Player Matchup

Artemis
Artemis
CeleKnight8194
Artemis
Level 121
God Stats
5W - 4L
1,450 SR
Queue Stats
296W - 317L
1,427 Elo+
Party 2
Sylvanus
Sylvanus
DaBhamster
Sylvanus
Level 160
God Stats
5W - 6L
1,485 SR
Queue Stats
584W - 603L
1,379 Elo+
Solo
Pele
Pele
NotCodeGoldBulet
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,504 Elo+
Solo
Cerberus
Cerberus
SenshiOji
Cerberus
Level 119
God Stats
0W - 2L
1,316 SR
Queue Stats
166W - 177L
1,425 Elo+
Party 2
Hachiman
Hachiman
marcelobrauner
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 96L
1,361 Elo+
Solo
Team Averages
Level 105
1,450 SR
1,419 Elo+

VS

Team Averages
Level 118
1,498 SR
1,561 Elo+
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
cQ fareohhh
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,899 Elo+
Party 1
Charybdis
Charybdis
chenlezhi
Charybdis
Level 160
God Stats
3W - 10L
1,131 SR
Queue Stats
165W - 174L
1,363 Elo+
Solo
Chernobog
Chernobog
someoldjews
Chernobog
Level 83
God Stats
3W - 0L
1,858 SR
Queue Stats
202W - 179L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
7,715
701
11,834
14,387
7,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
DaBhamster
Sylvanus
15
2 / 3 / 3
8,507
773
6,923
16,311
14,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 1
8,371
761
5,502
16,544
7,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
SenshiOji
Cerberus
15
0 / 3 / 6
8,103
737
7,039
21,968
21,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
14
0 / 5 / 3
7,489
681
11,021
13,027
6,271
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 1 / 21
9,605
873
13,734
16,226
21,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Terra
 
Terra
15
1 / 0 / 17
8,588
781
9,888
10,137
7,692
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
13 / 3 / 9
10,612
965
28,779
15,420
11,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
chenlezhi
Charybdis
16
4 / 2 / 16
9,578
871
14,581
11,689
6,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
someoldjews
Chernobog
16
5 / 1 / 15
9,457
860
10,627
7,677
5,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
101
7
Kills
23
23
Deaths
7
13
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
21
10.5
W
Terra
 
Terra
1
0
17
9.5
L
3
6
0
0.5
L
Sylvanus
DaBhamster
Sylvanus
2
3
3
1.17
L
2
6
1
0.42
L
Cerberus
SenshiOji
Cerberus
0
3
6
1
W
13
3
9
5.83
W
Charybdis
chenlezhi
Charybdis
4
2
16
6
L
Hachiman
0
5
3
0.3
W
Chernobog
someoldjews
Chernobog
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,319
Damage
77,609
82,237
Taken
61,149
58,015
Mitigated
52,132
30,842
Healing
35,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
13,734
707
2,841
3,582
16,226
21,342
428
2,771
13,455
18,598
0
W
Terra
 
Terra
9,888
0
14,591
4,982
10,137
7,692
287
1,595
8,542
16,166
0
L
11,834
3,637
402
1,427
14,387
7,552
0
8,640
5,747
0
21,565
L
Sylvanus
DaBhamster
Sylvanus
6,923
1,961
9,520
6,336
16,311
14,862
25
10,525
5,786
11,633
0
L
5,502
190
0
2,532
16,544
7,729
0
11,315
5,229
0
12,245
L
Cerberus
SenshiOji
Cerberus
7,039
257
2,022
6,525
21,968
21,601
0
13,095
8,873
16,569
0
W
28,779
5,796
911
2,413
15,420
11,262
327
3,646
11,774
38,939
0
W
Charybdis
chenlezhi
Charybdis
14,581
6,624
695
2,288
11,689
6,331
1,937
3,084
8,605
0
31,990
L
Hachiman
11,021
5,592
766
1,312
13,027
6,271
0
8,826
4,201
0
26,137
W
Chernobog
someoldjews
Chernobog
10,627
5,745
2,240
1,250
7,677
5,505
2,125
2,866
4,811
0
22,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,185
Gold Earned
47,840
103
Minions Killed
128
0
Camps Cleared
0
887,979
Distance Traveled
1,047,300
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,605
873
0
0
0
227,336
4
W
Terra
8,588
781
20
2
0
237,427
0
L
Artemis
7,715
701
23
2
0
156,867
0
L
Sylvanus
8,507
773
7
1
0
110,654
0
L
Pele
8,371
761
14
1
0
238,726
3
L
Cerberus
8,103
737
21
2
0
212,140
0
W
Ymir
10,612
965
25
2
0
195,371
0
W
Charybdis
9,578
871
51
5
0
190,620
1
L
Hachiman
7,489
681
38
3
0
169,592
0
W
Chernobog
9,457
860
32
3
0
196,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role