Player Matchup

Medusa
Medusa
BBGUNZ314
Medusa
Level 160
God Stats
14W - 11L
1,562 SR
Queue Stats
811W - 662L
1,538 Elo+
Party 1
Bellona
Bellona
Choppinkox
Bellona
Level 126
God Stats
8W - 4L
1,558 SR
Queue Stats
472W - 418L
1,566 Elo+
Solo
Ymir
Ymir
Crippu
Ymir
Level 149
God Stats
6W - 6L
1,550 SR
Queue Stats
379W - 409L
1,492 Elo+
Solo
Vamana
Vamana
MIKExMURDERx317
Vamana
Level 107
God Stats
24W - 15L
1,680 SR
Queue Stats
484W - 366L
1,615 Elo+
Party 1
Cthulhu
Cthulhu
smitebot1234567
Cthulhu
Level 68
God Stats
4W - 2L
1,653 SR
Queue Stats
397W - 258L
1,616 Elo+
Party 1
Team Averages
Level 122
1,601 SR
1,565 Elo+

VS

Team Averages
Level 112
1,388 SR
1,539 Elo+
Tiamat
Tiamat
Awarely
Tiamat
Level 120
God Stats
0W - 3L
1,387 SR
Queue Stats
43W - 37L
1,534 Elo+
Solo
Chiron
Chiron
ENF4MOUS
Chiron
Level 127
God Stats
1W - 3L
1,207 SR
Queue Stats
65W - 70L
1,484 Elo+
Solo
Janus
Janus
Eira_Frost
Janus
Level 119
God Stats
1W - 1L
1,492 SR
Queue Stats
64W - 56L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
NickeIs02
Ao Kuang
Level 47
God Stats
1W - 2L
1,339 SR
Queue Stats
219W - 214L
1,587 Elo+
Solo
Discordia
Discordia
ScubaDave83
Discordia
Level 146
God Stats
2W - 2L
1,513 SR
Queue Stats
201W - 215L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BBGUNZ314
Medusa
16
1 / 2 / 8
9,229
710
12,573
9,990
4,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Choppinkox
Bellona
16
5 / 3 / 5
9,500
731
7,263
11,707
8,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Crippu
Ymir
15
1 / 4 / 7
9,495
730
4,434
17,299
19,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
5 / 3 / 5
10,214
786
10,029
18,868
20,733
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 3 / 6
10,021
771
12,616
15,501
17,106
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Awarely
Tiamat
15
3 / 3 / 8
8,989
691
10,056
9,951
8,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
ENF4MOUS
Chiron
14
3 / 5 / 3
8,472
652
8,949
11,122
5,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
16
1 / 5 / 5
9,503
731
10,874
10,302
5,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
NickeIs02
Ao Kuang
14
3 / 2 / 2
8,330
641
7,330
10,511
5,953
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Discordia
ScubaDave83
Discordia
18
5 / 1 / 6
9,734
749
15,239
7,769
3,737
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
39
16
Kills
15
15
Deaths
16
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Awarely
Tiamat
3
3
8
2.33
W
Medusa
BBGUNZ314
Medusa
1
2
8
2.5
W
Bellona
Choppinkox
Bellona
5
3
5
2.5
W
Ymir
Crippu
Ymir
1
4
7
1.13
L
Chiron
ENF4MOUS
Chiron
3
5
3
0.9
L
Janus
1
5
5
0.7
W
5
3
5
2.5
L
Ao Kuang
NickeIs02
Ao Kuang
3
2
2
2
L
Discordia
ScubaDave83
Discordia
5
1
6
8
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,915
Damage
52,448
73,365
Taken
49,655
70,396
Mitigated
28,084
29,790
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Awarely
Tiamat
10,056
889
1,844
3,052
9,951
8,199
0
2,678
6,933
13,131
0
W
Medusa
BBGUNZ314
Medusa
12,573
2,676
5,201
1,924
9,990
4,473
1,033
6,923
3,067
0
36,078
W
Bellona
Choppinkox
Bellona
7,263
1,558
806
1,788
11,707
8,471
1,113
9,356
2,351
32
15,379
W
Ymir
Crippu
Ymir
4,434
382
1,141
3,280
17,299
19,613
72
7,185
10,114
6,562
0
L
Chiron
ENF4MOUS
Chiron
8,949
3,363
1,665
1,870
11,122
5,026
0
3,101
7,793
0
17,537
L
Janus
10,874
566
824
1,480
10,302
5,169
0
3,400
6,614
35,884
0
W
10,029
3,200
1,886
6,608
18,868
20,733
172
9,273
9,595
0
15,150
L
Ao Kuang
NickeIs02
Ao Kuang
7,330
1,070
686
5,026
10,511
5,953
0
4,346
5,839
9,920
0
L
Discordia
ScubaDave83
Discordia
15,239
463
172
898
7,769
3,737
0
2,167
5,394
30,341
0
W
12,616
316
3,828
3,328
15,501
17,106
0
10,762
4,739
26,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,459
Gold Earned
45,028
129
Minions Killed
132
0
Camps Cleared
0
1,220,508
Distance Traveled
1,186,453
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,989
691
14
1
0
240,938
0
W
Medusa
9,229
710
60
5
0
263,430
2
W
Bellona
9,500
731
13
1
0
195,480
0
W
Ymir
9,495
730
10
1
0
238,339
0
L
Chiron
8,472
652
18
1
0
225,744
1
L
Janus
9,503
731
54
4
0
210,880
0
W
Vamana
10,214
786
11
1
0
245,632
0
L
Ao Kuang
8,330
641
7
1
0
250,504
0
L
Discordia
9,734
749
39
3
0
258,387
0
W
Cthulhu
10,021
771
35
3
0
277,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role