Player Matchup

Jormungandr
Jormungandr
DemiurgeGiraffe
Jormungandr
Level 18
God Stats
17W - 22L
1,499 SR
Queue Stats
21W - 29L
1,425 Elo+
Party 1
Aphrodite
Aphrodite
Lilith3658
Aphrodite
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 107L
1,450 Elo+
Party 1
Freya
Freya
PannyFounder
Freya
Level 48
God Stats
23W - 7L
1,933 SR
Queue Stats
249W - 161L
1,627 Elo+
Party 2
Bellona
Bellona
Thubby
Bellona
Level 74
God Stats
1W - 2L
1,464 SR
Queue Stats
233W - 139L
1,640 Elo+
Party 2
Anhur
Anhur
oCasine
Anhur
Level 43
God Stats
6W - 12L
1,519 SR
Queue Stats
173W - 190L
1,414 Elo+
Solo
Team Averages
Level 45
1,583 SR
1,511 Elo+

VS

Team Averages
Level 89
1,604 SR
1,430 Elo+
Kuzenbo
Kuzenbo
ForTheBored
Kuzenbo
Level 77
God Stats
6W - 1L
1,813 SR
Queue Stats
86W - 88L
1,406 Elo+
Solo
He Bo
He Bo
FunkStarDeluxe
He Bo
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MerI1n
Cu Chulainn
Level 160
God Stats
2W - 0L
1,737 SR
Queue Stats
531W - 517L
1,511 Elo+
Solo
Izanami
Izanami
oddlobe
Izanami
Level 43
God Stats
5W - 6L
1,478 SR
Queue Stats
44W - 72L
1,338 Elo+
Solo
Sol
Sol
ВlackRozeGarrote
Sol
Level 129
God Stats
3W - 4L
1,492 SR
Queue Stats
30W - 20L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DemiurgeGiraffe
Jormungandr
16
4 / 1 / 2
11,930
1,085
12,937
20,950
25,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Lilith3658
Aphrodite
16
0 / 5 / 1
10,035
912
7,220
16,613
9,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 4 / 0
10,431
948
12,657
14,984
6,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Thubby
Bellona
16
0 / 5 / 3
9,990
908
7,838
19,198
18,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
oCasine
Anhur
16
0 / 3 / 2
10,239
931
10,512
14,229
6,146
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

177

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ForTheBored
Kuzenbo
17
2 / 1 / 13
12,158
1,105
11,386
16,907
26,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 4 / 10
11,341
1,031
14,619
11,176
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
MerI1n
Cu Chulainn
17
1 / 0 / 12
10,647
968
9,140
9,052
10,017
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
oddlobe
Izanami
17
2 / 0 / 10
10,900
991
12,854
7,180
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 1 / 7
12,654
1,150
33,521
12,104
6,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
70
6
Kills
18
18
Deaths
6
8
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DemiurgeGiraffe
Jormungandr
4
1
2
5
W
Kuzenbo
ForTheBored
Kuzenbo
2
1
13
8.5
W
4
4
10
2.25
L
Aphrodite
Lilith3658
Aphrodite
0
5
1
0.1
W
Cu Chulainn
MerI1n
Cu Chulainn
1
0
12
7
L
2
4
0
0.5
L
Bellona
Thubby
Bellona
0
5
3
0.3
L
Anhur
oCasine
Anhur
0
3
2
0.33
W
Izanami
oddlobe
Izanami
2
0
10
7
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,164
Damage
81,520
85,974
Taken
56,419
66,645
Mitigated
51,591
9,517
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DemiurgeGiraffe
Jormungandr
12,937
2,157
0
864
20,950
25,877
0
13,707
6,709
42,030
0
W
Kuzenbo
ForTheBored
Kuzenbo
11,386
4,306
0
1,935
16,907
26,782
0
11,040
5,867
23,513
0
W
14,619
401
322
1,166
11,176
5,383
0
6,596
4,580
20,776
0
L
Aphrodite
Lilith3658
Aphrodite
7,220
2,195
2,343
3,220
16,613
9,570
0
8,396
7,927
23,534
0
W
Cu Chulainn
MerI1n
Cu Chulainn
9,140
1,702
0
0
9,052
10,017
0
3,929
5,123
321
23,859
L
12,657
4,050
0
2,133
14,984
6,415
0
11,303
3,459
20,589
0
L
Bellona
Thubby
Bellona
7,838
1,124
0
957
19,198
18,637
0
14,104
4,787
0
17,060
L
Anhur
oCasine
Anhur
10,512
6,354
0
0
14,229
6,146
0
10,648
3,361
0
37,366
W
Izanami
oddlobe
Izanami
12,854
7,102
0
1,951
7,180
3,399
0
3,945
3,235
0
49,954
W
33,521
8,556
796
5,761
12,104
6,010
0
7,304
4,800
49,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,625
Gold Earned
57,700
198
Minions Killed
215
5
Camps Cleared
10
1,086,318
Distance Traveled
1,130,042
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,930
1,085
64
6
1
238,227
0
W
Kuzenbo
12,158
1,105
25
2
0
233,986
0
W
He Bo
11,341
1,031
24
2
2
222,796
0
L
Aphrodite
10,035
912
42
4
1
194,658
1
W
Cu Chulainn
10,647
968
18
2
5
217,537
3
L
Freya
10,431
948
22
2
0
227,909
0
L
Bellona
9,990
908
14
1
0
225,409
0
L
Anhur
10,239
931
56
5
3
200,115
0
W
Izanami
10,900
991
98
9
1
230,420
0
W
Sol
12,654
1,150
50
5
2
225,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role