Player Matchup

Raijin
Raijin
DrNiemann
Raijin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 135L
1,376 Elo+
Solo
Cthulhu
Cthulhu
Eldramhor8
Cthulhu
Level 46
God Stats
2W - 6L
1,510 SR
Queue Stats
236W - 249L
1,359 Elo+
Party 1
Guan Yu
Guan Yu
Sinzari
Guan Yu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,282 Elo+
Party 1
Gilgamesh
Gilgamesh
Vitzzz13
Gilgamesh
Level 113
God Stats
5W - 5L
1,543 SR
Queue Stats
131W - 154L
1,322 Elo+
Solo
Merlin
Merlin
Xefiz
Merlin
Level 124
God Stats
2W - 3L
1,569 SR
Queue Stats
128W - 159L
1,354 Elo+
Solo
Team Averages
Level 100
1,524 SR
1,339 Elo+

VS

Team Averages
Level 96
1,423 SR
1,385 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
HellfireVegas
The Morrigan
Level 109
God Stats
5W - 7L
1,480 SR
Queue Stats
386W - 409L
1,355 Elo+
Solo
Chaac
Chaac
Quezg1
Chaac
Level 83
God Stats
1W - 1L
1,428 SR
Queue Stats
52W - 81L
1,395 Elo+
Solo
He Bo
He Bo
Shunsui432
He Bo
Level 158
God Stats
1W - 2L
1,380 SR
Queue Stats
48W - 75L
1,346 Elo+
Solo
Artemis
Artemis
drsailormoon
Artemis
Level 63
God Stats
6W - 3L
1,326 SR
Queue Stats
133W - 139L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DrNiemann
Raijin
19
7 / 5 / 3
11,787
693
14,379
16,271
8,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Eldramhor8
Cthulhu
19
1 / 4 / 11
10,618
625
17,179
22,212
34,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
Sinzari
Guan Yu
15
1 / 8 / 6
9,416
554
5,136
22,258
28,214
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
Vitzzz13
Gilgamesh
16
3 / 7 / 5
10,382
611
16,335
33,078
16,491
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Xefiz
Merlin
20
3 / 4 / 6
11,443
673
17,640
17,491
9,389
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
19
6 / 2 / 11
11,913
701
14,378
23,452
29,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
HellfireVegas
The Morrigan
17
1 / 5 / 14
10,940
644
14,508
8,692
3,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Quezg1
Chaac
20
7 / 1 / 16
12,721
748
17,727
19,638
12,522
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

He Bo
20
8 / 4 / 10
13,258
780
20,112
16,134
8,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
drsailormoon
Artemis
20
6 / 3 / 13
12,072
710
32,208
20,164
10,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
92
15
Kills
28
28
Deaths
15
31
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
2
11
5.75
L
Raijin
DrNiemann
Raijin
7
5
3
1.7
L
Cthulhu
Eldramhor8
Cthulhu
1
4
11
1.63
W
The Morrigan
HellfireVegas
The Morrigan
1
5
14
1.6
W
Chaac
Quezg1
Chaac
7
1
16
15
W
He Bo
8
4
10
3.25
L
Guan Yu
Sinzari
Guan Yu
1
8
6
0.5
L
Gilgamesh
Vitzzz13
Gilgamesh
3
7
5
0.79
L
Merlin
Xefiz
Merlin
3
4
6
1.5
W
Artemis
drsailormoon
Artemis
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,669
Damage
98,933
111,310
Taken
88,080
96,928
Mitigated
63,942
36,198
Healing
53,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
14,378
1,336
9,163
13,091
23,452
29,120
212
8,108
14,671
0
23,448
L
Raijin
DrNiemann
Raijin
14,379
2,504
1,482
3,048
16,271
8,434
53
6,567
9,704
34,148
0
L
Cthulhu
Eldramhor8
Cthulhu
17,179
822
1,885
2,665
22,212
34,400
0
5,638
16,370
30,241
0
W
The Morrigan
HellfireVegas
The Morrigan
14,508
2,167
3,008
869
8,692
3,867
1,380
5,106
3,225
25,261
1,231
W
Chaac
Quezg1
Chaac
17,727
5,331
2,740
10,208
19,638
12,522
2,720
13,338
5,890
0
44,570
W
He Bo
20,112
1,733
1,403
5,184
16,134
8,156
498
9,436
6,644
40,308
1,718
L
Guan Yu
Sinzari
Guan Yu
5,136
714
7,066
4,172
22,258
28,214
22
6,108
16,150
0
15,328
L
Gilgamesh
Vitzzz13
Gilgamesh
16,335
2,502
1,359
8,481
33,078
16,491
0
9,579
23,399
0
33,656
L
Merlin
Xefiz
Merlin
17,640
736
1,895
4,145
17,491
9,389
0
5,405
12,086
42,297
0
W
Artemis
drsailormoon
Artemis
32,208
20,288
1,574
6,607
20,164
10,277
2,019
11,303
8,442
0
50,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,646
Gold Earned
60,904
174
Minions Killed
177
0
Camps Cleared
0
1,412,273
Distance Traveled
1,666,619
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,913
701
15
1
0
422,425
6
L
Raijin
11,787
693
43
3
0
248,257
0
L
Cthulhu
10,618
625
27
2
0
299,612
0
W
The Morrigan
10,940
644
30
2
0
271,760
2
W
Chaac
12,721
748
50
3
0
388,980
0
W
He Bo
13,258
780
43
3
0
292,099
0
L
Guan Yu
9,416
554
25
1
0
284,616
1
L
Gilgamesh
10,382
611
25
1
0
305,137
2
L
Merlin
11,443
673
54
3
0
274,651
0
W
Artemis
12,072
710
39
2
0
291,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role