Player Matchup

Fenrir
Fenrir
Spielebeutl
Fenrir
Level 66
God Stats
39W - 39L
1,517 SR
Queue Stats
246W - 275L
1,460 Elo+
Solo
Ganesha
Ganesha
godsmack08
Ganesha
Level 116
God Stats
6W - 1L
1,795 SR
Queue Stats
185W - 276L
1,419 Elo+
Party 1
Scylla
Scylla
прокурор2057
Scylla
Level 108
God Stats
35W - 40L
1,519 SR
Queue Stats
199W - 242L
1,449 Elo+
Party 1
Team Averages
Level 97
1,610 SR
1,443 Elo+

VS

Team Averages
Level 74
1,326 SR
1,397 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
VinvinPC
Ra
Level 81
God Stats
3W - 8L
979 SR
Queue Stats
69W - 180L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 2
6,760
676
3,955
9,538
5,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
godsmack08
Ganesha
12
0 / 2 / 8
7,707
771
5,246
11,989
10,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 1 / 3
7,907
791
9,188
6,227
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 2 / 1
6,778
678
10,115
8,398
3,216
Tyr
 
Tyr
8
0 / 5 / 3
6,107
611
3,050
10,769
5,044
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 1 / 2
7,242
724
5,893
4,247
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
8
Kills
4
4
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
2
1
1.75
L
Tyr
 
Tyr
0
5
3
0.3
W
Fenrir
3
1
2
4
L
1
1
2
2
W
Ganesha
godsmack08
Ganesha
0
2
8
2
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,389
Damage
19,058
27,754
Taken
23,414
18,590
Mitigated
10,018
8,045
Healing
3,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,115
5,629
0
1,856
8,398
3,216
665
4,828
3,570
0
21,807
L
Tyr
 
Tyr
3,050
277
0
568
10,769
5,044
0
6,776
3,993
0
6,369
W
Fenrir
3,955
412
0
3,811
9,538
5,313
356
2,052
7,292
0
15,528
L
5,893
758
536
580
4,247
1,758
449
3,098
1,149
26,888
0
W
Ganesha
godsmack08
Ganesha
5,246
609
183
2,951
11,989
10,859
135
2,416
9,173
16,244
0
W
9,188
1,448
0
1,100
6,227
2,418
104
1,182
4,971
33,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,374
Gold Earned
20,127
114
Minions Killed
89
6
Camps Cleared
3
531,673
Distance Traveled
509,881
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,778
678
16
2
1
152,369
0
L
Tyr
6,107
611
5
1
2
167,649
8
W
Fenrir
6,760
676
32
3
2
185,932
2
L
Ra
7,242
724
68
7
0
189,863
1
W
Ganesha
7,707
771
2
0
0
166,469
0
W
Scylla
7,907
791
80
8
4
179,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role