Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DEVIL234567
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 4
Mercury
Mercury
RedAlberti
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Party 1
Khepri
Khepri
Unbornnight
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
olida3148
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,405 Elo+

VS

Team Averages
Level 74
1,544 SR
1,500 Elo+
Rama
Rama
 
Rama
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
BIOTJenova
Ah Muzen Cab
Level 134
God Stats
9W - 1L
1,857 SR
Queue Stats
188W - 194L
1,578 Elo+
Party 2
Janus
Janus
Baaldgarde
Janus
Level 121
God Stats
3W - 1L
1,636 SR
Queue Stats
107W - 96L
1,560 Elo+
Party 2
Fenrir
Fenrir
Mele13
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,433 Elo+
Party 3
Thoth
Thoth
Niakulu
Thoth
Level 28
God Stats
1W - 1L
1,226 SR
Queue Stats
43W - 49L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 6 / 4
8,384
762
9,556
14,974
14,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 5 / 3
9,140
831
5,914
8,956
4,347
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
RedAlberti
Mercury
13
0 / 12 / 5
7,198
654
3,964
14,567
5,876
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
15
3 / 4 / 3
8,230
748
6,066
19,294
11,632
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
olida3148
Sun Wukong
11
0 / 10 / 0
6,536
594
3,715
17,866
10,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
10 / 3 / 22
10,193
927
14,563
10,562
5,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
BIOTJenova
Ah Muzen Cab
16
15 / 2 / 18
10,698
973
28,665
10,858
5,935
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
14
5 / 3 / 26
9,389
854
12,563
8,454
4,078
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Mele13
Fenrir
16
3 / 4 / 27
9,315
847
7,740
13,752
13,196
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
Niakulu
Thoth
16
4 / 0 / 25
9,695
881
3,910
5,264
2,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
155
9
Kills
37
37
Deaths
12
15
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
4
0.5
W
Rama
 
Rama
10
3
22
7
W
Ah Muzen Cab
BIOTJenova
Ah Muzen Cab
15
2
18
12
W
Janus
5
3
26
6
L
5
5
3
1.3
W
Fenrir
Mele13
Fenrir
3
4
27
4.13
W
Thoth
Niakulu
Thoth
4
0
25
16.5
L
Mercury
RedAlberti
Mercury
0
12
5
0.21
L
Khepri
3
4
3
1.13
L
Sun Wukong
olida3148
Sun Wukong
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,215
Damage
67,441
75,657
Taken
48,890
47,700
Mitigated
30,920
11,567
Healing
17,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,556
437
1,130
1,260
14,974
14,870
0
3,382
11,592
19,504
0
W
Rama
 
Rama
14,563
9,519
513
1,412
10,562
5,233
1,931
3,799
6,763
0
31,121
W
Ah Muzen Cab
BIOTJenova
Ah Muzen Cab
28,665
16,017
706
4,093
10,858
5,935
2,739
2,676
8,182
0
46,881
W
Janus
12,563
1,137
4,288
2,058
8,454
4,078
550
3,761
4,693
20,779
0
L
5,914
947
824
421
8,956
4,347
0
1,606
7,350
0
19,220
W
Fenrir
Mele13
Fenrir
7,740
3,703
909
1,812
13,752
13,196
1,044
2,825
10,927
0
11,342
W
Thoth
Niakulu
Thoth
3,910
964
385
1,300
5,264
2,478
1,576
2,561
2,703
11,836
0
L
Mercury
RedAlberti
Mercury
3,964
2,424
0
250
14,567
5,876
0
3,769
10,798
0
11,801
L
Khepri
6,066
462
821
5,886
19,294
11,632
0
4,276
15,018
12,431
0
L
Sun Wukong
olida3148
Sun Wukong
3,715
971
349
626
17,866
10,975
26
3,440
14,426
0
5,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,488
Gold Earned
49,290
85
Minions Killed
106
0
Camps Cleared
0
954,797
Distance Traveled
1,064,654
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,384
762
19
2
0
203,874
0
W
Rama
10,193
927
34
3
0
184,204
0
W
Ah Muzen Cab
10,698
973
29
3
0
215,200
1
W
Janus
9,389
854
21
2
0
220,871
0
L
Loki
9,140
831
26
2
0
199,274
0
W
Fenrir
9,315
847
3
0
0
208,398
0
W
Thoth
9,695
881
19
2
0
235,981
0
L
Mercury
7,198
654
17
2
0
178,232
0
L
Khepri
8,230
748
15
1
0
180,281
0
L
Sun Wukong
6,536
594
8
1
0
193,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role