Player Matchup

Fenrir
Fenrir
Biterphobia
Fenrir
Level 37
God Stats
1W - 0L
1,263 SR
Queue Stats
3W - 1L
1,593 Elo+
Solo
Izanami
Izanami
PAAAAAAAAAAAAAPI
Izanami
Level 84
God Stats
57W - 65L
1,493 SR
Queue Stats
257W - 302L
1,368 Elo+
Party 1
Merlin
Merlin
hadeedh
Merlin
Level 60
God Stats
62W - 92L
1,413 SR
Queue Stats
170W - 288L
1,317 Elo+
Party 1
Vamana
Vamana
noobslikemerock1
Vamana
Level 31
God Stats
3W - 5L
1,419 SR
Queue Stats
102W - 153L
1,346 Elo+
Party 1
Vulcan
Vulcan
xXGankinzXx
Vulcan
Level 25
God Stats
3W - 5L
1,433 SR
Queue Stats
42W - 53L
1,388 Elo+
Party 1
Team Averages
Level 47
1,404 SR
1,402 Elo+

VS

Team Averages
Level 70
1,663 SR
1,640 Elo+
King Arthur
King Arthur
AmyRoseLover123
King Arthur
Level 14
God Stats
1W - 2L
1,733 SR
Queue Stats
48W - 22L
1,748 Elo+
Party 2
Baron Samedi
Baron Samedi
ArchoVID
Baron Samedi
Level 41
God Stats
7W - 7L
1,583 SR
Queue Stats
197W - 200L
1,526 Elo+
Solo
Sylvanus
Sylvanus
Grievousz
Sylvanus
Level 152
God Stats
4W - 6L
1,772 SR
Queue Stats
420W - 355L
1,702 Elo+
Party 2
Rama
Rama
ItsJustRain
Rama
Level 69
God Stats
1W - 1L
1,725 SR
Queue Stats
28W - 26L
1,580 Elo+
Party 2
Fenrir
Fenrir
MorningKayne
Fenrir
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 30L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 3 / 2
8,843
590
7,332
11,981
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 1
8,522
568
7,282
8,088
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
hadeedh
Merlin
14
1 / 3 / 3
8,162
544
7,346
6,799
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 1 / 2
8,746
583
9,064
14,292
9,488
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
12
2 / 5 / 4
7,743
516
8,360
7,934
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AmyRoseLover123
King Arthur
13
1 / 3 / 0
7,647
510
11,148
17,062
17,437
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
ArchoVID
Baron Samedi
12
5 / 4 / 2
7,784
519
5,877
10,282
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Grievousz
Sylvanus
13
7 / 2 / 2
8,592
573
8,640
12,333
7,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
6,805
454
1,972
9,093
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
7
0 / 0 / 2
5,800
387
1,376
5,715
2,671
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
12
Kills
13
13
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AmyRoseLover123
King Arthur
1
3
0
0.33
L
Baron Samedi
ArchoVID
Baron Samedi
5
4
2
1.5
W
Fenrir
6
3
2
2.33
L
Sylvanus
Grievousz
Sylvanus
7
2
2
4
L
0
3
2
0.33
L
Fenrir
0
0
2
1
W
2
1
1
2.5
W
Merlin
hadeedh
Merlin
1
3
3
0.83
W
1
1
2
2
W
Vulcan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,384
Damage
29,013
49,094
Taken
54,485
22,816
Mitigated
34,798
14,206
Healing
16,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AmyRoseLover123
King Arthur
11,148
1,455
0
4,408
17,062
17,437
0
365
16,697
0
64,828
L
Baron Samedi
ArchoVID
Baron Samedi
5,877
1,034
100
645
10,282
4,246
56
7,014
3,268
42,558
0
W
Fenrir
7,332
1,812
0
5,224
11,981
4,937
0
2,429
9,552
0
60,148
L
Sylvanus
Grievousz
Sylvanus
8,640
2,817
401
5,769
12,333
7,387
0
4,388
7,945
44,038
18,418
L
1,972
1,627
0
3,031
9,093
3,057
0
1,431
7,662
0
51,191
L
Fenrir
1,376
359
88
1,900
5,715
2,671
0
2,508
3,207
0
9,259
W
7,282
4,348
0
1,939
8,088
3,275
2,052
1,658
6,430
0
81,180
W
Merlin
hadeedh
Merlin
7,346
543
0
1,617
6,799
2,632
0
5,186
1,613
63,254
0
W
9,064
4,420
0
4,590
14,292
9,488
624
0
14,292
0
68,988
W
Vulcan
8,360
1,085
162
674
7,934
2,484
0
4,088
3,156
37,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,016
Gold Earned
36,628
521
Minions Killed
432
0
Camps Cleared
0
1,456,433
Distance Traveled
1,211,307
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,647
510
117
8
0
285,636
4
L
Baron Samedi
7,784
519
93
6
0
241,642
5
W
Fenrir
8,843
590
91
6
0
288,488
1
L
Sylvanus
8,592
573
102
7
0
265,141
4
L
Rama
6,805
454
106
7
0
252,866
0
L
Fenrir
5,800
387
14
1
0
166,022
4
W
Izanami
8,522
568
145
10
0
283,053
1
W
Merlin
8,162
544
100
7
0
282,385
6
W
Vamana
8,746
583
132
9
0
307,073
2
W
Vulcan
7,743
516
53
4
0
295,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role