Player Matchup

Sobek
Sobek
 
Sobek
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AutumnX3
Pele
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,338 Elo+
Solo
Scylla
Scylla
Leg0shii
Scylla
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 72L
1,422 Elo+
Solo
Charybdis
Charybdis
gandjeto
Charybdis
Level 68
God Stats
11W - 9L
1,476 SR
Queue Stats
441W - 477L
1,426 Elo+
Solo
Ra
Ra
killer990
Ra
Level 133
God Stats
2W - 1L
1,647 SR
Queue Stats
411W - 425L
1,466 Elo+
Solo
Team Averages
Level 76
1,525 SR
1,430 Elo+

VS

Team Averages
Level 66
1,515 SR
1,352 Elo+
Horus
Horus
Elementsaber
Horus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,326 Elo+
Solo
Raijin
Raijin
KICKURRINGO
Raijin
Level 61
God Stats
2W - 3L
1,553 SR
Queue Stats
127W - 155L
1,455 Elo+
Solo
Cliodhna
Cliodhna
LmfromItaly
Cliodhna
Level 67
God Stats
0W - 1L
1,284 SR
Queue Stats
12W - 24L
1,231 Elo+
Solo
Zhong Kui
Zhong Kui
lvlalevich
Zhong Kui
Level 114
God Stats
2W - 3L
1,829 SR
Queue Stats
184W - 169L
1,432 Elo+
Solo
Jing Wei
Jing Wei
tarelfe
Jing Wei
Level 68
God Stats
5W - 13L
1,407 SR
Queue Stats
629W - 855L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
3 / 3 / 29
10,896
726
10,375
37,043
36,641
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pele
18
10 / 5 / 19
11,974
798
20,530
22,639
11,096
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Leg0shii
Scylla
19
8 / 1 / 24
11,678
779
17,479
11,464
4,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
gandjeto
Charybdis
19
5 / 2 / 19
11,540
769
19,705
14,832
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
10 / 3 / 20
12,412
827
15,904
17,201
14,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 7
9,902
660
7,091
21,804
22,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
18
2 / 7 / 8
10,114
674
21,035
15,276
7,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
LmfromItaly
Cliodhna
16
2 / 7 / 5
9,594
640
16,829
20,461
10,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
lvlalevich
Zhong Kui
16
1 / 8 / 8
9,674
645
17,513
18,053
12,831
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
tarelfe
Jing Wei
17
5 / 5 / 4
10,362
691
15,003
14,147
7,107
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
44
36
Kills
12
14
Deaths
36
111
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
29
5.83
W
Pele
10
5
19
3.9
L
2
9
7
0.61
L
Raijin
2
7
8
0.86
W
Scylla
Leg0shii
Scylla
8
1
24
20
L
Cliodhna
LmfromItaly
Cliodhna
2
7
5
0.64
W
Charybdis
gandjeto
Charybdis
5
2
19
7.25
W
10
3
20
6.67
L
Zhong Kui
lvlalevich
Zhong Kui
1
8
8
0.63
L
Jing Wei
tarelfe
Jing Wei
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,993
Damage
77,471
103,179
Taken
89,741
73,305
Mitigated
60,107
61,411
Healing
26,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,375
952
3,235
18,276
37,043
36,641
465
12,950
23,241
15,937
0
W
Pele
20,530
2,172
1,451
6,576
22,639
11,096
1,623
6,860
15,779
0
32,292
L
7,091
3,100
2,817
4,257
21,804
22,646
0
9,585
11,915
0
11,466
L
Raijin
21,035
2,352
3,829
2,140
15,276
7,313
0
7,788
7,195
42,294
0
W
Scylla
Leg0shii
Scylla
17,479
1,994
2,194
2,479
11,464
4,861
2,979
2,933
8,531
32,811
0
L
Cliodhna
LmfromItaly
Cliodhna
16,829
1,019
884
6,934
20,461
10,210
0
9,831
10,387
0
24,227
W
Charybdis
gandjeto
Charybdis
19,705
11,548
887
5,807
14,832
6,707
3,707
7,654
7,178
0
43,776
W
15,904
1,583
12,446
8,060
17,201
14,000
1,406
8,151
9,050
39,051
0
L
Zhong Kui
lvlalevich
Zhong Kui
17,513
654
937
2,921
18,053
12,831
0
7,026
10,744
32,672
0
L
Jing Wei
tarelfe
Jing Wei
15,003
8,346
512
1,234
14,147
7,107
0
8,187
5,742
0
22,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,500
Gold Earned
49,646
164
Minions Killed
122
0
Camps Cleared
0
1,426,123
Distance Traveled
1,215,220
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,896
726
10
1
0
328,246
1
W
Pele
11,974
798
30
2
0
293,418
0
L
Horus
9,902
660
9
1
0
254,274
1
L
Raijin
10,114
674
46
3
0
220,079
3
W
Scylla
11,678
779
21
1
0
277,278
4
L
Cliodhna
9,594
640
7
0
0
283,250
0
W
Charybdis
11,540
769
51
3
0
248,702
0
W
Ra
12,412
827
52
3
0
278,479
2
L
Zhong Kui
9,674
645
49
3
0
220,506
1
L
Jing Wei
10,362
691
11
1
0
237,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role