Player Matchup

Sol
Sol
Bisi007
Sol
Level 104
God Stats
3W - 0L
1,972 SR
Queue Stats
7W - 6L
1,552 Elo+
Party 1
Odin
Odin
Bisi111
Odin
Level 67
God Stats
3W - 2L
1,360 SR
Queue Stats
6W - 6L
1,482 Elo+
Party 1
Ravana
Ravana
MonsieurLauch
Ravana
Level 129
God Stats
3W - 0L
1,694 SR
Queue Stats
4W - 1L
1,814 Elo+
Party 1
Team Averages
Level 100
1,675 SR
1,616 Elo+

VS

Team Averages
Level 96
1,392 SR
1,494 Elo+
Tiamat
Tiamat
Siochi
Tiamat
Level 136
God Stats
0W - 5L
1,079 SR
Queue Stats
344W - 359L
1,511 Elo+
Solo
Lancelot
Lancelot
TaikaVelli
Lancelot
Level 105
God Stats
1W - 3L
1,598 SR
Queue Stats
31W - 55L
1,337 Elo+
Solo
Chaac
Chaac
darthoogly
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
3 / 0 / 10
8,322
832
12,732
6,825
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
Bisi111
Odin
12
3 / 0 / 5
7,549
755
5,203
5,732
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
7 / 0 / 4
8,552
855
8,287
6,263
5,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Siochi
Tiamat
10
0 / 3 / 0
6,354
635
4,593
5,860
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
TaikaVelli
Lancelot
9
0 / 6 / 0
6,210
621
4,099
12,489
5,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chaac
9
0 / 4 / 0
6,171
617
5,176
10,880
8,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
13
Kills
0
0
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
3
0
10
8
W
Odin
Bisi111
Odin
3
0
5
5.5
W
7
0
4
9
L
Tiamat
Siochi
Tiamat
0
3
0
0
L
Lancelot
TaikaVelli
Lancelot
0
6
0
0
L
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,222
Damage
13,868
18,820
Taken
29,229
11,693
Mitigated
16,954
9,288
Healing
6,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
12,732
4,954
0
4,795
6,825
3,058
1,687
1,011
5,618
36,584
4,184
W
Odin
Bisi111
Odin
5,203
390
0
1,117
5,732
3,508
231
1,533
3,995
0
14,364
W
8,287
2,549
0
3,376
6,263
5,127
267
1,512
4,559
80
27,258
L
Tiamat
Siochi
Tiamat
4,593
369
202
1,126
5,860
3,199
0
2,340
3,520
21,197
0
L
Lancelot
TaikaVelli
Lancelot
4,099
518
0
1,827
12,489
5,699
0
4,472
8,017
0
11,535
L
Chaac
5,176
905
0
3,258
10,880
8,056
0
4,818
6,062
0
12,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,423
Gold Earned
18,735
131
Minions Killed
89
8
Camps Cleared
2
619,384
Distance Traveled
587,945
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,322
832
66
7
2
189,865
3
W
Odin
7,549
755
26
3
1
215,549
4
W
Ravana
8,552
855
39
4
5
213,970
2
L
Tiamat
6,354
635
45
5
2
201,911
4
L
Lancelot
6,210
621
21
2
0
205,470
2
L
Chaac
6,171
617
23
2
0
180,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role