Player Matchup

Chaac
Chaac
Diamond II
CelestialClutch
Chaac
Diamond II
Level 127
God Stats
20W - 7L
1,714 SR
Queue Stats
67W - 43L
2,596 MMR
Party 1
Hera
Hera
Platinum I
In Your Grizzle
Hera
Platinum I
Level 141
God Stats
4W - 2L
1,662 SR
Queue Stats
51W - 36L
2,122 MMR
Party 1
Loki
Loki
Platinum I
StB EclipzZ
Loki
Platinum I
Level 125
God Stats
6W - 3L
2,040 SR
Queue Stats
51W - 36L
2,122 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,806 SR
2,280 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,566 SR
2,451 MMR
Gilgamesh
Gilgamesh
Diamond III
Flutenoises
Gilgamesh
Diamond III
Level 155
God Stats
0W - 1L
1,564 SR
Queue Stats
76W - 85L
2,210 MMR
Solo
Tyr
Tyr
Diamond III
McPickNick
Tyr
Diamond III
Level 148
God Stats
1W - 3L
1,353 SR
Queue Stats
106W - 92L
2,598 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
OhMyAchillesHeel
Baba Yaga
Diamond I
Level 147
God Stats
73W - 40L
1,781 SR
Queue Stats
398W - 390L
2,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 9
15,966
665
33,454
38,660
53,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
7 / 5 / 2
16,919
705
19,072
17,502
10,056
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
3 / 5 / 3
14,645
610
17,797
21,318
11,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ThothGuan YuAtlasShivaAh Muzen Cab

VS

Bans
FenrirCabrakanVamanaAchillesHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Flutenoises
Gilgamesh
20
1 / 5 / 8
15,642
652
17,263
37,306
54,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 4 / 2
15,564
649
15,911
28,252
45,287
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
19
1 / 4 / 4
14,510
605
32,741
23,250
15,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
13
Kills
10
10
Deaths
13
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
Gilgamesh
Flutenoises
Gilgamesh
1
5
8
1
W
7
5
2
1.6
L
8
4
2
2.25
L
Baba Yaga
1
4
4
0.75
W
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,323
Damage
65,915
77,480
Taken
88,808
74,887
Mitigated
115,308
19,982
Healing
13,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
33,454
5,161
0
16,592
38,660
53,237
936
18,583
20,077
0
87,344
L
Gilgamesh
Flutenoises
Gilgamesh
17,263
3,732
3,266
2,706
37,306
54,995
541
8,843
28,463
4,389
60,867
W
19,072
5,651
0
0
17,502
10,056
666
7,283
10,219
62,769
0
L
15,911
1,157
0
3,242
28,252
45,287
308
6,446
21,806
112
38,941
L
Baba Yaga
32,741
1,284
0
4,083
23,250
15,026
185
4,509
18,741
122,687
0
W
17,797
3,270
987
2,403
21,318
11,594
1,318
8,746
12,572
0
75,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,530
Gold Earned
45,716
264
Minions Killed
271
8
Camps Cleared
13
1,346,340
Distance Traveled
1,316,160
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,966
665
108
5
1
491,894
5
L
Gilgamesh
15,642
652
57
2
1
451,059
4
W
Hera
16,919
705
89
4
1
412,037
8
L
Tyr
15,564
649
53
2
4
411,379
4
L
Baba Yaga
14,510
605
161
7
8
453,722
1
W
Loki
14,645
610
67
3
6
442,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role