Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
AlMalaky96
Ah Puch
Level 119
God Stats
5W - 5L
1,409 SR
Queue Stats
296W - 317L
1,484 Elo+
Solo
Ishtar
Ishtar
Ville010
Ishtar
Level 80
God Stats
28W - 28L
1,567 SR
Queue Stats
238W - 269L
1,472 Elo+
Solo
Shiva
Shiva
ferru_capi_20
Shiva
Level 69
God Stats
11W - 5L
1,619 SR
Queue Stats
217W - 214L
1,487 Elo+
Party 1
Fafnir
Fafnir
nosoundsnowin
Fafnir
Level 121
God Stats
23W - 34L
1,463 SR
Queue Stats
398W - 392L
1,532 Elo+
Solo
Team Averages
Level 100
1,512 SR
1,495 Elo+

VS

Team Averages
Level 100
1,406 SR
1,490 Elo+
Artemis
Artemis
BtwLearnHow2Play
Artemis
Level 128
God Stats
3W - 3L
1,462 SR
Queue Stats
81W - 89L
1,529 Elo+
Solo
Chiron
Chiron
MNV_NX
Chiron
Level 119
God Stats
0W - 3L
1,236 SR
Queue Stats
404W - 401L
1,507 Elo+
Solo
Mulan
Mulan
Mintaecookies
Mulan
Level 84
God Stats
4W - 5L
1,487 SR
Queue Stats
78W - 70L
1,555 Elo+
Solo
Nu Wa
Nu Wa
Yadibaby89
Nu Wa
Level 80
God Stats
52W - 60L
1,445 SR
Queue Stats
97W - 130L
1,355 Elo+
Solo
Nox
Nox
blackfox4527
Nox
Level 89
God Stats
3W - 5L
1,401 SR
Queue Stats
502W - 427L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
7 / 2 / 3
10,492
617
11,748
14,257
9,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
AlMalaky96
Ah Puch
15
1 / 3 / 5
9,033
531
8,179
12,203
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ishtar
Ville010
Ishtar
15
7 / 2 / 1
9,728
572
10,269
10,710
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 0 / 5
10,054
591
7,549
16,183
11,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
4 / 1 / 6
9,900
582
9,492
12,726
12,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,513
442
5,463
13,480
4,747
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
MNV_NX
Chiron
14
3 / 4 / 2
8,385
493
7,370
13,917
5,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 6 / 2
7,656
450
7,667
16,379
8,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
14
1 / 3 / 1
8,458
498
10,584
9,732
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 5
7,509
442
3,198
11,867
11,695
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
7
8
Deaths
21
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
3
4.25
W
Ah Puch
AlMalaky96
Ah Puch
1
3
5
1.17
L
0
6
2
0.17
L
Chiron
MNV_NX
Chiron
3
4
2
1
L
3
6
2
0.67
W
Ishtar
Ville010
Ishtar
7
2
1
3.75
L
Nu Wa
1
3
1
0.5
L
0
2
5
1.25
W
2
0
5
4.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,237
Damage
34,282
66,079
Taken
65,375
42,626
Mitigated
34,752
21,119
Healing
16,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,748
5,468
0
1,706
14,257
9,267
877
1,702
12,403
0
86,451
W
Ah Puch
AlMalaky96
Ah Puch
8,179
566
0
2,198
12,203
4,887
675
2,122
9,975
76,644
0
L
5,463
1,368
0
3,815
13,480
4,747
0
1,315
12,165
0
56,700
L
Chiron
MNV_NX
Chiron
7,370
3,074
0
3,313
13,917
5,956
1,080
7,699
6,218
0
69,555
L
7,667
1,938
0
5,199
16,379
8,566
0
1,832
14,115
0
48,748
W
Ishtar
Ville010
Ishtar
10,269
5,641
0
3,266
10,710
4,701
585
1,687
8,959
0
77,024
L
Nu Wa
10,584
3,457
249
1,818
9,732
3,788
0
2,007
7,725
51,198
0
L
3,198
835
0
2,274
11,867
11,695
0
4,427
7,440
17,949
0
W
7,549
582
376
7,018
16,183
11,601
86
5,021
10,798
0
86,204
W
9,492
1,608
829
5,726
12,726
12,170
181
2,989
9,587
30,924
4,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,207
Gold Earned
39,521
567
Minions Killed
436
0
Camps Cleared
0
1,648,396
Distance Traveled
1,451,015
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,492
617
139
8
0
382,124
1
W
Ah Puch
9,033
531
135
8
0
307,684
3
L
Artemis
7,513
442
101
6
0
274,928
4
L
Chiron
8,385
493
136
8
0
299,713
4
L
Mulan
7,656
450
79
5
0
325,579
2
W
Ishtar
9,728
572
124
7
0
307,125
10
L
Nu Wa
8,458
498
98
6
0
262,764
4
L
Nox
7,509
442
22
1
0
288,031
0
W
Shiva
10,054
591
139
8
0
331,217
4
W
Fafnir
9,900
582
30
2
0
320,246
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role