Player Matchup

Kali
Kali
EklipzJJ11
Kali
Level 45
God Stats
2W - 1L
1,659 SR
Queue Stats
4W - 6L
1,210 Elo+
Party 2
Tyr
Tyr
Maximusls2400
Tyr
Level 156
God Stats
11W - 15L
1,489 SR
Queue Stats
174W - 261L
1,347 Elo+
Solo
Baron Samedi
Baron Samedi
McBooger3406
Baron Samedi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,603 Elo+
Party 2
Team Averages
Level 71
1,549 SR
1,386 Elo+

VS

Team Averages
Level 42
1,545 SR
1,311 Elo+
Odin
Odin
CampingNinja321
Odin
Level 29
God Stats
14W - 22L
1,492 SR
Queue Stats
55W - 86L
1,268 Elo+
Party 1
Anubis
Anubis
FaZe ChanceIIor
Anubis
Level 49
God Stats
77W - 109L
1,389 SR
Queue Stats
155W - 233L
1,290 Elo+
Party 1
Izanami
Izanami
xAGMAx4794
Izanami
Level 47
God Stats
2W - 2L
1,755 SR
Queue Stats
15W - 20L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
8,249
687
7,820
11,600
5,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 1 / 1
8,884
740
7,681
11,194
6,907
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
McBooger3406
Baron Samedi
12
1 / 7 / 4
7,841
653
4,924
9,404
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 8
10,227
852
5,018
12,034
13,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 7
8,409
701
5,243
7,504
4,254
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
xAGMAx4794
Izanami
14
7 / 5 / 4
10,179
848
10,611
12,062
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
8
Kills
12
12
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
2
4
5
1.13
W
1
1
7
4.5
L
5
1
1
5.5
L
Baron Samedi
McBooger3406
Baron Samedi
1
7
4
0.43
W
Izanami
xAGMAx4794
Izanami
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
20,872
32,198
Taken
31,600
16,611
Mitigated
23,132
5,759
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,018
1,475
0
3,499
12,034
13,481
293
1,842
10,192
0
13,264
L
7,820
2,019
0
1,609
11,600
5,344
0
2,936
8,664
0
28,509
W
5,243
592
235
3,043
7,504
4,254
691
1,841
5,663
35,045
0
L
7,681
384
0
3,712
11,194
6,907
0
1,420
9,774
0
24,191
L
Baron Samedi
McBooger3406
Baron Samedi
4,924
1,073
138
300
9,404
4,360
0
1,579
7,825
15,724
0
W
Izanami
xAGMAx4794
Izanami
10,611
7,794
0
1,027
12,062
5,397
1,665
2,340
9,722
0
33,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,974
Gold Earned
28,815
91
Minions Killed
117
5
Camps Cleared
5
595,334
Distance Traveled
578,327
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,227
852
16
1
0
205,166
0
L
Kali
8,249
687
37
3
2
215,332
0
W
Anubis
8,409
701
42
4
5
189,873
0
L
Tyr
8,884
740
33
3
1
212,427
2
L
Baron Samedi
7,841
653
21
2
2
167,575
0
W
Izanami
10,179
848
59
5
0
183,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role