Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Killer-Re-
Bakasura
Level 121
God Stats
2W - 5L
1,284 SR
Queue Stats
139W - 141L
1,476 Elo+
Party 1
Sol
Sol
Salumbra
Sol
Level 103
God Stats
5W - 6L
1,499 SR
Queue Stats
65W - 76L
1,465 Elo+
Party 1
Geb
Geb
Swordfury4225
Geb
Level 39
God Stats
0W - 1L
1,844 SR
Queue Stats
34W - 53L
1,404 Elo+
Solo
Artio
Artio
chopper2177
Artio
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 209L
1,512 Elo+
Solo
Team Averages
Level 101
1,525 SR
1,472 Elo+

VS

Team Averages
Level 87
1,489 SR
1,457 Elo+
Athena
Athena
 
Athena
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Emwris
Bacchus
Level 144
God Stats
2W - 3L
1,616 SR
Queue Stats
63W - 60L
1,459 Elo+
Solo
Charybdis
Charybdis
cikatic9393
Charybdis
Level 45
God Stats
5W - 9L
1,316 SR
Queue Stats
37W - 56L
1,409 Elo+
Solo
Merlin
Merlin
dawid360x00
Merlin
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 47L
1,509 Elo+
Solo
Ratatoskr
Ratatoskr
red-signal1
Ratatoskr
Level 40
God Stats
8W - 11L
1,516 SR
Queue Stats
18W - 31L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
3 / 2 / 1
8,639
540
6,372
11,139
5,088
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Killer-Re-
Bakasura
11
1 / 7 / 1
7,085
443
8,337
16,455
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 0
7,160
448
7,320
8,825
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 4 / 1
6,292
393
6,121
15,681
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 3 / 0
7,300
456
13,377
18,775
13,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
4 / 2 / 8
7,999
500
9,095
14,353
7,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Emwris
Bacchus
13
4 / 3 / 10
8,795
550
10,508
12,180
15,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
cikatic9393
Charybdis
15
2 / 0 / 3
8,606
538
7,443
9,274
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
5 / 0 / 6
8,381
524
6,580
6,181
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
red-signal1
Ratatoskr
13
2 / 1 / 3
8,049
503
12,642
18,141
8,991
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
6
Kills
17
18
Deaths
6
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
2
1
1.75
W
Athena
 
Athena
4
2
8
4
W
Bacchus
Emwris
Bacchus
4
3
10
3
L
Bakasura
Killer-Re-
Bakasura
1
7
1
0.21
L
1
2
0
0.5
L
0
4
1
0.13
L
1
3
0
0.33
W
Charybdis
cikatic9393
Charybdis
2
0
3
3.5
W
Merlin
5
0
6
8
W
Ratatoskr
red-signal1
Ratatoskr
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,527
Damage
46,268
70,875
Taken
60,129
40,467
Mitigated
38,401
20,418
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,372
3,515
0
4,170
11,139
5,088
780
3,718
7,421
0
70,775
W
Athena
 
Athena
9,095
2,295
0
5,108
14,353
7,001
0
5,351
8,649
41,769
3,834
W
Bacchus
Emwris
Bacchus
10,508
2,176
0
3,416
12,180
15,366
16
4,703
6,596
25,701
0
L
Bakasura
Killer-Re-
Bakasura
8,337
4,665
0
2,002
16,455
6,765
140
5,559
10,896
0
47,440
L
7,320
2,228
0
4,594
8,825
4,253
250
4,993
3,832
50,137
6,521
L
6,121
543
0
2,847
15,681
10,700
0
7,684
7,997
20,881
0
L
13,377
2,359
853
5,952
18,775
13,661
92
3,954
14,821
46,714
0
W
Charybdis
cikatic9393
Charybdis
7,443
3,661
0
3,208
9,274
4,367
150
989
7,940
35
83,671
W
Merlin
6,580
663
0
250
6,181
2,676
112
3,449
2,667
56,634
0
W
Ratatoskr
red-signal1
Ratatoskr
12,642
3,925
0
6,419
18,141
8,991
286
10,547
6,013
0
61,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,476
Gold Earned
41,830
395
Minions Killed
458
0
Camps Cleared
0
1,510,117
Distance Traveled
1,594,067
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,639
540
118
7
0
313,839
3
W
Athena
7,999
500
97
6
0
348,983
0
W
Bacchus
8,795
550
27
2
0
321,993
12
L
Bakasura
7,085
443
97
6
0
315,493
3
L
Sol
7,160
448
86
5
0
306,284
5
L
Geb
6,292
393
19
1
0
293,801
0
L
Artio
7,300
456
75
5
0
280,700
3
W
Charybdis
8,606
538
135
8
0
287,407
4
W
Merlin
8,381
524
96
6
0
320,429
0
W
Ratatoskr
8,049
503
103
6
0
315,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role