Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Arrechim
Ne Zha
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,626 Elo+
Solo
Kukulkan
Kukulkan
ENTENSE2o6
Kukulkan
Level 160
God Stats
3W - 5L
1,305 SR
Queue Stats
821W - 912L
1,412 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pitbule9983
Ah Muzen Cab
Level 107
God Stats
8W - 13L
1,224 SR
Queue Stats
389W - 423L
1,450 Elo+
Solo
Vamana
Vamana
rustyoldpal
Vamana
Level 127
God Stats
1W - 0L
1,523 SR
Queue Stats
87W - 73L
1,591 Elo+
Solo
Team Averages
Level 114
1,410 SR
1,516 Elo+

VS

Team Averages
Level 125
1,428 SR
1,518 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
EZbeingWheezy
Ishtar
Level 101
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 7L
1,618 Elo+
Solo
Merlin
Merlin
Hallanger
Merlin
Level 160
God Stats
82W - 107L
1,511 SR
Queue Stats
441W - 425L
1,551 Elo+
Solo
Freya
Freya
TheElegantLemon
Freya
Level 122
God Stats
1W - 10L
1,156 SR
Queue Stats
305W - 376L
1,475 Elo+
Solo
Loki
Loki
iAngxl01
Loki
Level 96
God Stats
14W - 12L
1,472 SR
Queue Stats
534W - 572L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
2 / 2 / 0
8,455
470
4,150
17,502
7,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
Arrechim
Ne Zha
13
0 / 0 / 2
8,143
452
5,901
10,276
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
ENTENSE2o6
Kukulkan
15
2 / 2 / 1
8,977
499
9,001
8,432
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
Pitbule9983
Ah Muzen Cab
15
1 / 1 / 1
8,843
491
7,469
6,901
2,965
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
14
2 / 2 / 1
8,841
491
11,977
14,249
14,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
0 / 0 / 1
7,517
418
4,905
14,603
17,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 2
8,138
452
5,378
16,309
6,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Hallanger
Merlin
16
0 / 0 / 1
9,087
505
7,780
8,132
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 0
8,646
480
4,746
11,073
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
13
3 / 3 / 2
8,700
483
6,341
11,492
4,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
7
Kills
6
7
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
2
0
1
L
Guan Yu
 
Guan Yu
0
0
1
0.5
W
Ne Zha
Arrechim
Ne Zha
0
0
2
1
W
Kukulkan
ENTENSE2o6
Kukulkan
2
2
1
1.25
L
2
2
2
1.5
L
Merlin
Hallanger
Merlin
0
0
1
0.5
W
Ah Muzen Cab
Pitbule9983
Ah Muzen Cab
1
1
1
1.5
L
1
2
0
0.5
L
Loki
3
3
2
1.33
W
Vamana
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,498
Damage
29,150
57,360
Taken
61,609
37,945
Mitigated
36,831
27,987
Healing
25,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,150
979
0
12,864
17,502
7,606
0
1,935
15,473
76,384
0
L
Guan Yu
 
Guan Yu
4,905
1,055
1,519
7,837
14,603
17,005
0
3,264
11,339
0
40,925
W
Ne Zha
Arrechim
Ne Zha
5,901
580
0
3,283
10,276
9,039
0
2,759
7,085
210
28,624
W
Kukulkan
ENTENSE2o6
Kukulkan
9,001
611
0
2,682
8,432
3,368
0
3,274
4,764
85,444
0
L
5,378
3,308
148
5,128
16,309
6,753
0
4,716
11,593
0
53,299
L
Merlin
Hallanger
Merlin
7,780
0
0
3,592
8,132
3,719
0
3,778
4,354
85,002
0
W
Ah Muzen Cab
Pitbule9983
Ah Muzen Cab
7,469
2,967
51
4,154
6,901
2,965
134
2,043
4,640
28
89,221
L
4,746
1,446
0
4,132
11,073
4,426
0
696
10,377
59,189
5,275
L
Loki
6,341
1,957
0
2,946
11,492
4,928
834
935
10,557
0
53,052
W
Vamana
11,977
5,557
0
4,953
14,249
14,967
0
1,001
13,156
0
69,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,259
Gold Earned
42,088
576
Minions Killed
551
0
Camps Cleared
0
1,725,961
Distance Traveled
1,677,463
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,455
470
130
7
0
350,379
0
L
Guan Yu
7,517
418
71
4
0
382,851
3
W
Ne Zha
8,143
452
22
1
0
358,689
6
W
Kukulkan
8,977
499
153
9
0
334,505
2
L
Ishtar
8,138
452
82
5
0
337,843
0
L
Merlin
9,087
505
160
9
0
357,357
5
W
Ah Muzen Cab
8,843
491
163
9
0
332,478
0
L
Freya
8,646
480
137
8
0
321,496
7
L
Loki
8,700
483
101
6
0
277,916
3
W
Vamana
8,841
491
108
6
0
349,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role