Player Matchup

Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Aukmi
Guan Yu
Level 98
God Stats
28W - 12L
1,658 SR
Queue Stats
643W - 572L
1,594 Elo+
Solo
Nox
Nox
Hallanger
Nox
Level 160
God Stats
26W - 18L
1,656 SR
Queue Stats
441W - 425L
1,516 Elo+
Party 3
Atlas
Atlas
LockMafioso
Atlas
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 113L
1,543 Elo+
Party 3
Team Averages
Level 128
1,563 SR
1,531 Elo+

VS

Team Averages
Level 112
1,550 SR
1,576 Elo+
Eset
Eset
 
Eset
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
NemesisIRL
Nemesis
Level 107
God Stats
4W - 2L
1,538 SR
Queue Stats
4W - 2L
1,711 Elo+
Solo
Cernunnos
Cernunnos
ThePeachClobber
Cernunnos
Level 129
God Stats
72W - 77L
1,474 SR
Queue Stats
768W - 817L
1,457 Elo+
Solo
Ra
Ra
amidaa
Ra
Level 123
God Stats
0W - 1L
1,707 SR
Queue Stats
10W - 8L
1,608 Elo+
Party 2
Ravana
Ravana
dante mlg pro
Ravana
Level 85
God Stats
5W - 9L
1,531 SR
Queue Stats
85W - 55L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 4 / 3
10,133
563
17,379
18,116
7,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
 
Lancelot
15
4 / 3 / 7
9,788
544
11,321
14,974
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Aukmi
Guan Yu
16
5 / 3 / 4
10,087
560
6,726
18,315
18,495
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

16
3 / 1 / 3
10,023
557
8,826
9,709
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 5
8,041
447
8,632
14,229
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
5 / 4 / 4
9,074
504
14,074
15,550
5,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
NemesisIRL
Nemesis
12
1 / 3 / 8
7,382
410
6,055
15,072
10,600
Cernunnos
ThePeachClobber
Cernunnos
15
2 / 4 / 3
9,145
508
8,496
19,413
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
17
4 / 4 / 4
10,903
606
11,301
11,119
4,400
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 4 / 5
8,419
468
7,978
13,202
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
19
Kills
14
15
Deaths
19
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
4
3
2.13
W
Lancelot
 
Lancelot
4
3
7
2.5
L
Eset
 
Eset
5
4
4
1.75
W
Guan Yu
Aukmi
Guan Yu
5
3
4
2.33
W
3
1
3
4.5
W
0
4
5
0.63
L
Nemesis
NemesisIRL
Nemesis
1
3
8
1.67
L
Cernunnos
ThePeachClobber
Cernunnos
2
4
3
0.88
L
Ra
4
4
4
1.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,884
Damage
47,904
75,343
Taken
74,356
46,960
Mitigated
32,746
23,788
Healing
22,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,379
12,793
0
9,941
18,116
7,937
456
1,368
16,748
0
103,073
W
Lancelot
 
Lancelot
11,321
2,181
0
1,909
14,974
6,572
774
6,385
8,589
0
69,862
L
Eset
 
Eset
14,074
918
677
1,738
15,550
5,844
0
6,227
8,932
66,184
0
W
Guan Yu
Aukmi
Guan Yu
6,726
956
690
5,508
18,315
18,495
0
8,074
10,241
0
72,799
W
8,826
451
0
4,391
9,709
4,642
207
4,965
4,744
75,478
0
W
8,632
2,494
0
1,349
14,229
9,314
0
5,031
9,198
35,482
0
L
Nemesis
NemesisIRL
Nemesis
6,055
2,621
0
1,653
15,072
10,600
163
3,434
11,540
0
24,614
L
Cernunnos
ThePeachClobber
Cernunnos
8,496
5,275
0
9,621
19,413
6,687
1,187
1,765
17,608
0
70,915
L
Ra
11,301
1,621
1,603
3,477
11,119
4,400
59
2,041
8,967
104,100
0
L
7,978
2,779
0
3,498
13,202
5,215
0
3,237
9,851
0
60,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,072
Gold Earned
44,923
561
Minions Killed
511
0
Camps Cleared
0
1,705,199
Distance Traveled
1,659,910
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,133
563
142
8
0
284,711
3
W
Lancelot
9,788
544
94
5
0
374,140
0
L
Eset
9,074
504
96
5
0
337,307
1
W
Guan Yu
10,087
560
125
7
0
341,088
2
W
Nox
10,023
557
159
9
0
354,289
4
W
Atlas
8,041
447
41
2
0
350,971
5
L
Nemesis
7,382
410
22
1
0
355,874
2
L
Cernunnos
9,145
508
120
7
0
275,991
2
L
Ra
10,903
606
177
10
0
334,561
2
L
Ravana
8,419
468
96
5
0
356,177
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role