Player Matchup

Janus
Janus
DyrKral
Janus
Level 108
God Stats
7W - 13L
1,469 SR
Queue Stats
662W - 619L
1,560 Elo+
Solo
Ishtar
Ishtar
FINNSSJ
Ishtar
Level 160
God Stats
12W - 14L
1,704 SR
Queue Stats
524W - 480L
1,697 Elo+
Solo
Ymir
Ymir
OpDudeman
Ymir
Level 106
God Stats
2W - 2L
1,614 SR
Queue Stats
38W - 54L
1,606 Elo+
Solo
Odin
Odin
Trygveseim
Odin
Level 77
God Stats
8W - 9L
1,574 SR
Queue Stats
37W - 40L
1,555 Elo+
Solo
Chaac
Chaac
kumosin
Chaac
Level 120
God Stats
7W - 7L
1,587 SR
Queue Stats
547W - 550L
1,632 Elo+
Solo
Team Averages
Level 114
1,590 SR
1,610 Elo+

VS

Team Averages
Level 143
1,612 SR
1,566 Elo+
Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Aedelus
Medusa
Level 142
God Stats
8W - 3L
1,826 SR
Queue Stats
389W - 309L
1,622 Elo+
Solo
He Bo
He Bo
BTA_VeNoM
He Bo
Level 143
God Stats
3W - 3L
1,482 SR
Queue Stats
101W - 123L
1,487 Elo+
Solo
Yemoja
Yemoja
Keaton Flannel
Yemoja
Level 159
God Stats
24W - 20L
1,627 SR
Queue Stats
590W - 545L
1,618 Elo+
Solo
Fenrir
Fenrir
PimpNamedSanta
Fenrir
Level 147
God Stats
14W - 9L
1,625 SR
Queue Stats
560W - 564L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DyrKral
Janus
15
1 / 4 / 2
8,167
742
5,655
9,111
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
FINNSSJ
Ishtar
14
2 / 5 / 2
8,047
732
8,777
13,191
5,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
1 / 4 / 0
7,385
671
3,869
13,462
13,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 6 / 0
6,925
630
3,129
12,221
9,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
kumosin
Chaac
13
1 / 5 / 2
7,200
655
3,523
10,965
4,663
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
2 / 2 / 12
8,460
769
5,947
15,204
19,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
Aedelus
Medusa
18
9 / 1 / 6
10,013
910
21,305
10,026
5,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

He Bo
BTA_VeNoM
He Bo
13
1 / 2 / 12
7,894
718
4,158
11,338
9,005
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 0 / 17
8,298
754
11,503
8,526
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
9 / 2 / 9
9,180
835
11,572
9,703
6,048
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
80
5
Kills
24
24
Deaths
7
6
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
12
4
W
Medusa
Aedelus
Medusa
9
1
6
12
W
He Bo
BTA_VeNoM
He Bo
1
2
12
3.5
L
Janus
DyrKral
Janus
1
4
2
0.5
L
Ishtar
FINNSSJ
Ishtar
2
5
2
0.6
W
3
0
17
11.5
L
Ymir
1
4
0
0.25
W
9
2
9
6.75
L
0
6
0
0
L
Chaac
kumosin
Chaac
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,953
Damage
54,485
58,950
Taken
54,797
37,181
Mitigated
44,571
7,947
Healing
13,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,947
2,188
729
1,643
15,204
19,630
483
2,933
12,271
17,839
0
W
Medusa
Aedelus
Medusa
21,305
10,252
0
720
10,026
5,179
3,016
1,968
8,058
0
66,801
W
He Bo
BTA_VeNoM
He Bo
4,158
1,058
1,117
2,998
11,338
9,005
537
1,684
9,654
11,434
0
L
Janus
DyrKral
Janus
5,655
166
46
808
9,111
3,671
0
1,893
7,218
32,874
0
L
Ishtar
FINNSSJ
Ishtar
8,777
4,922
0
1,872
13,191
5,582
212
6,683
6,508
35
29,859
W
11,503
2,585
4,353
1,257
8,526
4,709
910
1,490
7,036
29,651
0
L
Ymir
3,869
406
0
1,530
13,462
13,507
0
7,017
6,445
9,842
0
W
11,572
2,921
0
921
9,703
6,048
0
1,637
8,066
2,383
20,418
L
3,129
381
483
1,412
12,221
9,758
0
3,699
8,522
153
10,290
L
Chaac
kumosin
Chaac
3,523
0
0
1,796
10,965
4,663
0
2,655
8,310
0
14,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,724
Gold Earned
43,845
172
Minions Killed
219
0
Camps Cleared
0
1,017,915
Distance Traveled
1,076,137
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,460
769
22
2
0
222,213
5
W
Medusa
10,013
910
114
10
0
222,178
1
W
He Bo
7,894
718
13
1
0
186,449
0
L
Janus
8,167
742
79
7
0
217,999
2
L
Ishtar
8,047
732
49
4
0
208,881
0
W
Yemoja
8,298
754
43
4
0
208,375
2
L
Ymir
7,385
671
4
0
0
206,701
4
W
Fenrir
9,180
835
27
2
0
236,922
2
L
Odin
6,925
630
18
2
0
226,915
6
L
Chaac
7,200
655
22
2
0
157,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role