Player Matchup

Mulan
Mulan
Cauchemard_ilian
Mulan
Level 94
God Stats
6W - 6L
1,290 SR
Queue Stats
208W - 256L
1,354 Elo+
Solo
Medusa
Medusa
Chatertom91
Medusa
Level 64
God Stats
1W - 2L
1,211 SR
Queue Stats
152W - 293L
1,393 Elo+
Solo
Zeus
Zeus
YmirLikey
Zeus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,380 Elo+
Solo
Team Averages
Level 81
1,334 SR
1,376 Elo+

VS

Team Averages
Level 33
1,358 SR
1,325 Elo+
Scylla
Scylla
CAST_M_K
Scylla
Level 61
God Stats
18W - 42L
1,337 SR
Queue Stats
80W - 173L
1,399 Elo+
Party 1
Ymir
Ymir
Jvxme-
Ymir
Level 31
God Stats
0W - 3L
1,426 SR
Queue Stats
22W - 53L
1,296 Elo+
Party 1
Thanatos
Thanatos
aleccsander_
Thanatos
Level 7
God Stats
0W - 3L
1,312 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 8
11,510
767
13,346
17,834
24,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
16
6 / 0 / 8
11,372
758
10,934
7,497
3,405
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zeus
15
3 / 2 / 9
10,516
701
12,888
9,267
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CAST_M_K
Scylla
14
0 / 5 / 2
9,078
605
9,027
14,500
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Jvxme-
Ymir
12
1 / 5 / 1
9,324
622
6,338
19,189
23,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
aleccsander_
Thanatos
11
0 / 7 / 1
8,103
540
2,790
8,956
4,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
17
Kills
1
2
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
CAST_M_K
Scylla
0
5
2
0.2
W
8
0
8
12
W
Medusa
6
0
8
10
L
Ymir
Jvxme-
Ymir
1
5
1
0.3
W
Zeus
3
2
9
3.75
L
Thanatos
aleccsander_
Thanatos
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,168
Damage
18,155
34,598
Taken
42,645
31,404
Mitigated
34,304
8,050
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CAST_M_K
Scylla
9,027
604
0
70
14,500
5,939
0
3,742
10,348
40,449
0
W
13,346
2,039
0
4,936
17,834
24,234
625
7,023
10,525
0
36,030
W
Medusa
10,934
6,220
0
1,665
7,497
3,405
385
3,596
3,699
0
38,690
L
Ymir
Jvxme-
Ymir
6,338
838
0
2,913
19,189
23,961
0
6,661
12,006
17,051
0
W
Zeus
12,888
1,364
0
1,449
9,267
3,765
1,091
4,790
4,323
45,207
0
L
Thanatos
aleccsander_
Thanatos
2,790
200
0
1,901
8,956
4,404
0
2,996
5,666
0
9,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,398
Gold Earned
26,505
162
Minions Killed
119
10
Camps Cleared
3
844,680
Distance Traveled
758,933
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,078
605
84
6
2
265,786
3
W
Mulan
11,510
767
49
3
1
271,068
1
W
Medusa
11,372
758
56
4
5
290,867
4
L
Ymir
9,324
622
28
2
1
264,415
2
W
Zeus
10,516
701
57
4
4
282,745
3
L
Thanatos
8,103
540
7
0
0
228,732
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role