx2019
Sobek
Level 149
God Stats
22W - 31L
1,387 SR
Queue Stats
407W - 439L
1,380 Elo+
Solo
Sun Wukong
Sun Wukong
ScorpioX925
Sun Wukong
Level 69
God Stats
18W - 15L
1,702 SR
Queue Stats
147W - 157L
1,343 Elo+
Solo
Artemis
Artemis
XxMonkeyManBx
Artemis
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 21L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Aquiles8Maximus
Ratatoskr
18
4 / 6 / 3
11,996
461
11,776
28,105
14,537
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 4 / 2
11,150
429
17,167
17,252
7,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 0
6,956
268
2,294
3,331
978
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
NOSLlNOEL
Ah Muzen Cab
19
3 / 5 / 3
12,357
475
15,396
24,469
12,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Ptk Jesus
Fenrir
12
4 / 1 / 1
9,714
374
6,122
12,878
5,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
0 / 3 / 3
12,548
483
6,050
17,756
8,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
6 / 2 / 6
13,714
527
14,150
19,549
8,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
0 / 1 / 5
12,930
497
5,344
25,870
30,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
ScorpioX925
Sun Wukong
17
2 / 3 / 3
11,878
457
15,617
27,007
23,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
20
9 / 4 / 3
14,345
552
19,557
21,333
8,675
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
12
Kills
17
17
Deaths
13
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
3
3
0.5
L
Ratatoskr
Aquiles8Maximus
Ratatoskr
4
6
3
0.92
L
1
4
2
0.5
L
0
1
0
0
W
6
2
6
4.5
W
0
1
5
2.5
L
Ah Muzen Cab
NOSLlNOEL
Ah Muzen Cab
3
5
3
0.9
L
Fenrir
Ptk Jesus
Fenrir
4
1
1
4.5
W
Sun Wukong
ScorpioX925
Sun Wukong
2
3
3
1.17
W
Artemis
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,755
Damage
60,718
86,035
Taken
111,515
40,594
Mitigated
79,224
20,602
Healing
39,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,050
1,536
0
7,392
17,756
8,242
1,604
5,140
12,616
93,774
12,717
L
Ratatoskr
Aquiles8Maximus
Ratatoskr
11,776
4,131
0
3,773
28,105
14,537
1,260
3,293
24,812
0
76,696
L
17,167
5,450
0
3,490
17,252
7,473
0
3,651
13,601
92,006
0
L
2,294
965
102
638
3,331
978
0
769
2,562
10,043
0
W
14,150
4,249
0
4,949
19,549
8,232
2,984
3,510
16,039
0
97,336
W
5,344
166
375
12,303
25,870
30,696
1,912
3,645
22,225
62,873
2,469
L
Ah Muzen Cab
NOSLlNOEL
Ah Muzen Cab
15,396
4,074
0
8,157
24,469
12,089
0
1,907
22,562
0
107,319
L
Fenrir
Ptk Jesus
Fenrir
6,122
1,551
0
4,442
12,878
5,517
0
923
11,955
0
47,665
W
Sun Wukong
ScorpioX925
Sun Wukong
15,617
3,661
0
8,828
27,007
23,379
4,144
3,770
23,237
0
74,276
W
Artemis
19,557
10,000
0
5,248
21,333
8,675
5,788
3,720
17,613
0
127,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,173
Gold Earned
65,415
494
Minions Killed
687
0
Camps Cleared
0
1,673,723
Distance Traveled
2,395,445
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,548
483
166
6
0
380,085
3
L
Ratatoskr
11,996
461
135
5
0
461,983
3
L
Nu Wa
11,150
429
116
4
0
347,955
4
L
Ra
6,956
268
15
1
0
96,814
0
W
Loki
13,714
527
145
6
0
525,188
0
W
Sobek
12,930
497
119
5
0
546,536
6
L
Ah Muzen Cab
12,357
475
154
6
0
453,895
3
L
Fenrir
9,714
374
74
3
0
313,076
0
W
Sun Wukong
11,878
457
96
4
0
504,939
4
W
Artemis
14,345
552
161
6
0
438,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role