Player Matchup

Olorun
Olorun
GeryX69
Olorun
Level 32
God Stats
1W - 1L
1,745 SR
Queue Stats
14W - 18L
1,298 Elo+
Party 1
Bakasura
Bakasura
KatiZ
Bakasura
Level 104
God Stats
10W - 17L
1,291 SR
Queue Stats
223W - 246L
1,303 Elo+
Solo
Hel
Hel
N1ksz
Hel
Level 30
God Stats
3W - 1L
1,792 SR
Queue Stats
15W - 17L
1,322 Elo+
Party 1
Bellona
Bellona
Romail
Bellona
Level 66
God Stats
11W - 9L
1,700 SR
Queue Stats
170W - 189L
1,358 Elo+
Solo
Ishtar
Ishtar
Vi1tya
Ishtar
Level 39
God Stats
2W - 3L
1,592 SR
Queue Stats
16W - 19L
1,322 Elo+
Party 1
Team Averages
Level 54
1,624 SR
1,321 Elo+

VS

Team Averages
Level 80
1,579 SR
1,438 Elo+
Lancelot
Lancelot
DatShad0w
Lancelot
Level 120
God Stats
24W - 13L
1,706 SR
Queue Stats
221W - 177L
1,560 Elo+
Party 2
Anubis
Anubis
Fel101
Anubis
Level 128
God Stats
27W - 13L
1,809 SR
Queue Stats
221W - 175L
1,564 Elo+
Party 2
Ymir
Ymir
FiegePils
Ymir
Level 22
God Stats
9W - 10L
1,452 SR
Queue Stats
54W - 43L
1,528 Elo+
Party 2
Charybdis
Charybdis
Lori29
Charybdis
Level 64
God Stats
10W - 7L
1,430 SR
Queue Stats
75W - 67L
1,366 Elo+
Party 3
Chaac
Chaac
Арбузяндр
Chaac
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,176 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GeryX69
Olorun
8
1 / 9 / 0
5,641
403
3,809
13,022
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
KatiZ
Bakasura
11
0 / 3 / 0
6,441
460
4,006
13,518
5,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
N1ksz
Hel
10
0 / 4 / 2
6,549
468
5,155
12,788
7,483
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Romail
Bellona
13
0 / 0 / 0
7,444
532
4,128
11,478
7,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ishtar
Vi1tya
Ishtar
9
2 / 5 / 1
6,544
467
7,686
11,539
4,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DatShad0w
Lancelot
14
8 / 0 / 3
8,636
617
14,382
11,256
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Fel101
Anubis
16
10 / 0 / 3
9,434
674
12,929
10,511
6,016
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
10
1 / 0 / 4
6,875
491
2,620
8,698
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Lori29
Charybdis
11
1 / 3 / 4
6,567
469
6,560
9,386
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 0 / 1
7,256
518
4,525
7,173
3,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
21
21
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
DatShad0w
Lancelot
8
0
3
9.5
W
Anubis
Fel101
Anubis
10
0
3
11.5
W
Ymir
1
0
4
3
L
Olorun
GeryX69
Olorun
1
9
0
0.11
L
Bakasura
KatiZ
Bakasura
0
3
0
0
W
Charybdis
Lori29
Charybdis
1
3
4
1
L
Hel
N1ksz
Hel
0
4
2
0.25
L
Bellona
Romail
Bellona
0
0
0
0
L
Ishtar
Vi1tya
Ishtar
2
5
1
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,784
Damage
41,016
62,345
Taken
47,024
29,091
Mitigated
25,258
19,423
Healing
21,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
DatShad0w
Lancelot
14,382
1,774
0
6,219
11,256
5,194
873
1,272
9,584
0
69,310
W
Anubis
Fel101
Anubis
12,929
1,530
0
7,477
10,511
6,016
546
2,129
7,662
91,745
0
W
Ymir
2,620
657
0
1,615
8,698
7,274
0
1,068
7,630
21,833
0
L
Olorun
GeryX69
Olorun
3,809
2,128
366
2,815
13,022
4,829
638
5,402
7,620
22,498
3,953
L
Bakasura
KatiZ
Bakasura
4,006
2,602
0
2,106
13,518
5,202
0
2,736
10,782
0
43,459
W
Charybdis
Lori29
Charybdis
6,560
2,402
370
3,065
9,386
3,101
1,254
3,499
5,887
0
42,136
L
Hel
N1ksz
Hel
5,155
735
1,720
4,088
12,788
7,483
51
2,648
10,140
23,392
2,409
L
Bellona
Romail
Bellona
4,128
1,809
0
7,085
11,478
7,353
0
965
10,513
0
51,421
L
Ishtar
Vi1tya
Ishtar
7,686
4,923
0
1,243
11,539
4,224
35
3,798
7,741
0
46,043
W
4,525
1,466
0
2,885
7,173
3,673
1,537
0
7,118
0
41,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,619
Gold Earned
38,768
334
Minions Killed
421
0
Camps Cleared
0
1,294,982
Distance Traveled
1,439,591
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,636
617
119
9
0
350,556
2
W
Anubis
9,434
674
144
10
0
264,269
0
W
Ymir
6,875
491
33
2
0
254,805
5
L
Olorun
5,641
403
38
3
0
230,802
3
L
Bakasura
6,441
460
84
6
0
272,532
0
W
Charybdis
6,567
469
61
4
0
256,648
2
L
Hel
6,549
468
24
2
0
240,200
2
L
Bellona
7,444
532
105
8
0
321,995
5
L
Ishtar
6,544
467
83
6
0
229,453
2
W
Chaac
7,256
518
64
5
0
313,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role