Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
AcidX_Valentine
Charybdis
Level 80
God Stats
9W - 10L
1,553 SR
Queue Stats
194W - 203L
1,506 Elo+
Party 1
Sobek
Sobek
DivPrime
Sobek
Level 109
God Stats
3W - 6L
1,254 SR
Queue Stats
664W - 678L
1,580 Elo+
Solo
Fenrir
Fenrir
Hernader
Fenrir
Level 128
God Stats
5W - 3L
1,749 SR
Queue Stats
162W - 173L
1,512 Elo+
Party 1
Chaac
Chaac
Zozobra420
Chaac
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 77L
1,435 Elo+
Party 1
Team Averages
Level 100
1,511 SR
1,507 Elo+

VS

Team Averages
Level 114
1,437 SR
1,471 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Master D 210
Apollo
Level 156
God Stats
1W - 2L
1,116 SR
Queue Stats
111W - 141L
1,443 Elo+
Solo
Nu Wa
Nu Wa
Mykenike
Nu Wa
Level 156
God Stats
6W - 6L
1,503 SR
Queue Stats
450W - 482L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
StylezzXO
Tsukuyomi
Level 86
God Stats
2W - 1L
1,569 SR
Queue Stats
51W - 53L
1,492 Elo+
Party 2
Cerberus
Cerberus
xjdm100
Cerberus
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 119L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
5 / 5 / 8
9,969
767
19,090
16,573
8,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
AcidX_Valentine
Charybdis
16
1 / 5 / 9
8,970
690
20,008
16,356
7,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
DivPrime
Sobek
16
2 / 4 / 12
9,551
735
6,285
22,456
31,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Hernader
Fenrir
17
8 / 7 / 6
10,489
807
11,766
17,680
9,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
15
3 / 6 / 7
9,101
700
13,892
19,483
21,178
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
4 / 5 / 14
10,840
834
9,206
26,351
30,652
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
17
4 / 4 / 16
10,650
819
18,846
13,276
7,097
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Mykenike
Nu Wa
18
3 / 3 / 22
10,635
818
16,525
11,142
5,377
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
StylezzXO
Tsukuyomi
20
12 / 2 / 11
12,245
942
32,321
18,874
14,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
xjdm100
Cerberus
17
4 / 6 / 18
10,623
817
6,794
23,250
27,033
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
108
19
Kills
27
27
Deaths
20
42
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
5
8
1.8
W
Kuzenbo
 
Kuzenbo
4
5
14
2.2
L
Charybdis
AcidX_Valentine
Charybdis
1
5
9
1.1
L
Sobek
DivPrime
Sobek
2
4
12
2
L
Fenrir
Hernader
Fenrir
8
7
6
1.57
W
Apollo
4
4
16
3
W
Nu Wa
Mykenike
Nu Wa
3
3
22
4.67
W
Tsukuyomi
StylezzXO
Tsukuyomi
12
2
11
8.75
L
Chaac
3
6
7
1.08
W
Cerberus
xjdm100
Cerberus
4
6
18
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,041
Damage
83,692
92,548
Taken
92,893
78,460
Mitigated
84,662
26,886
Healing
38,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
19,090
7,028
1,057
2,780
16,573
8,353
660
6,605
9,538
0
49,979
W
Kuzenbo
 
Kuzenbo
9,206
2,710
1,769
6,860
26,351
30,652
577
920
24,643
16,075
0
L
Charybdis
AcidX_Valentine
Charybdis
20,008
6,443
1,928
4,302
16,356
7,247
0
4,459
11,508
0
51,641
L
Sobek
DivPrime
Sobek
6,285
907
1,197
6,206
22,456
31,818
196
7,596
14,444
13,257
0
L
Fenrir
Hernader
Fenrir
11,766
3,818
1,257
3,520
17,680
9,864
712
6,035
11,154
0
18,998
W
Apollo
18,846
6,880
2,403
3,627
13,276
7,097
1,850
1,251
12,025
0
31,705
W
Nu Wa
Mykenike
Nu Wa
16,525
6,562
1,831
3,003
11,142
5,377
3,112
427
10,715
34,252
0
W
Tsukuyomi
StylezzXO
Tsukuyomi
32,321
8,979
2,115
10,338
18,874
14,503
1,623
2,075
16,799
0
57,216
L
Chaac
13,892
1,697
1,393
3,246
19,483
21,178
435
7,830
11,207
0
24,780
W
Cerberus
xjdm100
Cerberus
6,794
483
1,983
4,794
23,250
27,033
415
1,612
20,249
15,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,080
Gold Earned
54,993
170
Minions Killed
161
0
Camps Cleared
0
1,169,039
Distance Traveled
1,253,031
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,969
767
60
5
0
211,573
0
W
Kuzenbo
10,840
834
9
1
0
238,490
0
L
Charybdis
8,970
690
61
5
0
208,887
0
L
Sobek
9,551
735
12
1
0
239,815
0
L
Fenrir
10,489
807
19
1
0
267,683
2
W
Apollo
10,650
819
34
3
0
243,815
0
W
Nu Wa
10,635
818
37
3
0
251,984
1
W
Tsukuyomi
12,245
942
56
4
0
293,433
0
L
Chaac
9,101
700
18
1
0
241,081
0
W
Cerberus
10,623
817
25
2
0
225,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role