Player Matchup

Nike
Nike
Cookiez4meh
Nike
Level 61
God Stats
0W - 1L
1,516 SR
Queue Stats
3W - 8L
1,255 Elo+
Party 1
Chronos
Chronos
Patolinasesino
Chronos
Level 66
God Stats
3W - 4L
1,425 SR
Queue Stats
103W - 129L
1,406 Elo+
Solo
Mulan
Mulan
collinpiper123
Mulan
Level 51
God Stats
0W - 2L
1,329 SR
Queue Stats
1W - 4L
1,306 Elo+
Party 1
Mercury
Mercury
letsgophili
Mercury
Level 81
God Stats
0W - 1L
1,456 SR
Queue Stats
8W - 11L
1,468 Elo+
Party 1
Freya
Freya
rhosyn2
Freya
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,419 Elo+
Party 1
Team Averages
Level 60
1,445 SR
1,371 Elo+

VS

Team Averages
Level 70
1,479 SR
1,419 Elo+
Eset
Eset
Chambered Fist
Eset
Level 129
God Stats
1W - 0L
1,238 SR
Queue Stats
32W - 41L
1,416 Elo+
Solo
Geb
Geb
Hannib4LKing
Geb
Level 64
God Stats
5W - 5L
1,450 SR
Queue Stats
119W - 150L
1,389 Elo+
Party 2
Izanami
Izanami
SerBaron
Izanami
Level 25
God Stats
8W - 6L
1,606 SR
Queue Stats
37W - 41L
1,493 Elo+
Party 3
Lancelot
Lancelot
balto113
Lancelot
Level 26
God Stats
4W - 3L
1,609 SR
Queue Stats
11W - 13L
1,473 Elo+
Party 2
Loki
Loki
kitst
Loki
Level 107
God Stats
3W - 3L
1,491 SR
Queue Stats
20W - 36L
1,326 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 7
9,948
765
12,272
15,428
14,548
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 4 / 7
9,391
722
14,183
13,705
7,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 7 / 7
8,939
688
14,101
19,524
16,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
letsgophili
Mercury
16
4 / 6 / 10
9,767
751
10,194
15,289
7,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
rhosyn2
Freya
16
1 / 4 / 3
8,704
670
5,891
11,812
5,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 14
9,812
755
13,522
8,716
4,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 4 / 16
10,404
800
10,130
19,398
18,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
SerBaron
Izanami
19
7 / 2 / 8
10,880
837
18,850
12,148
6,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
balto113
Lancelot
17
7 / 9 / 10
10,107
777
15,613
18,837
13,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
kitst
Loki
17
5 / 3 / 8
9,839
757
7,155
11,437
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
81
19
Kills
25
25
Deaths
19
34
Assists
56
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
7
4
7
2.63
W
2
4
16
2.5
L
5
4
7
2.13
W
Izanami
SerBaron
Izanami
7
2
8
5.5
W
Lancelot
balto113
Lancelot
7
9
10
1.33
L
2
7
7
0.79
W
Loki
kitst
Loki
5
3
8
3
L
Mercury
letsgophili
Mercury
4
6
10
1.5
L
Freya
rhosyn2
Freya
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,641
Damage
65,270
75,758
Taken
70,536
52,255
Mitigated
48,339
12,946
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,522
613
1,694
1,417
8,716
4,570
0
4,146
4,452
30,515
0
L
12,272
1,168
914
1,304
15,428
14,548
520
4,413
11,015
0
31,993
W
10,130
2,001
1,251
4,541
19,398
18,542
330
4,791
14,204
22,216
0
L
14,183
4,427
0
3,249
13,705
7,435
160
4,706
8,999
34,554
3,247
W
Izanami
SerBaron
Izanami
18,850
10,594
0
5,269
12,148
6,267
1,998
4,259
7,791
0
55,149
W
Lancelot
balto113
Lancelot
15,613
2,803
0
1,952
18,837
13,610
0
3,143
15,630
0
28,839
L
14,101
2,009
0
2,676
19,524
16,988
0
6,124
13,400
30
23,923
W
Loki
kitst
Loki
7,155
2,021
0
185
11,437
5,350
1,097
1,426
9,889
0
29,819
L
Mercury
letsgophili
Mercury
10,194
3,589
0
1,890
15,289
7,484
0
4,218
11,071
0
35,923
L
Freya
rhosyn2
Freya
5,891
1,907
0
2,913
11,812
5,800
0
4,191
7,621
24,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,749
Gold Earned
51,042
237
Minions Killed
232
0
Camps Cleared
0
1,175,145
Distance Traveled
1,354,196
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,812
755
53
4
0
263,664
1
L
Nike
9,948
765
50
4
0
260,262
0
W
Geb
10,404
800
27
2
0
296,784
1
L
Chronos
9,391
722
52
4
0
208,113
3
W
Izanami
10,880
837
90
7
0
255,540
4
W
Lancelot
10,107
777
19
1
0
275,205
0
L
Mulan
8,939
688
36
3
0
214,703
1
W
Loki
9,839
757
43
3
0
263,003
2
L
Mercury
9,767
751
52
4
0
272,929
0
L
Freya
8,704
670
47
4
0
219,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role