Player Matchup

Cernunnos
Cernunnos
A Good Cone
Cernunnos
Level 157
God Stats
1W - 0L
1,822 SR
Queue Stats
21W - 31L
1,430 Elo+
Party 3
Cabrakan
Cabrakan
ChaazeY
Cabrakan
Level 147
God Stats
2W - 0L
1,644 SR
Queue Stats
131W - 110L
1,604 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DelhiScrub14
Kumbhakarna
Level 125
God Stats
1W - 2L
1,607 SR
Queue Stats
111W - 86L
1,616 Elo+
Party 2
Hun Batz
Hun Batz
Mythos Jager
Hun Batz
Level 147
God Stats
4W - 2L
1,837 SR
Queue Stats
179W - 192L
1,534 Elo+
Party 3
Nemesis
Nemesis
queenfeeder
Nemesis
Level 83
God Stats
1W - 1L
1,194 SR
Queue Stats
15W - 12L
1,662 Elo+
Solo
Team Averages
Level 132
1,621 SR
1,569 Elo+

VS

Team Averages
Level 123
1,642 SR
1,521 Elo+
Cthulhu
Cthulhu
EliasMijo
Cthulhu
Level 107
God Stats
1W - 1L
1,710 SR
Queue Stats
67W - 45L
1,607 Elo+
Party 1
Agni
Agni
Encyze
Agni
Level 68
God Stats
3W - 2L
1,748 SR
Queue Stats
96W - 73L
1,592 Elo+
Party 1
Thor
Thor
ScaryBunny79708
Thor
Level 159
God Stats
11W - 12L
1,527 SR
Queue Stats
1,009W - 1,008L
1,444 Elo+
Party 4
Sol
Sol
TheDoomoDumbDip
Sol
Level 156
God Stats
4W - 4L
1,668 SR
Queue Stats
665W - 644L
1,449 Elo+
Party 4
Hera
Hera
ajrm1
Hera
Level 127
God Stats
16W - 9L
1,557 SR
Queue Stats
452W - 445L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A Good Cone
Cernunnos
18
5 / 3 / 14
10,699
823
17,940
13,661
7,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
ChaazeY
Cabrakan
17
6 / 4 / 16
11,279
868
11,661
18,642
33,965
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
DelhiScrub14
Kumbhakarna
17
4 / 3 / 16
10,789
830
11,066
18,159
23,869
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Mythos Jager
Hun Batz
16
1 / 3 / 17
9,414
724
14,957
10,394
7,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
queenfeeder
Nemesis
18
8 / 1 / 14
11,714
901
13,605
15,478
11,807
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EliasMijo
Cthulhu
16
1 / 4 / 8
9,195
707
12,077
18,347
21,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
Encyze
Agni
15
3 / 5 / 5
8,534
656
9,036
13,680
6,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 6 / 7
8,766
674
7,834
15,524
8,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 5 / 6
9,102
700
13,458
17,301
8,428
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hera
ajrm1
Hera
12
3 / 4 / 4
8,280
637
7,453
8,582
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
42
24
Kills
12
14
Deaths
24
77
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A Good Cone
Cernunnos
5
3
14
4
W
Cabrakan
ChaazeY
Cabrakan
6
4
16
3.5
W
Kumbhakarna
DelhiScrub14
Kumbhakarna
4
3
16
4
L
Cthulhu
EliasMijo
Cthulhu
1
4
8
1.25
L
Agni
Encyze
Agni
3
5
5
1.1
W
Hun Batz
Mythos Jager
Hun Batz
1
3
17
3.17
L
2
6
7
0.92
L
3
5
6
1.2
L
Hera
ajrm1
Hera
3
4
4
1.25
W
Nemesis
queenfeeder
Nemesis
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,229
Damage
49,858
76,334
Taken
73,434
84,732
Mitigated
48,775
34,964
Healing
18,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A Good Cone
Cernunnos
17,940
6,577
2,395
4,901
13,661
7,913
2,695
6,252
7,409
53
58,839
W
Cabrakan
ChaazeY
Cabrakan
11,661
1,069
937
3,170
18,642
33,965
54
10,220
8,005
17,133
0
W
Kumbhakarna
DelhiScrub14
Kumbhakarna
11,066
1,013
2,116
3,917
18,159
23,869
456
11,002
7,157
16,520
0
L
Cthulhu
EliasMijo
Cthulhu
12,077
619
2,251
2,626
18,347
21,148
0
5,036
12,885
23,658
0
L
Agni
Encyze
Agni
9,036
865
303
1,936
13,680
6,672
0
5,146
8,396
18,507
0
W
Hun Batz
Mythos Jager
Hun Batz
14,957
1,260
1,399
2,738
10,394
7,178
3,013
5,540
4,854
0
30,004
L
7,834
710
140
1,587
15,524
8,308
0
4,077
11,269
0
14,641
L
13,458
5,975
1,550
5,240
17,301
8,428
0
6,872
10,329
26,919
0
L
Hera
ajrm1
Hera
7,453
1,682
1,310
1,302
8,582
4,219
0
1,706
6,742
14,240
0
W
Nemesis
queenfeeder
Nemesis
13,605
2,879
6,448
6,943
15,478
11,807
2,087
9,010
5,708
57
21,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,895
Gold Earned
43,877
140
Minions Killed
121
0
Camps Cleared
0
1,232,202
Distance Traveled
950,386
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,699
823
76
6
0
200,105
0
W
Cabrakan
11,279
868
9
1
0
226,628
2
W
Kumbhakarna
10,789
830
8
1
0
264,532
0
L
Cthulhu
9,195
707
24
2
0
225,472
0
L
Agni
8,534
656
27
2
0
194,140
1
W
Hun Batz
9,414
724
31
2
0
252,811
1
L
Thor
8,766
674
19
1
0
209,829
3
L
Sol
9,102
700
41
3
0
188,911
1
L
Hera
8,280
637
10
1
0
132,034
0
W
Nemesis
11,714
901
16
1
0
288,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role