Player Matchup

Khepri
Khepri
Andun
Khepri
Level 124
God Stats
9W - 4L
1,676 SR
Queue Stats
135W - 122L
1,537 Elo+
Party 3
Anubis
Anubis
LitestLight
Anubis
Level 89
God Stats
4W - 1L
1,736 SR
Queue Stats
50W - 54L
1,503 Elo+
Party 3
Hou Yi
Hou Yi
LoookAtHim
Hou Yi
Level 84
God Stats
2W - 4L
1,607 SR
Queue Stats
45W - 29L
1,595 Elo+
Solo
Cthulhu
Cthulhu
Sarukami
Cthulhu
Level 126
God Stats
4W - 1L
1,722 SR
Queue Stats
161W - 130L
1,530 Elo+
Party 1
Ne Zha
Ne Zha
Shadeh
Ne Zha
Level 88
God Stats
6W - 10L
1,512 SR
Queue Stats
159W - 125L
1,529 Elo+
Party 1
Team Averages
Level 102
1,651 SR
1,539 Elo+

VS

Team Averages
Level 110
1,546 SR
1,587 Elo+
Cernunnos
Cernunnos
DONSPIDER
Cernunnos
Level 121
God Stats
3W - 3L
1,471 SR
Queue Stats
186W - 157L
1,588 Elo+
Party 2
Mulan
Mulan
N3V3RSURRENDER
Mulan
Level 122
God Stats
22W - 17L
1,655 SR
Queue Stats
237W - 213L
1,534 Elo+
Party 2
Yu Huang
Yu Huang
Ostiinator
Yu Huang
Level 54
God Stats
2W - 1L
1,429 SR
Queue Stats
60W - 29L
1,664 Elo+
Party 2
Nike
Nike
Reterz2000
Nike
Level 128
God Stats
1W - 2L
1,490 SR
Queue Stats
235W - 184L
1,556 Elo+
Party 2
Lancelot
Lancelot
Ypsiilon
Lancelot
Level 125
God Stats
15W - 13L
1,686 SR
Queue Stats
220W - 179L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Andun
Khepri
17
1 / 1 / 16
11,791
513
6,853
17,052
24,731
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
18
6 / 4 / 4
11,688
508
11,913
17,560
11,623
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
LoookAtHim
Hou Yi
20
14 / 2 / 5
15,550
676
26,171
19,043
11,103
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Sarukami
Cthulhu
18
2 / 2 / 6
11,840
515
10,810
26,171
30,068
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
Shadeh
Ne Zha
19
6 / 1 / 13
12,482
543
15,962
19,016
11,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DONSPIDER
Cernunnos
19
2 / 7 / 2
12,200
530
9,055
21,503
8,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 6 / 5
10,431
454
12,846
28,373
34,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
Ostiinator
Yu Huang
17
5 / 4 / 1
12,028
523
17,586
12,920
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 4 / 4
11,369
494
12,381
23,635
27,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Ypsiilon
Lancelot
15
1 / 8 / 3
9,818
427
7,604
19,726
8,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
25
29
Kills
10
10
Deaths
29
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
Andun
Khepri
1
1
16
9
L
Cernunnos
DONSPIDER
Cernunnos
2
7
2
0.43
W
Anubis
6
4
4
2
W
Hou Yi
LoookAtHim
Hou Yi
14
2
5
8.25
L
1
6
5
0.58
L
Yu Huang
Ostiinator
Yu Huang
5
4
1
1.38
L
1
4
4
0.75
W
Cthulhu
Sarukami
Cthulhu
2
2
6
2.5
W
Ne Zha
Shadeh
Ne Zha
6
1
13
12.5
L
Lancelot
Ypsiilon
Lancelot
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,709
Damage
59,472
98,842
Taken
106,157
88,916
Mitigated
85,309
36,181
Healing
21,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Andun
Khepri
6,853
1,619
0
3,740
17,052
24,731
450
4,085
12,915
39,527
318
L
Cernunnos
DONSPIDER
Cernunnos
9,055
4,218
0
8,781
21,503
8,708
2,816
3,949
17,554
0
127,059
W
Anubis
11,913
1,029
0
8,544
17,560
11,623
0
7,675
9,741
88,914
0
W
Hou Yi
LoookAtHim
Hou Yi
26,171
13,612
0
9,375
19,043
11,103
5,683
1,354
17,547
0
170,612
L
12,846
2,009
0
5,539
28,373
34,409
158
9,705
18,668
0
47,332
L
Yu Huang
Ostiinator
Yu Huang
17,586
1,649
0
1,572
12,920
5,759
0
4,940
7,980
99,485
0
L
12,381
902
0
5,162
23,635
27,551
203
7,037
16,598
0
79,468
W
Cthulhu
Sarukami
Cthulhu
10,810
1,725
305
8,333
26,171
30,068
144
1,836
23,418
80,573
0
W
Ne Zha
Shadeh
Ne Zha
15,962
3,391
0
5,884
19,016
11,391
1,245
3,444
15,335
0
95,058
L
Lancelot
Ypsiilon
Lancelot
7,604
1,213
0
750
19,726
8,882
0
3,851
15,875
0
81,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,351
Gold Earned
55,846
647
Minions Killed
680
0
Camps Cleared
0
2,167,891
Distance Traveled
2,122,433
37
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,791
513
49
2
0
441,502
4
L
Cernunnos
12,200
530
193
8
0
438,642
8
W
Anubis
11,688
508
139
6
0
389,185
9
W
Hou Yi
15,550
676
222
10
0
413,179
7
L
Mulan
10,431
454
42
2
0
398,370
1
L
Yu Huang
12,028
523
168
7
0
402,801
8
L
Nike
11,369
494
156
7
0
390,824
4
W
Cthulhu
11,840
515
141
6
0
424,945
10
W
Ne Zha
12,482
543
96
4
0
499,080
7
L
Lancelot
9,818
427
121
5
0
491,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role