Player Matchup

Osiris
Osiris
TOxX1k CaNdy
Osiris
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,376 Elo+
Solo
Bacchus
Bacchus
WillyWoWagon
Bacchus
Level 129
God Stats
4W - 0L
1,503 SR
Queue Stats
28W - 12L
1,571 Elo+
Solo
Heimdallr
Heimdallr
alejandr-maoh
Heimdallr
Level 159
God Stats
20W - 18L
1,527 SR
Queue Stats
457W - 432L
1,552 Elo+
Solo
Yu Huang
Yu Huang
reaperz angel
Yu Huang
Level 88
God Stats
8W - 7L
1,504 SR
Queue Stats
357W - 347L
1,492 Elo+
Solo
Loki
Loki
temp-415594
Loki
Level 106
God Stats
12W - 6L
1,616 SR
Queue Stats
149W - 147L
1,511 Elo+
Solo
Team Averages
Level 123
1,530 SR
1,501 Elo+

VS

Team Averages
Level 118
1,619 SR
1,532 Elo+
Terra
Terra
 
Terra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DireBlowfish3
Hera
Level 142
God Stats
8W - 6L
1,757 SR
Queue Stats
516W - 502L
1,557 Elo+
Solo
Atlas
Atlas
TrissVonCarstein
Atlas
Level 68
God Stats
5W - 2L
1,881 SR
Queue Stats
7W - 8L
1,566 Elo+
Solo
Neith
Neith
foot_fluffy120
Neith
Level 127
God Stats
26W - 31L
1,440 SR
Queue Stats
420W - 426L
1,496 Elo+
Solo
Nemesis
Nemesis
groovield
Nemesis
Level 129
God Stats
16W - 21L
1,518 SR
Queue Stats
427W - 401L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
2 / 1 / 0
5,687
632
4,349
6,748
4,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
WillyWoWagon
Bacchus
8
0 / 2 / 7
5,405
601
4,553
7,558
5,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
alejandr-maoh
Heimdallr
10
5 / 0 / 1
6,110
679
4,930
5,212
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
reaperz angel
Yu Huang
9
1 / 2 / 1
5,490
610
4,239
5,611
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 3 / 3
6,083
676
5,433
6,347
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
5
1 / 2 / 1
4,451
495
1,736
6,413
2,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 2
5,406
601
5,820
5,639
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 0
5,471
608
4,017
6,744
3,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,229
470
3,362
6,360
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
groovield
Nemesis
9
5 / 3 / 2
5,834
648
3,842
7,278
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
8
8
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
1
0.75
L
1
2
2
1
W
Osiris
2
1
0
2
L
1
1
0
1
W
Bacchus
WillyWoWagon
Bacchus
0
2
7
1.75
W
Heimdallr
alejandr-maoh
Heimdallr
5
0
1
5.5
L
0
4
0
0
L
Nemesis
groovield
Nemesis
5
3
2
2
W
Yu Huang
reaperz angel
Yu Huang
1
2
1
0.75
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,504
Damage
18,777
31,476
Taken
32,434
17,322
Mitigated
13,372
9,871
Healing
7,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,736
389
1,088
1,992
6,413
2,535
0
1,610
4,803
9,220
0
L
5,820
1,408
0
500
5,639
2,111
337
3,986
1,653
35,625
0
W
Osiris
4,349
1,398
0
2,895
6,748
4,939
0
2,840
3,622
0
31,186
L
4,017
1,934
0
2,269
6,744
3,866
0
0
6,744
29,381
0
W
Bacchus
WillyWoWagon
Bacchus
4,553
1,157
0
2,290
7,558
5,409
0
2,871
4,687
17,191
915
W
Heimdallr
alejandr-maoh
Heimdallr
4,930
1,755
0
2,310
5,212
2,024
1,194
431
4,781
0
41,971
L
3,362
1,196
0
1,094
6,360
2,432
0
1,232
5,128
0
24,640
L
Nemesis
groovield
Nemesis
3,842
2,244
0
864
7,278
2,428
0
1,712
5,566
0
23,407
W
Yu Huang
reaperz angel
Yu Huang
4,239
1,237
0
375
5,611
2,308
140
3,626
1,985
37,591
0
W
5,433
1,571
0
2,001
6,347
2,642
0
1,457
4,828
0
37,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,775
Gold Earned
25,391
290
Minions Killed
224
0
Camps Cleared
0
856,294
Distance Traveled
874,964
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,451
495
14
2
0
131,769
2
L
Hera
5,406
601
70
8
0
159,112
1
W
Osiris
5,687
632
57
6
0
192,119
3
L
Atlas
5,471
608
63
7
0
164,305
0
W
Bacchus
5,405
601
27
3
0
166,063
1
W
Heimdallr
6,110
679
66
7
0
160,338
0
L
Neith
4,229
470
34
4
0
203,922
1
L
Nemesis
5,834
648
43
5
0
215,856
0
W
Yu Huang
5,490
610
69
8
0
160,953
1
W
Loki
6,083
676
71
8
0
176,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role