Player Matchup

Fenrir
Fenrir
Dc5 Jord
Fenrir
Level 104
God Stats
10W - 6L
1,489 SR
Queue Stats
277W - 241L
1,541 Elo+
Party 2
Artemis
Artemis
lucolss
Artemis
Level 120
God Stats
19W - 8L
1,750 SR
Queue Stats
499W - 503L
1,534 Elo+
Party 2
Chang'e
Chang'e
shanr3596
Chang'e
Level 123
God Stats
27W - 24L
1,449 SR
Queue Stats
439W - 415L
1,508 Elo+
Party 2
Team Averages
Level 116
1,563 SR
1,528 Elo+

VS

Team Averages
Level 97
1,557 SR
1,555 Elo+
King Arthur
King Arthur
Abrax773
King Arthur
Level 145
God Stats
1W - 2L
1,698 SR
Queue Stats
131W - 118L
1,513 Elo+
Party 1
Neith
Neith
Cerchionelgrano
Neith
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,760 Elo+
Party 1
Aphrodite
Aphrodite
MasterPro3117
Aphrodite
Level 126
God Stats
2W - 4L
1,473 SR
Queue Stats
138W - 181L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dc5 Jord
Fenrir
12
2 / 1 / 5
7,248
725
5,162
9,826
4,806
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
lucolss
Artemis
13
3 / 0 / 4
7,583
758
7,542
4,148
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
shanr3596
Chang'e
11
3 / 1 / 5
7,719
772
5,802
6,827
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Abrax773
King Arthur
10
1 / 3 / 1
6,546
655
6,185
11,827
6,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 1
6,388
639
6,604
5,636
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Aphrodite
MasterPro3117
Aphrodite
9
0 / 3 / 1
6,000
600
2,171
6,386
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Abrax773
King Arthur
1
3
1
0.5
L
1
2
1
0.75
W
Fenrir
Dc5 Jord
Fenrir
2
1
5
4.5
L
Aphrodite
MasterPro3117
Aphrodite
0
3
1
0.17
W
Artemis
lucolss
Artemis
3
0
4
5
W
Chang'e
shanr3596
Chang'e
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,506
Damage
14,960
20,801
Taken
23,849
9,242
Mitigated
11,424
7,881
Healing
6,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Abrax773
King Arthur
6,185
526
0
2,313
11,827
6,301
0
3,421
8,406
0
16,113
L
6,604
1,438
0
730
5,636
2,505
0
1,879
3,757
0
21,685
W
Fenrir
Dc5 Jord
Fenrir
5,162
1,124
427
2,464
9,826
4,806
528
1,222
8,250
0
13,978
L
Aphrodite
MasterPro3117
Aphrodite
2,171
226
775
2,543
6,386
2,618
100
1,262
5,124
13,057
0
W
Artemis
lucolss
Artemis
7,542
3,008
0
356
4,148
1,773
1,508
294
3,661
0
27,752
W
Chang'e
shanr3596
Chang'e
5,802
639
2,192
2,442
6,827
2,663
810
911
5,800
23,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,550
Gold Earned
18,934
112
Minions Killed
74
6
Camps Cleared
3
540,694
Distance Traveled
438,112
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,546
655
19
2
1
175,424
0
L
Neith
6,388
639
38
4
2
127,185
1
W
Fenrir
7,248
725
21
2
1
209,366
1
L
Aphrodite
6,000
600
17
2
0
135,503
2
W
Artemis
7,583
758
49
5
2
175,948
4
W
Chang'e
7,719
772
42
4
3
155,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role