Player Matchup

Neith
Neith
Chough
Neith
Level 48
God Stats
6W - 4L
1,723 SR
Queue Stats
301W - 116L
1,704 Elo+
Party 1
Janus
Janus
GamazDubas
Janus
Level 44
God Stats
32W - 37L
1,392 SR
Queue Stats
245W - 243L
1,493 Elo+
Solo
Cliodhna
Cliodhna
TerminalVirgin
Cliodhna
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,251 Elo+
Party 2
Cerberus
Cerberus
Warwíck
Cerberus
Level 47
God Stats
9W - 2L
1,782 SR
Queue Stats
300W - 116L
1,701 Elo+
Party 1
Sun Wukong
Sun Wukong
ZeBritishBear
Sun Wukong
Level 24
God Stats
1W - 0L
1,555 SR
Queue Stats
2W - 7L
1,214 Elo+
Party 2
Team Averages
Level 57
1,590 SR
1,473 Elo+

VS

Team Averages
Level 44
1,529 SR
1,391 Elo+
Sylvanus
Sylvanus
Canomi
Sylvanus
Level 45
God Stats
0W - 1L
1,279 SR
Queue Stats
2W - 4L
1,390 Elo+
Party 3
Khepri
Khepri
DonKovac
Khepri
Level 35
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 4L
1,216 Elo+
Party 3
Tyr
Tyr
Natchan731
Tyr
Level 43
God Stats
0W - 2L
1,448 SR
Queue Stats
1W - 4L
1,390 Elo+
Party 3
Izanami
Izanami
Nibelheimm
Izanami
Level 29
God Stats
7W - 2L
1,885 SR
Queue Stats
237W - 257L
1,570 Elo+
Solo
Scylla
Scylla
ScaredyFox
Scylla
Level 66
God Stats
0W - 1L
1,603 SR
Queue Stats
2W - 4L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chough
Neith
20
10 / 2 / 8
12,480
832
24,473
11,708
7,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
18
1 / 0 / 11
10,900
727
22,414
8,847
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
19
6 / 7 / 7
12,182
812
14,586
17,680
8,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Warwíck
Cerberus
19
4 / 0 / 14
12,277
818
15,684
14,469
21,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
ZeBritishBear
Sun Wukong
16
2 / 5 / 9
10,282
685
10,141
16,442
11,183
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Canomi
Sylvanus
17
1 / 4 / 8
10,518
701
5,869
20,670
26,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
DonKovac
Khepri
15
0 / 5 / 7
10,008
667
6,266
21,169
24,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
6 / 0 / 5
11,826
788
11,238
17,713
22,548
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Nibelheimm
Izanami
18
4 / 8 / 5
11,282
752
16,493
23,483
11,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
ScaredyFox
Scylla
18
3 / 6 / 4
10,733
716
14,294
14,426
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
23
Kills
14
14
Deaths
23
49
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Canomi
Sylvanus
1
4
8
1.25
W
Neith
Chough
Neith
10
2
8
7
L
Khepri
DonKovac
Khepri
0
5
7
0.7
W
Janus
1
0
11
6.5
L
6
0
5
8.5
L
Izanami
Nibelheimm
Izanami
4
8
5
0.81
L
Scylla
ScaredyFox
Scylla
3
6
4
0.83
W
Cliodhna
6
7
7
1.36
W
Cerberus
Warwíck
Cerberus
4
0
14
11
W
Sun Wukong
ZeBritishBear
Sun Wukong
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,298
Damage
54,160
69,146
Taken
97,461
53,297
Mitigated
92,543
13,211
Healing
23,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Canomi
Sylvanus
5,869
1,498
3,723
3,710
20,670
26,823
44
10,382
10,288
14,544
0
W
Neith
Chough
Neith
24,473
10,219
0
3,985
11,708
7,467
1,274
3,780
7,928
0
64,821
L
Khepri
DonKovac
Khepri
6,266
454
2,264
1,958
21,169
24,975
0
6,984
14,185
18,530
0
W
Janus
22,414
1,134
0
500
8,847
4,423
464
3,363
5,484
63,147
0
L
11,238
636
0
5,668
17,713
22,548
157
6,682
11,031
0
37,006
L
Izanami
Nibelheimm
Izanami
16,493
10,774
0
5,461
23,483
11,452
2,663
7,789
15,694
0
53,003
L
Scylla
ScaredyFox
Scylla
14,294
1,959
0
1,085
14,426
6,745
0
6,261
8,165
44,477
0
W
Cliodhna
14,586
3,482
0
2,257
17,680
8,746
809
5,494
12,186
0
51,897
W
Cerberus
Warwíck
Cerberus
15,684
956
0
4,160
14,469
21,478
0
6,490
7,979
24,926
0
W
Sun Wukong
ZeBritishBear
Sun Wukong
10,141
1,195
635
1,674
16,442
11,183
922
7,302
9,140
0
16,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,121
Gold Earned
54,367
322
Minions Killed
253
0
Camps Cleared
0
1,626,615
Distance Traveled
1,435,037
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,518
701
10
1
0
275,497
1
W
Neith
12,480
832
103
7
0
286,779
0
L
Khepri
10,008
667
17
1
0
284,623
3
W
Janus
10,900
727
87
6
0
362,892
0
L
Tyr
11,826
788
56
4
0
354,041
0
L
Izanami
11,282
752
79
5
0
237,457
4
L
Scylla
10,733
716
91
6
0
283,419
2
W
Cliodhna
12,182
812
82
5
0
315,739
1
W
Cerberus
12,277
818
28
2
0
347,151
2
W
Sun Wukong
10,282
685
22
1
0
314,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role