Player Matchup

Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
GEORGEVBPOWER
Nu Wa
Level 107
God Stats
12W - 4L
1,606 SR
Queue Stats
39W - 28L
1,586 Elo+
Solo
Mulan
Mulan
i_Top_M
Mulan
Level 88
God Stats
3W - 0L
1,579 SR
Queue Stats
177W - 113L
1,582 Elo+
Party 2
Artemis
Artemis
true_guardian12
Artemis
Level 143
God Stats
2W - 0L
1,775 SR
Queue Stats
332W - 185L
1,591 Elo+
Party 2
Team Averages
Level 120
1,592 SR
1,552 Elo+

VS

Team Averages
Level 131
1,563 SR
1,541 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BigSnuggy
Ra
Level 146
God Stats
9W - 13L
1,433 SR
Queue Stats
653W - 694L
1,526 Elo+
Solo
Da Ji
Da Ji
GingerOverlord3
Da Ji
Level 154
God Stats
4W - 5L
1,749 SR
Queue Stats
236W - 235L
1,550 Elo+
Party 1
Chronos
Chronos
MolagDrow
Chronos
Level 155
God Stats
4W - 5L
1,445 SR
Queue Stats
379W - 381L
1,559 Elo+
Party 1
Horus
Horus
xRQ KhEpRi x
Horus
Level 112
God Stats
7W - 9L
1,688 SR
Queue Stats
161W - 136L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 0 / 0
5,223
653
4,433
4,492
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bastet
 
Bastet
8
0 / 1 / 1
4,513
564
1,845
6,257
1,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 1
4,380
548
2,493
3,326
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mulan
i_Top_M
Mulan
8
2 / 2 / 3
5,330
666
3,425
7,285
4,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 1 / 1
5,365
671
5,507
4,512
1,324
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 0 / 1
5,013
627
3,351
4,492
1,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 1 / 0
3,964
496
281
2,400
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
3 / 2 / 0
5,186
648
2,489
5,917
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
MolagDrow
Chronos
8
1 / 2 / 1
4,506
563
3,177
6,235
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 1
4,585
573
2,508
9,098
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
4
4
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
0
1
W
Bastet
 
Bastet
0
1
1
0.5
L
Danzaburou
 
Danzaburou
0
0
1
0.5
L
0
1
0
0
W
0
0
1
0.5
L
3
2
0
1.5
L
Chronos
MolagDrow
Chronos
1
2
1
0.75
W
Mulan
i_Top_M
Mulan
2
2
3
1.75
W
3
1
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,703
Damage
11,806
25,872
Taken
28,142
10,485
Mitigated
11,423
10,894
Healing
9,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,433
1,543
0
2,871
4,492
2,167
0
281
4,211
29,676
0
W
Bastet
 
Bastet
1,845
497
0
1,898
6,257
1,771
0
0
6,257
0
29,008
L
Danzaburou
 
Danzaburou
3,351
879
0
1,921
4,492
1,742
334
1,798
2,646
0
35,404
L
281
0
0
867
2,400
784
0
1,436
722
14,590
0
W
2,493
371
0
1,472
3,326
831
151
0
3,326
25,553
0
L
2,489
433
0
718
5,917
2,147
0
463
5,454
0
24,340
L
Chronos
MolagDrow
Chronos
3,177
1,313
0
897
6,235
2,163
41
296
5,939
26,429
4,113
W
Mulan
i_Top_M
Mulan
3,425
331
0
2,876
7,285
4,392
0
1,658
5,627
99
17,386
W
5,507
1,774
0
1,777
4,512
1,324
58
1,003
3,509
0
31,367
L
2,508
1,098
1,255
3,976
9,098
4,587
0
2,544
6,356
0
17,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,811
Gold Earned
23,254
239
Minions Killed
214
0
Camps Cleared
0
822,598
Distance Traveled
751,158
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,223
653
60
8
0
178,384
2
W
Bastet
4,513
564
54
7
0
193,054
3
L
Danzaburou
5,013
627
50
6
0
163,473
2
L
Ra
3,964
496
36
5
0
75,353
0
W
Nu Wa
4,380
548
47
6
0
155,903
0
L
Da Ji
5,186
648
54
7
0
183,092
2
L
Chronos
4,506
563
52
7
0
169,999
0
W
Mulan
5,330
666
22
3
0
150,517
5
W
Artemis
5,365
671
56
7
0
144,740
1
L
Horus
4,585
573
22
3
0
159,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role