Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Cha0sDragons
Gilgamesh
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 56L
1,331 Elo+
Party 2
Team Averages
Level 137
1,500 SR
1,444 Elo+

VS

Team Averages
Level 140
1,457 SR
1,548 Elo+
Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Ocsa123
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
TheJoopse
Sun Wukong
Level 156
God Stats
2W - 1L
1,370 SR
Queue Stats
37W - 23L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 6 / 3
8,978
691
7,868
16,122
6,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
 
Raijin
11
2 / 6 / 1
8,019
617
6,140
12,947
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Cha0sDragons
Gilgamesh
11
1 / 5 / 2
8,539
657
7,371
15,525
17,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 3 / 9
9,940
765
11,337
7,042
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
14
5 / 1 / 9
9,861
759
13,976
9,290
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sun Wukong
TheJoopse
Sun Wukong
15
7 / 1 / 8
10,485
807
13,799
13,921
13,507
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
17
17
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
6
3
0.58
L
Raijin
 
Raijin
2
6
1
0.42
W
Merlin
 
Merlin
5
3
9
3.17
L
Gilgamesh
Cha0sDragons
Gilgamesh
1
5
2
0.4
W
Sol
5
1
9
9.5
W
Sun Wukong
TheJoopse
Sun Wukong
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,379
Damage
39,112
44,594
Taken
30,253
29,449
Mitigated
20,231
5,726
Healing
5,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,868
3,827
0
1,600
16,122
6,791
0
7,164
8,958
0
27,167
L
Raijin
 
Raijin
6,140
478
0
457
12,947
5,186
0
7,821
5,126
25,511
0
W
Merlin
 
Merlin
11,337
488
0
234
7,042
2,627
584
1,218
5,824
36,090
0
L
Gilgamesh
Cha0sDragons
Gilgamesh
7,371
1,563
1,685
1,984
15,525
17,472
0
9,245
6,280
0
21,176
W
Sol
13,976
5,147
0
4,496
9,290
4,097
1,973
1,829
7,461
30,056
3,306
W
Sun Wukong
TheJoopse
Sun Wukong
13,799
2,443
0
945
13,921
13,507
252
3,446
10,475
0
33,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,536
Gold Earned
30,286
122
Minions Killed
132
7
Camps Cleared
5
625,560
Distance Traveled
753,863
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,978
691
60
5
3
189,891
2
L
Raijin
8,019
617
34
3
2
206,673
6
W
Merlin
9,940
765
50
4
1
238,553
3
L
Gilgamesh
8,539
657
28
2
2
228,996
2
W
Sol
9,861
759
42
3
2
243,699
5
W
Sun Wukong
10,485
807
40
3
2
271,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role