Player Matchup

Vulcan
Vulcan
CoastyyToastyy
Vulcan
Level 160
God Stats
0W - 3L
1,706 SR
Queue Stats
197W - 177L
1,675 Elo+
Party 3
Cthulhu
Cthulhu
Gravìty
Cthulhu
Level 159
God Stats
6W - 6L
1,551 SR
Queue Stats
99W - 98L
1,615 Elo+
Party 1
Ravana
Ravana
GuardianWolfSoul
Ravana
Level 139
God Stats
2W - 2L
1,506 SR
Queue Stats
180W - 171L
1,630 Elo+
Party 3
Anhur
Anhur
JustErik
Anhur
Level 142
God Stats
2W - 2L
1,779 SR
Queue Stats
44W - 43L
1,557 Elo+
Party 1
Geb
Geb
jjimmyy
Geb
Level 148
God Stats
2W - 2L
1,843 SR
Queue Stats
60W - 46L
1,642 Elo+
Party 1
Team Averages
Level 150
1,677 SR
1,624 Elo+

VS

Team Averages
Level 143
1,646 SR
1,628 Elo+
Shiva
Shiva
BlackHashiraa
Shiva
Level 155
God Stats
7W - 4L
1,441 SR
Queue Stats
484W - 438L
1,649 Elo+
Party 2
Kukulkan
Kukulkan
Bloblyblob
Kukulkan
Level 148
God Stats
3W - 7L
1,662 SR
Queue Stats
176W - 173L
1,590 Elo+
Solo
Freya
Freya
Happy42069
Freya
Level 141
God Stats
15W - 18L
1,526 SR
Queue Stats
369W - 384L
1,609 Elo+
Solo
Tsukuyomi
Tsukuyomi
NeonVoltage
Tsukuyomi
Level 128
God Stats
3W - 2L
1,651 SR
Queue Stats
309W - 287L
1,630 Elo+
Solo
Ne Zha
Ne Zha
Siphonicfir
Ne Zha
Level 141
God Stats
1W - 1L
1,949 SR
Queue Stats
210W - 174L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,736
481
3,963
6,890
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Gravìty
Cthulhu
12
0 / 2 / 0
6,936
495
9,661
13,051
11,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 1
6,120
437
4,557
8,852
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
JustErik
Anhur
12
0 / 2 / 0
7,064
505
2,265
7,409
2,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
11
1 / 0 / 0
7,236
517
2,860
6,400
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
7,684
549
9,222
15,542
8,412
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
Bloblyblob
Kukulkan
13
2 / 0 / 4
7,844
560
8,172
4,147
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
14
2 / 0 / 1
8,621
616
3,418
5,633
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
NeonVoltage
Tsukuyomi
13
3 / 1 / 1
7,536
538
4,636
10,789
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
11
1 / 0 / 6
7,235
517
3,819
8,150
5,236
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Kukulkan
Bloblyblob
Kukulkan
2
0
4
4
L
0
1
1
0.5
L
Cthulhu
Gravìty
Cthulhu
0
2
0
0
L
0
3
1
0.17
W
Freya
2
0
1
2.5
L
Anhur
JustErik
Anhur
0
2
0
0
W
Tsukuyomi
NeonVoltage
Tsukuyomi
3
1
1
3.5
W
Ne Zha
1
0
6
4
L
Geb
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,306
Damage
29,267
42,602
Taken
44,261
26,413
Mitigated
21,602
10,318
Healing
21,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,222
1,838
153
7,803
15,542
8,412
0
9,343
5,422
0
61,054
W
Kukulkan
Bloblyblob
Kukulkan
8,172
774
0
500
4,147
1,578
0
1,343
2,694
69,045
0
L
3,963
1,276
0
1,638
6,890
2,853
0
3,553
3,337
55,430
0
L
Cthulhu
Gravìty
Cthulhu
9,661
1,762
229
4,120
13,051
11,337
0
358
12,693
47,005
0
L
4,557
1,459
0
843
8,852
4,299
0
2,216
6,636
86
51,834
W
Freya
3,418
1,365
0
4,204
5,633
2,252
414
861
4,726
68,333
5,683
L
Anhur
JustErik
Anhur
2,265
1,115
0
1,995
7,409
2,570
0
3,266
4,143
0
57,791
W
Tsukuyomi
NeonVoltage
Tsukuyomi
4,636
1,629
0
6,183
10,789
4,124
0
1,913
8,768
0
49,840
W
Ne Zha
3,819
711
0
2,560
8,150
5,236
0
2,033
6,081
0
25,214
L
Geb
2,860
403
0
1,493
6,400
5,354
0
2,116
4,284
19,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,092
Gold Earned
38,920
444
Minions Killed
500
0
Camps Cleared
0
1,452,401
Distance Traveled
1,468,566
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,684
549
112
8
0
275,250
5
W
Kukulkan
7,844
560
138
10
0
289,213
3
L
Vulcan
6,736
481
128
9
0
289,927
5
L
Cthulhu
6,936
495
99
7
0
288,904
4
L
Ravana
6,120
437
84
6
0
301,972
3
W
Freya
8,621
616
130
9
0
254,941
2
L
Anhur
7,064
505
113
8
0
264,869
5
W
Tsukuyomi
7,536
538
94
7
0
338,972
3
W
Ne Zha
7,235
517
26
2
0
310,190
7
L
Geb
7,236
517
20
1
0
306,729
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role