Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
A Dsm Exp
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,453 Elo+
Party 3
Neith
Neith
CROWSOAA
Neith
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,463 Elo+
Solo
Loki
Loki
shmule2x
Loki
Level 88
God Stats
3W - 1L
1,325 SR
Queue Stats
61W - 61L
1,315 Elo+
Party 1
Ao Kuang
Ao Kuang
vWardo
Ao Kuang
Level 127
God Stats
1W - 2L
1,798 SR
Queue Stats
59W - 62L
1,409 Elo+
Party 1
Team Averages
Level 122
1,525 SR
1,428 Elo+

VS

Team Averages
Level 124
1,565 SR
1,486 Elo+
Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Gyarodos36219
Fafnir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
377W - 403L
1,448 Elo+
Solo
Apollo
Apollo
KVVNG_MIKE
Apollo
Level 85
God Stats
15W - 3L
1,723 SR
Queue Stats
98W - 83L
1,522 Elo+
Party 2
Shiva
Shiva
Velikai
Shiva
Level 127
God Stats
7W - 4L
1,657 SR
Queue Stats
24W - 21L
1,513 Elo+
Solo
Thor
Thor
VillaFernando19
Thor
Level 148
God Stats
1W - 2L
1,444 SR
Queue Stats
290W - 291L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
1 / 1 / 11
6,816
620
4,844
6,918
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
11
6 / 3 / 1
6,765
615
6,585
6,781
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
CROWSOAA
Neith
11
6 / 3 / 4
6,628
603
7,965
8,016
2,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
11
2 / 2 / 5
6,279
571
3,558
7,894
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ao Kuang
vWardo
Ao Kuang
12
5 / 0 / 0
7,513
683
8,755
13,911
5,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 3 / 2
6,238
567
6,000
7,221
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 4 / 2
6,512
592
4,154
9,960
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
KVVNG_MIKE
Apollo
8
2 / 5 / 1
5,536
503
1,995
11,037
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Velikai
Shiva
11
0 / 2 / 0
6,239
567
8,034
9,427
5,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 6 / 4
5,953
541
5,654
10,975
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
20
Kills
9
9
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
1
11
6.5
L
Janus
 
Janus
2
3
2
1
W
Zeus
6
3
1
2.17
W
Neith
CROWSOAA
Neith
6
3
4
2.67
L
3
4
2
1
L
Apollo
KVVNG_MIKE
Apollo
2
5
1
0.5
L
Shiva
Velikai
Shiva
0
2
0
0
L
2
6
4
0.67
W
Loki
2
2
5
2.25
W
Ao Kuang
vWardo
Ao Kuang
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,707
Damage
25,837
43,520
Taken
48,620
18,075
Mitigated
25,678
20,259
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,844
677
346
2,744
6,918
3,893
0
1,979
4,867
25,568
2,406
L
Janus
 
Janus
6,000
670
0
1,744
7,221
2,497
0
3,301
3,920
42,876
0
W
Zeus
6,585
1,263
0
1,858
6,781
2,577
280
3,313
3,174
36,429
0
W
Neith
CROWSOAA
Neith
7,965
3,255
0
1,845
8,016
2,931
567
1,665
6,273
0
39,159
L
4,154
1,047
0
1,726
9,960
9,510
0
4,708
5,252
14,109
1,606
L
Apollo
KVVNG_MIKE
Apollo
1,995
1,208
0
2,932
11,037
3,266
0
2,084
8,953
0
29,021
L
Shiva
Velikai
Shiva
8,034
1,159
0
2,600
9,427
5,266
0
6,475
2,952
0
53,866
L
5,654
1,875
0
1,928
10,975
5,139
0
3,471
7,504
0
28,569
W
Loki
3,558
942
0
3,478
7,894
2,696
0
1,089
6,739
0
37,044
W
Ao Kuang
vWardo
Ao Kuang
8,755
1,862
0
9,988
13,911
5,978
0
906
13,005
52,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,001
Gold Earned
30,478
342
Minions Killed
299
0
Camps Cleared
0
1,068,310
Distance Traveled
1,064,694
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,816
620
18
2
0
235,789
2
L
Janus
6,238
567
99
9
0
223,586
0
W
Zeus
6,765
615
64
6
0
179,310
3
W
Neith
6,628
603
77
7
0
203,699
2
L
Fafnir
6,512
592
15
1
0
220,545
0
L
Apollo
5,536
503
47
4
0
190,768
2
L
Shiva
6,239
567
91
8
0
226,476
1
L
Thor
5,953
541
47
4
0
203,319
2
W
Loki
6,279
571
74
7
0
239,882
1
W
Ao Kuang
7,513
683
109
10
0
209,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role