Player Matchup

Raijin
Raijin
 
Raijin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
TogetherCloud
Bastet
Level 142
God Stats
29W - 20L
1,630 SR
Queue Stats
171W - 148L
1,510 Elo+
Party 1
Tyr
Tyr
littledillsey
Tyr
Level 147
God Stats
3W - 1L
1,613 SR
Queue Stats
203W - 121L
1,703 Elo+
Party 1
Team Averages
Level 136
1,581 SR
1,571 Elo+

VS

Team Averages
Level 77
1,587 SR
1,441 Elo+
Sun Wukong
Sun Wukong
I-_-ISkuudI-_-I
Sun Wukong
Level 87
God Stats
0W - 1L
1,611 SR
Queue Stats
8W - 10L
1,380 Elo+
Party 2
Charybdis
Charybdis
Is-so-easy_4_me
Charybdis
Level 52
God Stats
0W - 1L
1,535 SR
Queue Stats
6W - 8L
1,379 Elo+
Party 2
Baron Samedi
Baron Samedi
i92iTT_QuyTo
Baron Samedi
Level 93
God Stats
2W - 1L
1,616 SR
Queue Stats
49W - 29L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
8 / 1 / 6
9,550
796
13,968
8,546
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 11
8,116
676
10,097
10,422
4,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 0 / 9
9,380
782
14,158
14,159
13,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
I-_-ISkuudI-_-I
Sun Wukong
13
2 / 4 / 2
8,670
723
9,689
16,056
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
Is-so-easy_4_me
Charybdis
11
0 / 5 / 2
7,286
607
5,368
13,589
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
i92iTT_QuyTo
Baron Samedi
13
2 / 5 / 2
8,112
676
9,092
12,836
6,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
14
Kills
4
4
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
8
1
6
11
L
Sun Wukong
I-_-ISkuudI-_-I
Sun Wukong
2
4
2
0.75
L
Charybdis
Is-so-easy_4_me
Charybdis
0
5
2
0.2
W
1
3
11
2.17
L
Baron Samedi
i92iTT_QuyTo
Baron Samedi
2
5
2
0.6
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,223
Damage
24,149
33,127
Taken
42,481
21,423
Mitigated
24,949
6,556
Healing
13,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,968
1,444
0
830
8,546
3,703
35
3,057
5,489
42,993
0
L
Sun Wukong
I-_-ISkuudI-_-I
Sun Wukong
9,689
2,320
0
5,197
16,056
13,870
0
5,807
10,249
0
23,861
L
Charybdis
Is-so-easy_4_me
Charybdis
5,368
2,750
223
1,432
13,589
4,859
42
4,829
8,760
0
22,078
W
10,097
1,746
0
1,553
10,422
4,316
12
3,315
7,107
0
27,914
L
Baron Samedi
i92iTT_QuyTo
Baron Samedi
9,092
667
1,977
4,481
12,836
6,220
36
3,550
9,286
29,842
0
W
14,158
2,222
0
4,173
14,159
13,404
83
3,127
11,032
0
32,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
24,068
138
Minions Killed
135
7
Camps Cleared
5
703,718
Distance Traveled
584,043
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,550
796
58
5
4
215,080
2
L
Sun Wukong
8,670
723
29
2
1
216,863
0
L
Charybdis
7,286
607
52
4
1
180,776
1
W
Bastet
8,116
676
40
3
0
230,540
1
L
Baron Samedi
8,112
676
54
5
3
186,404
3
W
Tyr
9,380
782
40
3
3
258,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role