Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Kiddflash19
Zeus
Level 155
God Stats
11W - 5L
1,645 SR
Queue Stats
662W - 680L
1,566 Elo+
Solo
Thanatos
Thanatos
Sxcondszn
Thanatos
Level 122
God Stats
3W - 3L
1,418 SR
Queue Stats
366W - 358L
1,589 Elo+
Solo
Chiron
Chiron
wakera
Chiron
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 46L
1,600 Elo+
Party 1
Team Averages
Level 137
1,513 SR
1,551 Elo+

VS

Team Averages
Level 126
1,467 SR
1,601 Elo+
Lancelot
Lancelot
Electropolitan
Lancelot
Level 128
God Stats
1W - 2L
1,271 SR
Queue Stats
259W - 227L
1,637 Elo+
Solo
Terra
Terra
Goldenwolf98
Terra
Level 138
God Stats
0W - 2L
1,276 SR
Queue Stats
264W - 245L
1,638 Elo+
Solo
Discordia
Discordia
LolGummyBears
Discordia
Level 148
God Stats
2W - 4L
1,744 SR
Queue Stats
62W - 66L
1,594 Elo+
Solo
Raijin
Raijin
PapaCheeto
Raijin
Level 104
God Stats
1W - 3L
1,546 SR
Queue Stats
126W - 109L
1,554 Elo+
Solo
Tyr
Tyr
YungJard
Tyr
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 179L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
1 / 1 / 17
11,131
742
6,250
22,414
27,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
 
Artio
19
5 / 3 / 18
10,950
730
11,262
22,699
33,165
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 3 / 13
10,975
732
24,590
14,365
7,613
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Sxcondszn
Thanatos
15
1 / 5 / 7
9,385
626
8,584
11,875
6,237
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
wakera
Chiron
20
13 / 1 / 9
12,609
841
28,714
15,705
8,947
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
2 / 4 / 6
9,625
642
13,863
21,580
21,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 4 / 9
9,810
654
11,350
17,728
21,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
LolGummyBears
Discordia
17
2 / 4 / 7
10,043
670
20,244
10,967
5,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
PapaCheeto
Raijin
15
2 / 7 / 5
9,076
605
12,520
16,484
10,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 2
9,596
640
9,180
20,423
20,850
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
41
24
Kills
12
13
Deaths
24
64
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
17
9.5
W
Artio
 
Artio
5
3
18
4.67
L
Lancelot
2
4
6
1.25
L
2
4
9
1.63
W
4
3
13
3.5
L
Discordia
LolGummyBears
Discordia
2
4
7
1.38
L
Raijin
PapaCheeto
Raijin
2
7
5
0.64
W
Thanatos
Sxcondszn
Thanatos
1
5
7
0.9
L
4
5
2
1
W
Chiron
wakera
Chiron
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,400
Damage
67,157
87,058
Taken
87,182
83,172
Mitigated
79,074
59,399
Healing
31,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,250
2,312
14,119
14,022
22,414
27,210
271
8,909
13,505
0
10,027
W
Artio
 
Artio
11,262
1,101
5,217
7,589
22,699
33,165
204
10,492
12,207
18,073
0
L
Lancelot
13,863
2,714
1,424
3,681
21,580
21,375
0
6,852
14,728
0
19,511
L
11,350
546
12,818
5,483
17,728
21,168
0
8,365
9,363
19,107
0
W
24,590
1,843
1,314
1,709
14,365
7,613
2,164
8,022
6,343
48,159
0
L
Discordia
LolGummyBears
Discordia
20,244
495
1,387
1,046
10,967
5,596
0
4,581
6,386
43,790
0
L
Raijin
PapaCheeto
Raijin
12,520
1,224
525
2,022
16,484
10,085
0
8,997
7,487
28,677
0
W
Thanatos
Sxcondszn
Thanatos
8,584
940
1,141
3,490
11,875
6,237
750
7,697
4,178
0
15,375
L
9,180
610
551
2,640
20,423
20,850
0
7,057
13,366
0
20,460
W
Chiron
wakera
Chiron
28,714
11,305
5,035
5,763
15,705
8,947
2,814
8,994
6,711
0
60,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,050
Gold Earned
48,150
169
Minions Killed
139
0
Camps Cleared
0
1,452,317
Distance Traveled
1,275,547
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,131
742
7
0
0
322,142
0
W
Artio
10,950
730
4
0
0
294,992
5
L
Lancelot
9,625
642
16
1
0
281,630
0
L
Terra
9,810
654
8
1
0
259,649
1
W
Zeus
10,975
732
65
4
0
270,353
0
L
Discordia
10,043
670
67
4
0
223,925
0
L
Raijin
9,076
605
32
2
0
217,555
4
W
Thanatos
9,385
626
13
1
0
286,266
1
L
Tyr
9,596
640
16
1
0
292,788
0
W
Chiron
12,609
841
80
5
0
278,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role