Player Matchup

Horus
Horus
Abbadon Mortis
Horus
Level 150
God Stats
0W - 3L
1,285 SR
Queue Stats
142W - 128L
1,557 Elo+
Party 2
Da Ji
Da Ji
GuiltySparkk
Da Ji
Level 129
God Stats
4W - 6L
1,443 SR
Queue Stats
103W - 92L
1,549 Elo+
Party 2
Discordia
Discordia
Navi907
Discordia
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
andrewk-89
Cthulhu
Level 156
God Stats
4W - 8L
1,222 SR
Queue Stats
500W - 588L
1,423 Elo+
Solo
Hachiman
Hachiman
vep70
Hachiman
Level 88
God Stats
1W - 2L
1,318 SR
Queue Stats
22W - 23L
1,463 Elo+
Solo
Team Averages
Level 109
1,354 SR
1,514 Elo+

VS

Team Averages
Level 91
1,536 SR
1,733 Elo+
Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AllSeer
Nu Wa
Level 160
God Stats
7W - 5L
1,421 SR
Queue Stats
692W - 280L
1,719 Elo+
Party 3
Cerberus
Cerberus
ChristinaLoveXD
Cerberus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 71L
1,696 Elo+
Party 3
Chiron
Chiron
GreenGiller
Chiron
Level 160
God Stats
3W - 0L
1,761 SR
Queue Stats
74W - 20L
1,878 Elo+
Party 1
Bacchus
Bacchus
WombatsFriend
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,555
504
6,541
10,431
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 5 / 2
6,047
465
4,465
12,723
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Navi907
Discordia
9
1 / 3 / 0
5,327
410
1,857
5,952
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
andrewk-89
Cthulhu
13
0 / 0 / 0
6,814
524
3,172
7,957
5,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
vep70
Hachiman
9
0 / 4 / 0
5,459
420
5,448
8,803
3,148
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 0 / 2
6,630
510
2,258
7,142
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
AllSeer
Nu Wa
14
5 / 1 / 4
8,334
641
8,223
8,276
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
13
0 / 0 / 0
7,778
598
3,413
7,797
4,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
14
6 / 0 / 4
8,383
645
9,507
6,303
2,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
11
1 / 1 / 7
7,250
558
5,944
10,762
10,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
14
14
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
2
3
L
1
2
1
0.75
W
Nu Wa
AllSeer
Nu Wa
5
1
4
7
W
Cerberus
0
0
0
0
W
Chiron
6
0
4
8
L
0
5
2
0.2
L
Discordia
Navi907
Discordia
1
3
0
0.33
W
Bacchus
1
1
7
4.5
L
Cthulhu
andrewk-89
Cthulhu
0
0
0
0
L
Hachiman
vep70
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,483
Damage
29,345
45,866
Taken
40,280
24,113
Mitigated
24,317
12,951
Healing
19,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,258
748
0
2,915
7,142
2,627
302
872
6,223
29
28,407
L
6,541
2,864
724
3,446
10,431
8,325
0
3,207
7,070
0
35,721
W
Nu Wa
AllSeer
Nu Wa
8,223
2,591
0
4,614
8,276
3,818
220
0
8,276
53,359
0
W
Cerberus
3,413
401
0
4,680
7,797
4,767
124
2,260
4,840
55,143
0
W
Chiron
9,507
3,638
470
2,514
6,303
2,505
525
294
6,009
0
76,892
L
4,465
1,376
0
3,696
12,723
5,043
0
2,195
10,440
0
40,706
L
Discordia
Navi907
Discordia
1,857
529
0
515
5,952
2,161
0
2,240
3,674
23,386
0
W
Bacchus
5,944
1,388
0
3,941
10,762
10,600
145
859
9,903
24,302
0
L
Cthulhu
andrewk-89
Cthulhu
3,172
201
0
3,362
7,957
5,436
0
3,028
4,364
52,853
0
L
Hachiman
vep70
Hachiman
5,448
2,802
0
1,208
8,803
3,148
81
5,824
2,709
0
39,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,202
Gold Earned
38,375
336
Minions Killed
473
0
Camps Cleared
0
1,192,629
Distance Traveled
1,261,264
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,630
510
49
4
0
265,365
0
L
Horus
6,555
504
54
4
0
248,428
4
W
Nu Wa
8,334
641
121
9
0
220,592
0
W
Cerberus
7,778
598
148
11
0
244,817
4
W
Chiron
8,383
645
136
10
0
256,937
5
L
Da Ji
6,047
465
80
6
0
247,294
3
L
Discordia
5,327
410
31
2
0
220,119
0
W
Bacchus
7,250
558
19
1
0
273,553
5
L
Cthulhu
6,814
524
104
8
0
253,203
2
L
Hachiman
5,459
420
67
5
0
223,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role