Player Matchup

Sol
Sol
MyNameMana
Sol
Level 96
God Stats
6W - 2L
1,867 SR
Queue Stats
156W - 120L
1,729 Elo+
Party 1
Horus
Horus
WhiskeySeal
Horus
Level 100
God Stats
11W - 6L
1,683 SR
Queue Stats
178W - 134L
1,730 Elo+
Party 1
Ishtar
Ishtar
lmmortall
Ishtar
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 89L
1,720 Elo+
Solo
Team Averages
Level 112
1,684 SR
1,726 Elo+

VS

Team Averages
Level 137
1,564 SR
1,765 Elo+
Bastet
Bastet
Consol3Peasant
Bastet
Level 155
God Stats
4W - 4L
1,671 SR
Queue Stats
364W - 130L
1,881 Elo+
Solo
Agni
Agni
DaRaRoLa
Agni
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 61L
1,792 Elo+
Solo
Cabrakan
Cabrakan
Knight_blade137
Cabrakan
Level 108
God Stats
0W - 2L
1,520 SR
Queue Stats
111W - 124L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 6
11,411
815
29,730
16,792
9,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 1 / 12
11,437
817
15,234
23,471
30,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
lmmortall
Ishtar
16
4 / 3 / 6
10,348
739
15,519
13,481
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
8,497
607
16,865
21,291
8,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
13
3 / 7 / 1
9,397
671
19,189
17,344
7,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
13
1 / 4 / 3
9,328
666
8,432
28,992
44,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
4
4
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
Agni
3
7
1
0.5
L
Cabrakan
1
4
3
0.63
W
9
0
6
12
W
2
1
12
8
W
Ishtar
lmmortall
Ishtar
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,483
Damage
44,486
53,744
Taken
67,627
46,186
Mitigated
60,435
28,333
Healing
11,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,865
2,849
0
2,787
21,291
8,540
0
7,641
13,650
0
39,341
L
Agni
19,189
2,750
0
4,493
17,344
7,809
0
7,064
10,280
51,548
0
L
Cabrakan
8,432
1,139
0
4,449
28,992
44,086
0
11,548
17,444
16,084
0
W
29,730
13,035
0
8,439
16,792
9,275
1,821
9,311
7,481
68,116
7,131
W
15,234
5,497
2,696
12,053
23,471
30,660
58
12,022
11,449
0
24,377
W
Ishtar
lmmortall
Ishtar
15,519
8,452
0
5,145
13,481
6,251
1,108
6,509
6,972
0
53,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,196
Gold Earned
27,222
210
Minions Killed
142
8
Camps Cleared
4
807,969
Distance Traveled
783,341
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,497
607
57
4
2
301,671
6
L
Agni
9,397
671
67
5
1
237,892
1
L
Cabrakan
9,328
666
18
1
1
243,778
2
W
Sol
11,411
815
109
8
3
261,716
3
W
Horus
11,437
817
15
1
1
293,791
1
W
Ishtar
10,348
739
86
6
4
252,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role