Player Matchup

Sol
Sol
Goku-SSJ-9
Sol
Level 85
God Stats
3W - 10L
1,278 SR
Queue Stats
74W - 94L
1,388 Elo+
Party 1
Charybdis
Charybdis
LikeMrGoodBar
Charybdis
Level 109
God Stats
3W - 6L
1,313 SR
Queue Stats
234W - 297L
1,444 Elo+
Solo
Jormungandr
Jormungandr
ShiningZealot
Jormungandr
Level 17
God Stats
14W - 14L
1,546 SR
Queue Stats
25W - 30L
1,389 Elo+
Party 1
Team Averages
Level 70
1,379 SR
1,407 Elo+

VS

Team Averages
Level 101
1,615 SR
1,665 Elo+
Fenrir
Fenrir
 
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
HannahBuBanana
Baron Samedi
Level 82
God Stats
3W - 2L
1,569 SR
Queue Stats
67W - 29L
1,753 Elo+
Party 2
Guan Yu
Guan Yu
IMMbeast4125
Guan Yu
Level 128
God Stats
9W - 3L
1,775 SR
Queue Stats
109W - 62L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,856
623
7,661
8,044
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
LikeMrGoodBar
Charybdis
11
0 / 7 / 0
6,896
627
6,116
13,689
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ShiningZealot
Jormungandr
10
1 / 3 / 0
6,839
622
8,295
11,377
11,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 1 / 5
9,282
844
14,253
14,790
7,574
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
HannahBuBanana
Baron Samedi
13
2 / 0 / 7
8,293
754
5,934
7,218
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
IMMbeast4125
Guan Yu
14
4 / 0 / 10
9,168
833
9,949
13,122
14,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
14
14
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
5
10.5
L
0
4
1
0.13
W
Baron Samedi
HannahBuBanana
Baron Samedi
2
0
7
5.5
W
Guan Yu
IMMbeast4125
Guan Yu
4
0
10
9
L
Charybdis
LikeMrGoodBar
Charybdis
0
7
0
0
L
Jormungandr
ShiningZealot
Jormungandr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,072
Damage
30,136
33,110
Taken
35,130
18,145
Mitigated
25,907
5,437
Healing
17,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,253
4,325
0
3,388
14,790
7,574
1,137
7,006
7,784
0
33,214
L
7,661
1,208
0
2,375
8,044
3,155
0
1,050
6,902
21,311
1,360
W
Baron Samedi
HannahBuBanana
Baron Samedi
5,934
636
1,279
3,711
7,218
3,841
198
3,877
3,341
29,772
0
W
Guan Yu
IMMbeast4125
Guan Yu
9,949
1,114
3,243
6,173
13,122
14,492
669
5,093
8,029
0
24,340
L
Charybdis
LikeMrGoodBar
Charybdis
6,116
2,932
0
2,257
13,689
3,786
0
1,544
11,537
0
30,359
L
Jormungandr
ShiningZealot
Jormungandr
8,295
2,148
0
805
11,377
11,204
0
3,791
7,287
17,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,591
Gold Earned
26,743
108
Minions Killed
125
5
Camps Cleared
5
574,330
Distance Traveled
688,161
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,282
844
34
3
1
239,248
1
L
Sol
6,856
623
41
4
2
195,642
1
W
Baron Samedi
8,293
754
55
5
3
200,670
0
W
Guan Yu
9,168
833
36
3
1
248,243
1
L
Charybdis
6,896
627
45
4
2
167,346
1
L
Jormungandr
6,839
622
22
2
1
211,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role