Player Matchup

Guan Yu
Guan Yu
Grandmaster
Aurοra
Guan Yu
Grandmaster
Level 159
God Stats
65W - 2L
2,132 SR
Queue Stats
446W - 49L
3,500 MMR
Party 1
Eset
Eset
Grandmaster
ChickenLethal
Eset
Grandmaster
Level 160
God Stats
78W - 8L
2,130 SR
Queue Stats
849W - 156L
3,500 MMR
Party 1
Sylvanus
Sylvanus
Grandmaster
InactiveAsian
Sylvanus
Grandmaster
Level 159
God Stats
2W - 0L
1,802 SR
Queue Stats
383W - 37L
3,224 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 159
2,021 SR
3,408 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,780 SR
2,329 MMR
Lancelot
Lancelot
Diamond I
Cheriah
Lancelot
Diamond I
Level 157
God Stats
6W - 1L
2,060 SR
Queue Stats
54W - 21L
2,794 MMR
Solo
Chang'e
Chang'e
Gold V
Envaderzim04
Chang'e
Gold V
Level 157
God Stats
6W - 5L
1,670 SR
Queue Stats
36W - 32L
1,668 MMR
Solo
Ymir
Ymir
Diamond II
FingerxBlast894
Ymir
Diamond II
Level 127
God Stats
6W - 4L
1,612 SR
Queue Stats
123W - 132L
2,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aurοra
Guan Yu
12
5 / 1 / 8
8,907
891
14,044
14,165
14,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 1 / 7
7,853
785
9,140
5,603
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
InactiveAsian
Sylvanus
13
4 / 0 / 9
8,601
860
9,382
11,426
10,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
AchillesSobekAh Muzen CabCabrakanThoth

VS

Bans
AtlasYu HuangDiscordiaScyllaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cheriah
Lancelot
11
2 / 3 / 0
7,299
730
8,587
12,441
4,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Envaderzim04
Chang'e
10
0 / 6 / 1
6,149
615
6,232
11,072
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 4 / 1
6,268
627
3,740
12,820
7,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
13
Kills
2
2
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Aurοra
Guan Yu
5
1
8
9
L
Lancelot
Cheriah
Lancelot
2
3
0
0.67
W
4
1
7
7.5
L
Chang'e
Envaderzim04
Chang'e
0
6
1
0.08
L
0
4
1
0.13
W
Sylvanus
InactiveAsian
Sylvanus
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,566
Damage
18,559
31,194
Taken
36,333
27,615
Mitigated
14,391
16,947
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Aurοra
Guan Yu
14,044
1,718
1,910
5,338
14,165
14,532
720
5,333
8,832
0
25,092
L
Lancelot
Cheriah
Lancelot
8,587
3,182
0
3,529
12,441
4,109
0
6,645
5,743
0
31,905
W
9,140
1,377
832
416
5,603
2,416
1,096
1,283
4,320
33,499
0
L
Chang'e
Envaderzim04
Chang'e
6,232
420
1,037
2,355
11,072
2,823
0
5,076
5,900
17,754
0
L
3,740
848
0
725
12,820
7,459
0
7,179
5,444
7,777
0
W
Sylvanus
InactiveAsian
Sylvanus
9,382
3,084
2,887
5,564
11,426
10,667
814
3,757
7,669
18,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,361
Gold Earned
19,716
107
Minions Killed
91
5
Camps Cleared
4
571,819
Distance Traveled
525,751
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,907
891
20
2
2
198,381
2
L
Lancelot
7,299
730
50
5
2
200,069
1
W
Eset
7,853
785
61
6
3
198,232
6
L
Chang'e
6,149
615
29
3
0
162,386
0
L
Ymir
6,268
627
12
1
2
163,296
3
W
Sylvanus
8,601
860
26
3
0
175,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role