Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Davi88
Ganesha
Level 125
God Stats
1W - 1L
1,803 SR
Queue Stats
162W - 166L
1,494 Elo+
Solo
Merlin
Merlin
LanaCaprina
Merlin
Level 65
God Stats
1W - 4L
1,299 SR
Queue Stats
126W - 209L
1,292 Elo+
Solo
Team Averages
Level 106
1,534 SR
1,429 Elo+

VS

Team Averages
Level 51
1,460 SR
1,421 Elo+
Yemoja
Yemoja
DivineBlessin
Yemoja
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
HaKingRa
Anubis
Level 42
God Stats
12W - 28L
1,381 SR
Queue Stats
137W - 215L
1,263 Elo+
Solo
Neith
Neith
deyvid10
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
11 / 2 / 3
10,082
840
16,357
11,411
5,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Davi88
Ganesha
13
0 / 4 / 13
9,157
763
6,675
15,449
16,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
14
4 / 1 / 9
9,716
810
11,531
7,376
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 6
8,704
725
7,550
14,908
13,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
HaKingRa
Anubis
13
5 / 6 / 2
8,970
748
8,071
13,666
6,439
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
deyvid10
Neith
12
1 / 5 / 6
8,084
674
10,152
11,260
3,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
15
Kills
7
7
Deaths
15
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
2
3
6.25
W
Ganesha
Davi88
Ganesha
0
4
13
1.63
L
1
4
6
1
L
Anubis
HaKingRa
Anubis
5
6
2
1
W
Merlin
4
1
9
8.5
L
Neith
deyvid10
Neith
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,563
Damage
25,773
34,236
Taken
39,834
24,471
Mitigated
23,682
4,815
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,357
3,412
0
2,149
11,411
5,289
477
4,709
6,702
0
36,351
W
Ganesha
Davi88
Ganesha
6,675
551
0
2,445
15,449
16,344
127
8,022
7,427
22,241
0
L
7,550
2,471
857
1,194
14,908
13,530
0
8,077
6,831
15,051
0
L
Anubis
HaKingRa
Anubis
8,071
190
0
1,812
13,666
6,439
0
5,658
8,008
30,761
0
W
Merlin
11,531
849
0
221
7,376
2,838
0
3,139
4,237
34,466
0
L
Neith
deyvid10
Neith
10,152
6,241
0
1,350
11,260
3,713
0
5,045
6,215
0
28,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,955
Gold Earned
25,758
136
Minions Killed
104
8
Camps Cleared
4
666,260
Distance Traveled
519,238
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,082
840
62
5
7
234,036
2
W
Ganesha
9,157
763
2
0
1
215,961
6
L
Yemoja
8,704
725
18
2
1
180,395
1
L
Anubis
8,970
748
44
4
3
156,589
2
W
Merlin
9,716
810
72
6
0
216,263
0
L
Neith
8,084
674
42
4
0
182,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role