Player Matchup

Cupid
Cupid
Beeeotch
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 3
He Bo
He Bo
DaWavy
He Bo
Level 85
God Stats
23W - 15L
1,609 SR
Queue Stats
514W - 491L
1,545 Elo+
Party 1
Guan Yu
Guan Yu
Ns Wreks
Guan Yu
Level 109
God Stats
2W - 3L
1,624 SR
Queue Stats
917W - 903L
1,475 Elo+
Party 1
Terra
Terra
xxxMORTxxx
Terra
Level 147
God Stats
100W - 112L
1,571 SR
Queue Stats
223W - 222L
1,557 Elo+
Party 3
Ao Kuang
Ao Kuang
zLoudd
Ao Kuang
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 93L
1,468 Elo+
Solo
Team Averages
Level 90
1,561 SR
1,509 Elo+

VS

Team Averages
Level 126
1,681 SR
1,594 Elo+
Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Birch
Scylla
Level 152
God Stats
17W - 4L
1,870 SR
Queue Stats
178W - 140L
1,677 Elo+
Party 2
Guan Yu
Guan Yu
DarckStark
Guan Yu
Level 148
God Stats
2W - 1L
1,545 SR
Queue Stats
163W - 185L
1,497 Elo+
Solo
Lancelot
Lancelot
JÉLLY
Lancelot
Level 147
God Stats
6W - 4L
1,827 SR
Queue Stats
415W - 356L
1,703 Elo+
Party 2
Ishtar
Ishtar
Praharshab
Ishtar
Level 155
God Stats
10W - 5L
1,663 SR
Queue Stats
201W - 147L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Beeeotch
Cupid
15
1 / 7 / 5
10,761
468
8,139
19,740
7,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
DaWavy
He Bo
15
0 / 6 / 3
10,161
442
9,995
19,519
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Ns Wreks
Guan Yu
16
2 / 6 / 5
11,134
484
10,004
23,581
22,270
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Terra
17
2 / 3 / 6
11,165
485
8,739
20,514
19,751
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
zLoudd
Ao Kuang
18
7 / 3 / 3
12,142
528
12,264
30,907
12,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
5 / 4 / 5
12,527
545
16,614
17,553
7,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Birch
Scylla
20
9 / 0 / 8
13,979
608
19,538
11,120
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
DarckStark
Guan Yu
20
1 / 4 / 7
13,507
587
12,189
20,285
13,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
JÉLLY
Lancelot
20
9 / 3 / 10
14,621
636
23,016
20,479
12,358
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Praharshab
Ishtar
17
1 / 1 / 12
10,430
453
10,390
14,128
11,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
12
Kills
25
25
Deaths
12
22
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
4
5
1.88
L
Cupid
Beeeotch
Cupid
1
7
5
0.5
W
Scylla
Birch
Scylla
9
0
8
13
L
He Bo
DaWavy
He Bo
0
6
3
0.25
W
Guan Yu
DarckStark
Guan Yu
1
4
7
1.13
W
Lancelot
JÉLLY
Lancelot
9
3
10
4.67
L
Guan Yu
Ns Wreks
Guan Yu
2
6
5
0.75
W
Ishtar
Praharshab
Ishtar
1
1
12
7
L
Terra
2
3
6
1.67
L
Ao Kuang
zLoudd
Ao Kuang
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,141
Damage
81,747
114,261
Taken
83,565
68,562
Mitigated
50,747
35,131
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
16,614
8,718
0
4,602
17,553
7,704
6,279
7,868
9,685
0
107,010
L
Cupid
Beeeotch
Cupid
8,139
4,148
870
4,874
19,740
7,649
780
294
19,446
0
68,683
W
Scylla
Birch
Scylla
19,538
1,699
0
1,663
11,120
5,389
1,995
6,396
4,724
133,417
0
L
He Bo
DaWavy
He Bo
9,995
162
0
3,700
19,519
6,556
0
6,555
12,546
78,690
0
W
Guan Yu
DarckStark
Guan Yu
12,189
3,743
1,368
8,224
20,285
13,720
2,844
4,062
16,223
0
112,216
W
Lancelot
JÉLLY
Lancelot
23,016
5,804
0
2,784
20,479
12,358
2,220
6,951
13,528
0
161,433
L
Guan Yu
Ns Wreks
Guan Yu
10,004
1,325
1,359
3,624
23,581
22,270
30
5,253
18,125
0
75,156
W
Ishtar
Praharshab
Ishtar
10,390
3,261
839
4,449
14,128
11,576
1,498
5,864
8,264
0
41,251
L
Terra
8,739
1,428
2,401
6,265
20,514
19,751
0
5,281
15,006
34,083
2,038
L
Ao Kuang
zLoudd
Ao Kuang
12,264
4,910
0
12,038
30,907
12,336
0
2,704
28,167
89,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,363
Gold Earned
65,064
561
Minions Killed
815
0
Camps Cleared
0
2,187,052
Distance Traveled
2,398,136
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,527
545
156
7
0
413,093
2
L
Cupid
10,761
468
116
5
0
385,399
10
W
Scylla
13,979
608
212
9
0
474,362
10
L
He Bo
10,161
442
157
7
0
414,375
3
W
Guan Yu
13,507
587
205
9
0
482,131
4
W
Lancelot
14,621
636
196
9
0
549,691
1
L
Guan Yu
11,134
484
135
6
0
415,987
4
W
Ishtar
10,430
453
46
2
0
478,859
6
L
Terra
11,165
485
44
2
0
487,641
2
L
Ao Kuang
12,142
528
109
5
0
483,650
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role