Player Matchup

Bellona
Bellona
B1SS1O
Bellona
Level 85
God Stats
13W - 9L
1,753 SR
Queue Stats
76W - 109L
1,418 Elo+
Party 1
Xing Tian
Xing Tian
Giovanni7130
Xing Tian
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 88L
1,451 Elo+
Party 1
Janus
Janus
Savonos
Janus
Level 146
God Stats
8W - 6L
1,485 SR
Queue Stats
291W - 323L
1,464 Elo+
Party 3
Horus
Horus
Zanna001
Horus
Level 125
God Stats
2W - 6L
1,256 SR
Queue Stats
138W - 178L
1,433 Elo+
Party 3
Sol
Sol
afresh9
Sol
Level 103
God Stats
3W - 0L
1,720 SR
Queue Stats
281W - 301L
1,447 Elo+
Party 1
Team Averages
Level 117
1,543 SR
1,443 Elo+

VS

Team Averages
Level 103
1,485 SR
1,459 Elo+
Anhur
Anhur
 
Anhur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Bobmcbob15
Yu Huang
Level 105
God Stats
9W - 14L
1,374 SR
Queue Stats
226W - 230L
1,453 Elo+
Party 2
Ao Kuang
Ao Kuang
LastChaosShadowW
Ao Kuang
Level 67
God Stats
6W - 3L
1,776 SR
Queue Stats
508W - 491L
1,503 Elo+
Solo
Odin
Odin
NebThreat
Odin
Level 100
God Stats
5W - 5L
1,311 SR
Queue Stats
64W - 75L
1,388 Elo+
Party 2
Lancelot
Lancelot
WitchLusia
Lancelot
Level 104
God Stats
4W - 6L
1,467 SR
Queue Stats
333W - 333L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
B1SS1O
Bellona
13
4 / 2 / 1
8,097
578
8,990
11,541
10,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Giovanni7130
Xing Tian
11
1 / 0 / 6
7,437
531
2,865
5,965
5,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Savonos
Janus
13
6 / 1 / 1
8,231
588
6,293
8,606
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Zanna001
Horus
11
1 / 3 / 3
6,598
471
2,964
12,031
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sol
14
1 / 1 / 0
8,157
583
4,289
7,156
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
1
0 / 0 / 0
4,089
292
0
0
0
Yu Huang
Bobmcbob15
Yu Huang
12
1 / 2 / 0
6,960
497
4,400
6,759
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 3 / 2
7,636
545
8,016
12,081
5,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
11
0 / 2 / 1
6,538
467
2,005
10,115
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
WitchLusia
Lancelot
11
2 / 6 / 2
6,678
477
6,418
14,041
6,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
7
7
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
W
Bellona
B1SS1O
Bellona
4
2
1
2.25
L
Yu Huang
Bobmcbob15
Yu Huang
1
2
0
0.5
W
Xing Tian
Giovanni7130
Xing Tian
1
0
6
4
L
4
3
2
1.67
L
Odin
0
2
1
0.25
W
Janus
Savonos
Janus
6
1
1
6.5
L
Lancelot
WitchLusia
Lancelot
2
6
2
0.5
W
Horus
Zanna001
Horus
1
3
3
0.83
W
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,401
Damage
20,839
45,299
Taken
42,996
27,395
Mitigated
22,295
15,498
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
B1SS1O
Bellona
8,990
2,952
0
4,796
11,541
10,996
405
1,742
9,799
0
55,468
L
Yu Huang
Bobmcbob15
Yu Huang
4,400
863
0
760
6,759
2,866
0
3,360
3,157
57,834
0
W
Xing Tian
Giovanni7130
Xing Tian
2,865
265
0
625
5,965
5,141
0
1,668
4,297
16,279
1,695
L
8,016
2,598
0
4,337
12,081
5,939
0
2,830
9,167
42,279
9,343
L
Odin
2,005
282
0
1,040
10,115
6,857
0
4,978
5,057
0
32,234
W
Janus
Savonos
Janus
6,293
402
0
2,653
8,606
3,901
0
3,308
5,298
57,296
0
L
Lancelot
WitchLusia
Lancelot
6,418
1,201
0
2,900
14,041
6,633
0
1,674
12,305
0
35,114
W
Horus
Zanna001
Horus
2,964
1,704
423
4,306
12,031
4,951
0
3,215
8,816
0
26,278
W
Sol
4,289
2,496
0
2,695
7,156
2,406
1,734
1,784
5,372
71,376
3,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
31,901
393
Minions Killed
305
0
Camps Cleared
0
1,328,723
Distance Traveled
1,062,846
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,089
292
0
0
0
0
0
W
Bellona
8,097
578
83
6
0
247,432
4
L
Yu Huang
6,960
497
104
7
0
260,564
4
W
Xing Tian
7,437
531
30
2
0
292,227
5
L
Ao Kuang
7,636
545
84
6
0
282,031
2
L
Odin
6,538
467
54
4
0
270,247
1
W
Janus
8,231
588
98
7
0
280,816
5
L
Lancelot
6,678
477
63
5
0
250,004
1
W
Horus
6,598
471
45
3
0
287,324
0
W
Sol
8,157
583
137
10
0
220,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role