Player Matchup

Eset
Eset
ApatheonWasCool
Eset
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,382 Elo+
Party 1
Danzaburou
Danzaburou
Brakatcroft
Danzaburou
Level 159
God Stats
1W - 1L
1,541 SR
Queue Stats
51W - 56L
1,412 Elo+
Party 1
Ah Puch
Ah Puch
Vixianne
Ah Puch
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 30L
1,414 Elo+
Party 1
Kukulkan
Kukulkan
Yubel0
Kukulkan
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,398 Elo+
Party 1
Sol
Sol
drephin
Sol
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 30L
1,414 Elo+
Party 1
Team Averages
Level 93
1,508 SR
1,404 Elo+

VS

Team Averages
Level 74
1,379 SR
1,397 Elo+
Jing Wei
Jing Wei
Darth Gayder60
Jing Wei
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,226 Elo+
Solo
Kukulkan
Kukulkan
Greenlantern-810
Kukulkan
Level 87
God Stats
2W - 4L
1,185 SR
Queue Stats
398W - 437L
1,431 Elo+
Solo
Jormungandr
Jormungandr
Jalejo_57
Jormungandr
Level 124
God Stats
0W - 2L
1,556 SR
Queue Stats
112W - 110L
1,450 Elo+
Solo
Cthulhu
Cthulhu
The_Legendd01
Cthulhu
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 70L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
fidito001
Gilgamesh
Level 69
God Stats
0W - 3L
1,153 SR
Queue Stats
313W - 348L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 32
13,272
781
9,948
17,737
22,753
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
Brakatcroft
Danzaburou
20
17 / 3 / 19
14,913
877
40,284
22,934
12,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Vixianne
Ah Puch
20
14 / 3 / 24
13,938
820
30,610
22,990
12,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Yubel0
Kukulkan
19
5 / 3 / 22
11,952
703
15,982
11,099
5,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
20
5 / 1 / 23
12,245
720
12,851
17,312
8,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
2 / 10 / 2
11,109
653
9,956
21,577
11,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
5 / 7 / 2
11,724
690
25,143
22,738
13,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Jalejo_57
Jormungandr
15
3 / 7 / 1
10,141
597
10,399
17,643
14,088
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
17
1 / 9 / 4
10,452
615
15,934
31,170
42,613
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
fidito001
Gilgamesh
17
1 / 13 / 7
10,842
638
14,984
30,308
18,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
28
46
Kills
12
12
Deaths
46
120
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
2
32
10.5
W
Danzaburou
Brakatcroft
Danzaburou
17
3
19
8.83
L
Jing Wei
2
10
2
0.3
L
5
7
2
0.86
L
Jormungandr
Jalejo_57
Jormungandr
3
7
1
0.5
L
Cthulhu
1
9
4
0.33
W
Ah Puch
Vixianne
Ah Puch
14
3
24
8.67
W
Kukulkan
Yubel0
Kukulkan
5
3
22
5.33
W
Sol
5
1
23
16.5
L
Gilgamesh
fidito001
Gilgamesh
1
13
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,675
Damage
76,416
92,072
Taken
123,436
62,068
Mitigated
99,272
51,693
Healing
24,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,948
2,287
6,287
5,501
17,737
22,753
358
9,609
7,728
19,457
0
W
Danzaburou
Brakatcroft
Danzaburou
40,284
19,145
3,158
9,811
22,934
12,521
2,395
11,079
11,627
0
68,588
L
Jing Wei
9,956
4,530
739
3,395
21,577
11,064
76
13,987
7,590
0
26,117
L
25,143
1,586
1,238
8,126
22,738
13,263
0
11,756
10,982
45,820
0
L
Jormungandr
Jalejo_57
Jormungandr
10,399
1,752
42
1,666
17,643
14,088
0
8,476
9,167
22,422
0
L
Cthulhu
15,934
536
873
2,322
31,170
42,613
0
16,602
14,568
28,770
0
W
Ah Puch
Vixianne
Ah Puch
30,610
1,911
3,013
10,902
22,990
12,406
1,396
12,529
10,164
51,850
0
W
Kukulkan
Yubel0
Kukulkan
15,982
2,896
1,867
928
11,099
5,905
292
6,921
4,088
32,286
0
W
Sol
12,851
7,115
1,691
8,535
17,312
8,483
3,159
11,338
5,821
31,328
0
L
Gilgamesh
fidito001
Gilgamesh
14,984
2,661
2,051
4,134
30,308
18,244
26
18,570
11,738
0
24,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,320
Gold Earned
54,268
186
Minions Killed
178
0
Camps Cleared
0
1,569,813
Distance Traveled
1,308,382
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,272
781
7
0
0
311,205
0
W
Danzaburou
14,913
877
69
4
0
313,098
2
L
Jing Wei
11,109
653
46
3
0
275,163
1
L
Kukulkan
11,724
690
68
4
0
279,165
0
L
Jormungandr
10,141
597
25
1
0
210,349
0
L
Cthulhu
10,452
615
28
2
0
263,873
0
W
Ah Puch
13,938
820
36
2
0
341,347
0
W
Kukulkan
11,952
703
37
2
0
310,055
0
W
Sol
12,245
720
37
2
0
294,108
0
L
Gilgamesh
10,842
638
11
1
0
279,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role