Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JxpB241
Fenrir
Level 109
God Stats
27W - 27L
1,492 SR
Queue Stats
231W - 259L
1,366 Elo+
Solo
Achilles
Achilles
Plsplsplspls
Achilles
Level 160
God Stats
4W - 3L
1,583 SR
Queue Stats
257W - 217L
1,532 Elo+
Solo
Medusa
Medusa
SWiFTLAWLESS
Medusa
Level 118
God Stats
79W - 78L
1,532 SR
Queue Stats
329W - 325L
1,570 Elo+
Solo
Nu Wa
Nu Wa
Skylord0110
Nu Wa
Level 121
God Stats
22W - 19L
1,582 SR
Queue Stats
247W - 203L
1,585 Elo+
Solo
Team Averages
Level 115
1,538 SR
1,510 Elo+

VS

Team Averages
Level 98
1,443 SR
1,457 Elo+
Janus
Janus
 
Janus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Diarmund719
Amaterasu
Level 92
God Stats
7W - 5L
1,565 SR
Queue Stats
294W - 316L
1,382 Elo+
Solo
Hachiman
Hachiman
Hepnod
Hachiman
Level 95
God Stats
0W - 2L
1,282 SR
Queue Stats
233W - 213L
1,603 Elo+
Solo
Ne Zha
Ne Zha
YranoituloveR47
Ne Zha
Level 61
God Stats
2W - 6L
1,282 SR
Queue Stats
83W - 107L
1,366 Elo+
Solo
Geb
Geb
我今年七岁
Geb
Level 109
God Stats
15W - 12L
1,587 SR
Queue Stats
778W - 851L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 1 / 3
6,070
552
5,165
9,387
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
JxpB241
Fenrir
10
2 / 2 / 4
6,080
553
2,531
9,941
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
Plsplsplspls
Achilles
13
7 / 1 / 0
7,857
714
9,502
11,036
6,387
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
12
2 / 2 / 3
6,551
596
6,094
7,903
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 0 / 3
6,863
624
4,205
4,011
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 1
6,633
603
4,646
3,369
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Diarmund719
Amaterasu
10
1 / 5 / 0
6,380
580
4,537
11,868
6,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Hepnod
Hachiman
10
0 / 2 / 1
5,636
512
4,647
5,786
1,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 6 / 3
5,944
540
5,682
11,343
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
5,303
482
2,737
9,668
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
6
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
3
3.5
L
Janus
 
Janus
2
0
1
2.5
L
Amaterasu
Diarmund719
Amaterasu
1
5
0
0.2
L
Hachiman
Hepnod
Hachiman
0
2
1
0.25
W
Fenrir
JxpB241
Fenrir
2
2
4
2
W
Achilles
Plsplsplspls
Achilles
7
1
0
7
W
Medusa
2
2
3
1.75
W
1
0
3
2.5
L
3
6
3
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,497
Damage
22,249
42,278
Taken
42,034
20,736
Mitigated
17,954
16,563
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,165
858
360
3,625
9,387
6,608
0
2,088
7,223
17,886
0
L
Janus
 
Janus
4,646
277
97
1,605
3,369
1,322
0
1,611
1,758
53,049
0
L
Amaterasu
Diarmund719
Amaterasu
4,537
1,692
0
3,082
11,868
6,515
0
725
11,143
0
43,021
L
Hachiman
Hepnod
Hachiman
4,647
3,007
0
1,274
5,786
1,840
0
1,361
4,425
0
41,127
W
Fenrir
JxpB241
Fenrir
2,531
310
0
4,520
9,941
3,905
0
2,514
7,255
0
32,092
W
Achilles
Plsplsplspls
Achilles
9,502
3,757
0
4,719
11,036
6,387
267
194
10,842
0
54,096
W
Medusa
6,094
3,014
260
2,454
7,903
2,537
1,386
897
7,006
0
50,859
W
4,205
1,298
0
625
4,011
1,299
290
1,005
2,912
48,845
0
L
5,682
2,452
0
1,193
11,343
3,546
52
2,639
8,704
0
29,243
L
2,737
484
238
3,052
9,668
4,731
0
3,687
5,981
14,699
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,421
Gold Earned
29,896
371
Minions Killed
323
0
Camps Cleared
0
1,109,620
Distance Traveled
1,148,157
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,070
552
24
2
0
232,367
3
L
Janus
6,633
603
106
10
0
265,768
5
L
Amaterasu
6,380
580
87
8
0
226,815
0
L
Hachiman
5,636
512
76
7
0
204,604
0
W
Fenrir
6,080
553
70
6
0
236,602
1
W
Achilles
7,857
714
95
9
0
236,403
2
W
Medusa
6,551
596
88
8
0
190,853
5
W
Nu Wa
6,863
624
94
9
0
213,395
4
L
Ne Zha
5,944
540
41
4
0
204,832
2
L
Geb
5,303
482
13
1
0
246,138
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role